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naut 14b3228582 Adjusts credit value to be more consistent (#20913)
- Reworked prices, wages and balances of (almost) everything ingame.
- Added coinage and decimal support to cash, ruthlessly sanitized to
avoid floating-point errors. Reflected in cash-related things like ATMs.
- Tweaked how cash bundles are made and distributed to support
decimalization.
- Adjusted the starting money individuals and departments receive in
their accounts.
- Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive
in their accounts. Should earn more on average than they used to.

Credit values are now roughly 1/10th what they were before, across the
board.

Coins were added too! These have names:
- Unie: 0.01 credits
- Quin: 0.05 credits
- Dece: 0.10 credits
- Quarter: 0.25 credits

These can be seen cameo'd in the screenshots below.

Values, wages, etc, are based on the wiki page
https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay .

Values are not anchored to any singular real-world currency.

Example price differences:

| Example Item | Old Price | New Price |
| --- | --- | --- |
| Comet Cola | 15.00 | 1.50 |
| Cup Ramen | 20.00 | 2.00 |
| Jyalara | 38.00 | 3.00 |
| Trans-Stellar Cigarettes | 76.00 | 9.00 |
| Zo'ra Soda | 29.00 | 2.50 |
| Gumball | 5.00 | 0.25 |
| 50x plasteel sheets | 700.00 | 120.00 |
| 5x meat (cargo) | 160.00 | 55.00 |
| 50x phoron crystals (cargo) | 2200.00 | 400.00 |

Wages and account balances have also been tweaked:
| Type | Old Amount | New Amount |
| --- | --- | --- |
| Ship Account | 75,000.00 | 35,000.00 |
| Departmental Accounts | 10,000.00 | 15,000.00 |
| Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 |

Might break the economy; prices will likely need some adjusting
depending on gameplay constraints. Can be adjusted in TMs.
A little testing never hurt anyone.


![image](https://github.com/user-attachments/assets/006e78bf-bfe6-4003-a88d-7b26d6cf2e80)

![image](https://github.com/user-attachments/assets/ac365c3d-bd55-4de5-bd9f-95c7c629462a)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-28 18:11:58 +00:00

150 lines
5.4 KiB
Plaintext

/obj/item/cargo_package
name = "cargo package"
desc = "\
An Orion Express cargo package. \
Always pays an extra 2% tip to the courier.\
"
desc_extended = "\
This package makes use of the small-scale shipping network of Orion Express. \
It is a common sight all over the Spur, where Orion Express services depend on ordinary people and ships picking up and delivering packages for each other, \
with Orion Express only delivering to automated stations and other distribution points."
icon = 'icons/obj/orion_delivery.dmi'
icon_state = "express_package"
item_state = "express_package"
contained_sprite = TRUE
update_icon_on_init = TRUE
has_accents = TRUE
w_class = WEIGHT_CLASS_HUGE
force = 15
slowdown = 1
var/delivery_point_id = ""
var/datum/weakref/delivery_point_sector
/// Site name displayed to player when examining the package. This should clearly state where the player should go, and be lore accurate. This is typically overridden by either sectorname or one set by receptacle
var/delivery_site = "Unknown"
var/delivery_point_coordinates = ""
var/datum/weakref/associated_delivery_point
var/pay_amount = 69420
/// If true, pay_amount goes into Operations Account
var/pays_horizon_account = TRUE
/obj/item/cargo_package/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "You can deliver this package to a cargo delivery point."
. += "An additional 2% is added to your account on delivery, or paid to you directly. Can be loaded into a cargo pack."
/obj/item/cargo_package/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(delivery_point_id)
// if name not already set by cargo receptacle, acquire the sector name instead
if(delivery_site == "Unknown")
if(delivery_point_sector)
var/obj/effect/overmap/visitable/delivery_sector = delivery_point_sector.resolve()
if(delivery_sector)
delivery_site = delivery_sector.name
. += SPAN_NOTICE("The label on the package reads: SITE: <b>[delivery_site]</b> | COORD: <b>[delivery_point_coordinates]</b> | ID: <b>[delivery_point_id]</b>")
. += SPAN_NOTICE("The price tag on the package reads: <b>[pay_amount]电</b>.")
/obj/item/cargo_package/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point)
. = ..()
pay_amount = rand(4, 7) * 100
if(prob(3))
pay_amount = rand(12, 17) * 100
if(delivery_point)
setup_delivery_point(delivery_point)
accent_color = pick(COLOR_RED, COLOR_AMBER, COLOR_PINK, COLOR_YELLOW, COLOR_LIME)
/obj/item/cargo_package/proc/setup_delivery_point(var/obj/structure/cargo_receptacle/delivery_point)
associated_delivery_point = WEAKREF(delivery_point)
delivery_point_id = delivery_point.delivery_id
delivery_point_sector = delivery_point.delivery_sector
if(delivery_point.override_name)
delivery_site = delivery_point.override_name
delivery_point_coordinates = "[delivery_point.x]-[delivery_point.y]"
pay_amount = pay_amount * delivery_point.payment_modifier
/obj/item/cargo_package/do_additional_pickup_checks(var/mob/living/carbon/human/user)
if(!ishuman(user))
return FALSE
if(user.species.mob_size < 12)
var/obj/A = user.get_inactive_hand()
if(A)
to_chat(user, SPAN_WARNING("Your other hand is occupied!"))
return
user.visible_message("<b>[user]</b> tightens their grip on \the [src] and starts heaving...", SPAN_NOTICE("You tighten your grip on \the [src] and start heaving..."))
if(do_after(user, 1 SECONDS, src, DO_UNIQUE))
user.visible_message("<b>[user]</b> heaves \the [src] up!", SPAN_NOTICE("You heave \the [src] up!"))
// larger mobs, such as industrials, can hold two pieces of cargo
if(user.species.mob_size < 12)
wield(user)
slowdown = 2
else
slowdown = 0
user.update_equipment_speed_mods()
return TRUE
return FALSE
/obj/item/cargo_package/proc/wield(var/mob/living/carbon/human/user)
var/obj/A = user.get_inactive_hand()
if(A)
to_chat(user, SPAN_WARNING("Your other hand is occupied!"))
return
item_state += "_wielded"
var/obj/item/offhand/O = new(user)
O.name = "[initial(name)] - offhand"
O.desc = "Your second grip on \the [initial(name)]."
user.put_in_inactive_hand(O)
/obj/item/cargo_package/dropped(mob/user)
..()
item_state = initial(item_state)
if(user)
var/obj/item/offhand/O = user.get_inactive_hand()
if(istype(O))
O.unwield()
/obj/item/cargo_package/can_swap_hands(var/mob/user)
var/obj/item/offhand/O = user.get_inactive_hand()
if(istype(O))
return FALSE
return TRUE
/obj/item/cargo_package/too_heavy_to_throw()
return TRUE
/obj/item/cargo_package/offship
pays_horizon_account = FALSE
/// Whether this package is guaranteed to deliver to the horizon or not
var/horizon_delivery = FALSE
/obj/item/cargo_package/offship/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(!delivery_point_id)
. += SPAN_NOTICE("Delivery site still being calculated, please check back later!")
/obj/item/cargo_package/offship/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point)
. = ..()
if(!delivery_point)
// add a timer before we pick the delivery point, in case any ships or ruins still need to load
addtimer(CALLBACK(src, PROC_REF(get_delivery_point)), 3 MINUTES)
/obj/item/cargo_package/offship/proc/get_delivery_point()
var/obj/structure/cargo_receptacle/selected_delivery_point = get_cargo_package_delivery_point(src, horizon_delivery)
if(!selected_delivery_point)
qdel(src)
return
setup_delivery_point(selected_delivery_point)
/obj/item/cargo_package/offship/to_horizon
horizon_delivery = TRUE