Files
Aurora.3/code/modules/projectiles/guns/projectile/automatic.dm
Cody Brittain ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00

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/obj/item/gun/projectile/automatic
name = "prototype SMG"
desc = "A prototype version of a lightweight, fast-firing gun."
icon = 'icons/obj/guns/saber.dmi'
icon_state = "saber" //ugly //yup
item_state = "saber"
w_class = ITEMSIZE_NORMAL
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c9mm
accuracy = 1
multi_aim = 1
burst_delay = 2
sel_mode = 1
fire_delay = ROF_SMG
can_suppress = TRUE
suppressor_x_offset = 8
firemodes = list(
list(mode_name="semiauto", can_autofire=0, burst=1, fire_delay=ROF_SMG),
list(mode_name="3-round bursts", can_autofire=0, burst=3, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15)),
list(mode_name="short bursts", can_autofire=0, burst=5, burst_accuracy=list(1,0,,-1,-1), dispersion=list(5, 10, 15, 20)),
list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25))
)
//Submachine guns and personal defence weapons, go.
/obj/item/gun/projectile/automatic/mini_uzi
name = ".45 machine pistol"
desc = "A lightweight, fast-firing gun. For when you want someone dead."
icon = 'icons/obj/guns/mini-uzi.dmi'
icon_state = "mini-uzi"
item_state = "mini-uzi"
w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c45uzi
allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
max_shells = 16
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
ammo_type = /obj/item/ammo_casing/c45
suppressed = FALSE
can_suppress = TRUE
suppressor_x_offset = 10
/obj/item/gun/projectile/automatic/mini_uzi/update_icon()
..()
icon_state = (ammo_magazine)? "mini-uzi" : "mini-uzi-e"
/obj/item/gun/projectile/automatic/c20r
name = "submachine gun"
desc = "A conventional bullpup submachine gun with an extendable stock."
desc_extended = "The Colettish Armaments Model 25 SMG is a typical product of the San Colette Interstellar Armaments Company (CAISC). Rejected by the Solarian military due to competition with the Zavodskoi M470-L, the CA-M25 was repurposed \
into the Colettish Armaments Model 25 Export (CA-25E) and has found reasonable success in mercenary groups across the Orion Spur. Recently many have found their ways into the hands of violent non-state actors in the Corporate Reconstruction Zone, where \
they contribute to the further destabilization of the region. Curiously, these models typically have a filed-off serial number or no serial number at all."
icon = 'icons/obj/guns/c20r.dmi'
icon_state = "c20r"
item_state = "c20r"
w_class = ITEMSIZE_NORMAL
force = 10
caliber = "10mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a10mm
allowed_magazines = list(/obj/item/ammo_magazine/a10mm)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
suppressed = FALSE
can_suppress = TRUE
suppressor_x_offset = 11
/obj/item/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "c20r"
return
/obj/item/gun/projectile/automatic/c20r/sol
name = "solarian submachine gun"
desc = "Designed by Zavodskoi as a scaled-down version of their M469, the M470-L is a personal defense weapon intended for use by second-line personnel from all branches of the Solarian military, such as support troops and Navy crewmen."
icon = 'icons/obj/guns/sol_smg.dmi'
icon_state = "vityaz"
item_state = "vityaz"
suppressor_x_offset = 10
/obj/item/gun/projectile/automatic/c20r/sol/update_icon()
..()
icon_state = (ammo_magazine)? "vityaz" : "vityaz-empty"
/obj/item/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The NI 550 Saber is a cheap self-defense weapon, mass-produced by Zavodskoi Interstellar for paramilitary and private use."
icon = 'icons/obj/guns/wt550.dmi'
icon_state = "wt550"
item_state = "wt550"
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
can_suppress = TRUE
suppressor_x_offset = 10
suppressor_y_offset = -1
/obj/item/gun/projectile/automatic/wt550/lethal
magazine_type = /obj/item/ammo_magazine/mc9mmt
/obj/item/gun/projectile/automatic/wt550/update_icon()
..()
if(ammo_magazine)
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "wt550"
return
//Ballistic rifles, go.
/obj/item/gun/projectile/automatic/rifle
name = "automatic rifle"
desc = "A weapon firing an intermediate caliber round, or larger."
icon = 'icons/obj/guns/arifle.dmi'
icon_state = "arifle"
item_state = "arifle"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
empty_sound = /singleton/sound_category/out_of_ammo_rifle
magazine_type = /obj/item/ammo_magazine/c762
allowed_magazines = list(/obj/item/ammo_magazine/c762)
fire_delay = ROF_RIFLE
is_wieldable = TRUE
can_suppress = FALSE
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=ROF_RIFLE),
list(mode_name="3-round bursts", burst=3, burst_accuracy=list(1,0,0), dispersion=list(0, 5, 10)),
list(mode_name="short bursts", burst=5, burst_accuracy=list(1,0,0,-1,-1), dispersion=list(5, 5, 15)),
list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)),
)
//slower to regain aim, more inaccurate if not wielding
fire_delay = 10
accuracy = -1
//wielding information
fire_delay_wielded = 6
accuracy_wielded = 2
/obj/item/gun/projectile/automatic/rifle/sts35
name = "assault rifle"
desc = "A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked."
desc_extended = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across \
the galaxy. It comes in different versions and calibres, this one uses 7.62 rounds. The manufacturer markings have been filed off."
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 13
/obj/item/gun/projectile/automatic/rifle/sts35/update_icon()
..()
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
/obj/item/gun/projectile/automatic/rifle/shorty
name = "short-barreled assault rifle"
desc = "A durable, rugged-looking automatic weapon that has been heavily modified. \
Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, \
condensing heavy firepower into a relatively small and maneuverable package intended for close-in \
fighting aboard ships and space stations. Affectionately referred to as the \"Shorty\" in some circles."
desc_extended = "The STS35 is a durable, reliable, and cheap fully-automatic assault rifle with many licensed manufacturers across \
the galaxy. It comes in many different versions and calibres; this one uses 7.62mm rounds. This example has been heavily modified and is illegal in some jurisdictions. \
Much of the barrel has been lopped off to decrease overall length, while a pistol grip from another STS35 has been clamped on below what remains of the handguard \
to improve handling. The fire control group has been altered as well, sacrificing the burst-fire function in favor of a smoother trigger pull. Born from \
extensive experience fighting in claustrophobic environments aboard ships and stations, weapons like these are common among Coalition Rangers conducting high-risk boarding operations \
along the Frontier, who rely on its ability to rapidly gain fire superiority in the event of an ambush. While no formal name exists for it, \
and no two examples are quite alike, weapons of this type are commonly just referred to as the \"Shorty\"."
icon = 'icons/obj/guns/shorty.dmi'
icon_state = "shorty"
item_state = "shorty"
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 13
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=ROF_HEAVY),
list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=22, burst_accuracy = list(0,-1,-1,-1,-2,-2,-2,-3), dispersion = list(5, 5, 10, 15, 20)),
)
accuracy = 2
/obj/item/gun/projectile/automatic/rifle/shorty/update_icon()
..()
icon_state = (ammo_magazine)? "shorty" : "shorty-empty"
/obj/item/gun/projectile/automatic/rifle/carbine
name = "ballistic carbine"
desc = "A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked."
desc_extended = "The ST24 is often considered the little brother of its larger and fully automatic counterpart, the STS35. It is a \
reliable and cheap to buy carbine with many licensed manufacturers across the galaxy. It comes in different versions and calibres, \
some even boasting select fire functionality. This one uses 5.56 rounds and is semi-automatic. The manufacturer markings have been filed off."
icon = 'icons/obj/guns/bcarbine.dmi'
icon_state = "bcarbine"
item_state = "bcarbine"
caliber = "a556"
can_bayonet = TRUE
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 1, TECH_ILLEGAL = 3)
magazine_type = /obj/item/ammo_magazine/a556/carbine
allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine)
knife_x_offset = 23
knife_y_offset = 13
firemodes = list(mode_name="semiauto", burst=1, fire_delay=ROF_HEAVY, fire_delay_wielded=ROF_INTERMEDIATE)
/obj/item/gun/projectile/automatic/rifle/carbine/update_icon()
..()
icon_state = (ammo_magazine)? "bcarbine" : "bcarbine-empty"
/obj/item/gun/projectile/automatic/rifle/carbine/civcarbine
name = "bullpup carbine"
desc = "A variant of the ZI Bulldog assault carbine, the ZI Terrier is a slimmer and lighter version, only capable of accepting smaller magazines. \
It also lacks the integrated grenade launcher and burst fire of the Bulldog."
desc_extended = "It makes you feel like a corporate goon when you hold it."
icon = 'icons/obj/guns/crew_rifle.dmi'
magazine_type = /obj/item/ammo_magazine/a556/carbine/polymer
allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine, /obj/item/ammo_magazine/a556/carbine/polymer)
icon_state = "civcarbine"
item_state = "civcarbine"
can_bayonet = FALSE
/obj/item/gun/projectile/automatic/rifle/carbine/civcarbine/update_icon()
..()
icon_state = (ammo_magazine)? "civcarbine" : "civcarbine-empty"
/obj/item/gun/projectile/automatic/rifle/sol
name = "solarian assault rifle"
desc = "A reliable assault rifle manufactured by Zavodskoi Interstellar, the M469 is the standard service rifle of the Solarian Armed Forces, most commonly associated with its ground forces. \
Though the design is old, it continues to see widespread use in the Alliance and its breakaway states and likely will for years to come."
icon = 'icons/obj/guns/sol_rifle.dmi'
icon_state = "battlerifle"
item_state = "battlerifle"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
magazine_type = /obj/item/ammo_magazine/c762/sol
allowed_magazines = list(/obj/item/ammo_magazine/c762/sol)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
/obj/item/gun/projectile/automatic/rifle/sol/update_icon()
..()
if(ammo_magazine)
icon_state = "battlerifle"
else
icon_state = "battlerifle-empty"
/datum/firemode/z8
var/use_launcher = 0
/obj/item/gun/projectile/automatic/rifle/dom
name = "dominian assault rifle"
desc = "The standard issue rifle of the Empire of Dominias Imperial Army. With its sleek lines and ruggedized faux wood furniture, the MPR-24/5 \
is as elegant as it is deadly, proving itself in service during Dominia's numerous colonial conflicts."
desc_extended = "The Moroz Pattern Rifle, Year of 2424 has been the standard issue rifle of the Imperial Army for decades thanks to its durable construction and ease of use. \
The Imperial Army has repeatedly modernized and updated the MPR-24 over the past 40 years, and the rifle is now in its fifth modernization: one that they hope will keep it competitive well into the 2470s."
icon = 'icons/obj/guns/dom_rifle.dmi'
icon_state = "acr"
item_state = "acr"
/obj/item/gun/projectile/automatic/rifle/dom/update_icon()
..()
icon_state = (ammo_magazine)? "acr" : "acr-empty"
/obj/item/gun/projectile/automatic/rifle/z8
name = "bullpup assault carbine"
desc = "The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle."
desc_extended = "It makes you feel like a corporate commando when you hold it."
icon = 'icons/obj/guns/carbine.dmi'
icon_state = "carbine"
item_state = "carbine"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "a556"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
ammo_type = "/obj/item/ammo_casing/a556"
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a556
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556/carbine)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 13
burst_delay = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=ROF_INTERMEDIATE),
list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 7.5)),
list(mode_name="fire grenades", use_launcher=1)
)
var/use_launcher = 0
var/obj/item/gun/launcher/grenade/underslung/launcher
/obj/item/gun/projectile/automatic/rifle/z8/Initialize()
. = ..()
launcher = new(src)
/obj/item/gun/projectile/automatic/rifle/z8/attackby(obj/item/I, mob/user)
if((istype(I, /obj/item/grenade)))
launcher.load(I, user)
else
..()
/obj/item/gun/projectile/automatic/rifle/z8/attack_hand(mob/user)
if(user.get_inactive_hand() == src && use_launcher)
launcher.unload(user)
else
..()
/obj/item/gun/projectile/automatic/rifle/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
if(use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes() //switch back automatically
else
..()
/obj/item/gun/projectile/automatic/rifle/z8/update_icon()
..()
if(ammo_magazine)
icon_state = "carbine"
else
icon_state = "carbine-empty"
/obj/item/gun/projectile/automatic/rifle/z8/examine(mob/user)
. = ..()
if(launcher.chambered)
to_chat(user, "\The [launcher] has \a [launcher.chambered] loaded.")
else
to_chat(user, "\The [launcher] is empty.")
/obj/item/gun/projectile/automatic/rifle/jingya
name = "burst rifle"
desc = "The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable."
desc_extended = "The Jingya A-1 won a hard-fought victory in the ballistic side of the SCC Future Firearms contest hosted in 2463, which was also its first unveiling: this rifle is made to function where laser weaponry may be either too risky or not functional for the engagement at hand. It is slated to be deployed for trial usage by a select few special TCFL regiments in Mictlan."
icon = 'icons/obj/guns/burst_rifle.dmi'
icon_state = "arx"
item_state = "arx"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "a556"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
ammo_type = /obj/item/ammo_casing/a556
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a556/carbine/polymer
allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine, /obj/item/ammo_magazine/a556/carbine/polymer)
burst_delay = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=ROF_RIFLE),
list(mode_name="2-round bursts", burst=2, burst_accuracy=list(1, 1))
)
/obj/item/gun/projectile/automatic/rifle/jingya/update_icon()
..()
if(ammo_magazine)
icon_state = "arx"
else
icon_state = "arx-empty"
/obj/item/gun/projectile/automatic/rifle/l6_saw
name = "light machine gun"
desc = "A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load."
desc_extended = "Created by the San Colette Interstellar Armaments Company (CAISC) explicitly for export, the Colettish Armaments Model 75 Export machine gun is a cheap yet outdated method of providing large amounts of firepower to a squad. \
The CA-75E is not used by San Colettes Civil Guard and is typically sold to mercenary groups or other Solarian systems. Since the Solarian Collapse more and more CA-75Es have found themselves in the hands of pirates and rebels in the Corporate Reconstruction Zone, and captured models curiously often have no serial number."
icon = 'icons/obj/guns/l6.dmi'
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = 0
max_shells = 50
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
allowed_magazines = list(/obj/item/ammo_magazine/a762)
fire_sound = 'sound/weapons/gunshot/gunshot_saw.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762
firemodes = list(
list(mode_name="short bursts", burst=5, burst_accuracy = list(1,0,0,-1,-1), dispersion = list(3, 6, 9)),
list(mode_name="long bursts", burst=8, burst_accuracy = list(1,0,0,-1,-1,-1,-2,-2), dispersion = list(8)),
list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25))
)
var/cover_open = 0
/obj/item/gun/projectile/automatic/rifle/l6_saw/special_check(mob/user)
if(cover_open)
to_chat(user, "<span class='warning'>[src]'s cover is open! Close it before firing!</span>")
return 0
return ..()
/obj/item/gun/projectile/automatic/rifle/l6_saw/proc/toggle_cover(mob/user)
cover_open = !cover_open
to_chat(user, "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>")
if(cover_open)
playsound(user, 'sound/weapons/sawopen.ogg', 60, 1)
else
playsound(user, 'sound/weapons/sawclose.ogg', 60, 1)
update_icon()
/obj/item/gun/projectile/automatic/rifle/l6_saw/unique_action(mob/user)
toggle_cover(user)
/obj/item/gun/projectile/automatic/rifle/l6_saw/toggle_firing_mode(mob/user)
if(cover_open)
to_chat(user, SPAN_WARNING("The cover must be closed!"))
return
..()
/obj/item/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob)
if(!cover_open && user.get_inactive_hand() == src)
toggle_cover(user) //open the cover
else
return ..() //once open, behave like normal
/obj/item/gun/projectile/automatic/rifle/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len*2, 25) : "-empty"]"
..()
/obj/item/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
to_chat(user, "<span class='warning'>You need to open the cover to load [src].</span>")
return
..()
/obj/item/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
to_chat(user, "<span class='warning'>You need to open the cover to unload [src].</span>")
return
..()
/obj/item/gun/projectile/automatic/rifle/adhomian
name = "adhomian automatic rifle"
desc = "The Tsarrayut'yan rifle is a select-fire automatic rifle producted by the People's Republic of Adhomai."
icon = 'icons/obj/guns/tsarrayut.dmi'
icon_state = "tsarrayut"
item_state = "tsarrayut"
contained_sprite = TRUE
desc_extended = "Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, \
automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican armys \
main weapon and pride."
load_method = SINGLE_CASING|SPEEDLOADER
ammo_type = /obj/item/ammo_casing/a762
allowed_magazines = null
magazine_type = null
max_shells = 25
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
is_wieldable = TRUE
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 14
/obj/item/gun/projectile/automatic/rifle/dpra
name = "adhomian assault rifle"
desc = "The Mrrazhak Model-1 is the newest Al'mariist automatic rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the \
need of a specialized industry or a highly trained workforce."
icon = 'icons/obj/guns/mrrazhak.dmi'
icon_state = "mrrazhak"
item_state = "mrrazhak"
can_bayonet = TRUE
knife_x_offset = 22
knife_y_offset = 13
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
is_wieldable = TRUE
can_bayonet = TRUE
magazine_type = /obj/item/ammo_magazine/c762/dpra
allowed_magazines = list(/obj/item/ammo_magazine/c762/dpra)
/obj/item/gun/projectile/automatic/rifle/dpra/update_icon()
if(ammo_magazine)
icon_state = "mrrazhak"
item_state = "mrrazhak"
else
icon_state = "mrrazhak_nomag"
item_state = "mrrazhak_nomag"
..()
/obj/item/gun/projectile/automatic/rifle/dpra/gold
name = "gold plated adhomian assault rifle"
desc = "The Mrrazhak Model-1 is the newest Al'mariist automatic rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the \
need of a specialized industry or a highly trained workforce. This one is golden plated."
icon = 'icons/obj/guns/golden_mrrazhak.dmi'
/obj/item/gun/projectile/automatic/tommygun
name = "submachine gun"
desc = "An Adhomian-made submachine gun."
icon = 'icons/obj/guns/tommygun.dmi'
icon_state = "tommygun"
item_state = "tommygun"
w_class = ITEMSIZE_NORMAL
max_shells = 50
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c45
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/submachinemag
allowed_magazines = list(/obj/item/ammo_magazine/submachinemag, /obj/item/ammo_magazine/submachinedrum)
fire_sound = 'sound/weapons/gunshot/gunshot_tommygun.ogg'
can_suppress = TRUE
suppressor_x_offset = 10
suppressor_y_offset = -1
/obj/item/gun/projectile/automatic/tommygun/update_icon()
..()
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
/obj/item/gun/projectile/automatic/tommygun/dom
name = "dominian submachine gun"
desc = "A submachine gun featuring a novel top loading configuration, used by the Empire of Dominia's armed forces."
desc_extended = "The Moroz Pattern Machine Carbine, Model of 2430 is a lightweight, handy weapon intended for use by vehicle crews, airborne troops, and other units that do not require a full-length rifle. \
Simplistic in design and function, the MPMC-30 is highly reliable in nearly all environments, lending itself well to use by colonial forces. In particular, the Imperial Fisanduhian Gendarmerie are known to make heavy use of the weapon."
icon = 'icons/obj/guns/dom_smg.dmi'
icon_state = "owen"
item_state = "owen"
max_shells = 20
allowed_magazines = list(/obj/item/ammo_magazine/submachinemag)
/obj/item/gun/projectile/automatic/tommygun/dom/update_icon()
..()
icon_state = (ammo_magazine)? "owen" : "owen-empty"
/obj/item/gun/projectile/automatic/railgun
name = "railgun"
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
icon = 'icons/obj/guns/railgun.dmi'
icon_state = "railgun"
item_state = "railgun"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "trod"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/railgun.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/trodpack
allowed_magazines = list(/obj/item/ammo_magazine/trodpack)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
can_suppress = FALSE
firemodes = list(
list(mode_name="single coil", burst = 1),
list(mode_name="dual coil", burst = 2, move_delay = 1, accuracy = list(-2,-3), dispersion = list(20))
)
/obj/item/gun/projectile/automatic/terminator
name = "flechette rifle"
desc = "A fearsome Zavodskoi Interstellar designed rifle with unattached bayonet that fires lethal flechette rounds."
icon = 'icons/obj/guns/flechette.dmi'
icon_state = "flechetterifle"
item_state = "flechetterifle"
w_class = ITEMSIZE_HUGE
force = 30
caliber = "flechette"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/gunshot/gunshot_dmr.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/flechette
allowed_magazines = list(/obj/item/ammo_magazine/flechette,/obj/item/ammo_magazine/flechette/explosive)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
can_suppress = FALSE
is_wieldable = TRUE
firemodes = list(
list(mode_name="semiauto", burst=1),
list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 10, 15)),
list(mode_name="short bursts", burst=5, burst_accuracy=list(2,1,1,0,0), dispersion=list(5, 10, 15))
)
fire_delay = ROF_UNWIELDY
accuracy = -1
//wielding information
fire_delay_wielded = ROF_SUPERHEAVY
accuracy_wielded = 2
scoped_accuracy = 2
/obj/item/gun/projectile/automatic/terminator/verb/scope()
set category = "Object"
set name = "Use Scope"
set src in usr
if(wielded)
toggle_scope(2.0, usr)
else
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
/obj/item/gun/projectile/automatic/rifle/shotgun
name = "assault shotgun"
desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies."
icon = 'icons/obj/guns/assaultshotgun.dmi'
icon_state = "assaultshotgun"
item_state = "assaultshotgun"
w_class = ITEMSIZE_LARGE
load_method = MAGAZINE
max_shells = 8
caliber = "shotgun"
magazine_type = /obj/item/ammo_magazine/assault_shotgun
allowed_magazines = list(/obj/item/ammo_magazine/assault_shotgun)
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4, TECH_ILLEGAL = 5)
slot_flags = SLOT_BACK
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
recoil = 3
fire_sound = 'sound/weapons/gunshot/gunshot_shotgun.ogg'
accuracy = -2
recoil_wielded = 0
accuracy_wielded = 0
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=ROF_SUPERHEAVY, fire_delay_wielded=ROF_HEAVY),
list(mode_name="3-round bursts", burst=3, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15))
)
/obj/item/gun/projectile/automatic/rifle/shotgun/update_icon()
..()
icon_state = (ammo_magazine)? "assaultshotgun" : "assaultshotgun-empty"