Files
Aurora.3/code/game/objects/structures/mirror.dm
2022-11-27 18:47:24 +01:00

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/obj/structure/mirror
name = "mirror"
desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = 0
anchored = 1
var/shattered = 0
/// Visual object for handling the viscontents
var/datum/weakref/ref
vis_flags = VIS_HIDE
var/timerid = null
/obj/structure/mirror/Initialize()
. = ..()
var/obj/effect/reflection/reflection = new(src.loc)
reflection.setup_visuals(src)
ref = WEAKREF(reflection)
entered_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_enter)
exited_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_exit)
/obj/structure/mirror/Destroy()
var/obj/effect/reflection/reflection = ref.resolve()
if(istype(reflection))
entered_event.unregister(loc, reflection)
exited_event.unregister(loc, reflection)
qdel(reflection)
ref = null
return ..()
/obj/structure/mirror/attack_hand(mob/user as mob)
if(shattered)
return
if(user.mind)
var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
if(vampire && !(vampire.status & VAMP_ISTHRALL))
to_chat(user, "<span class='notice'>Your reflection appears distorted on the surface of \the [src].</span>")
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.change_appearance(APPEARANCE_ALL_HAIR, H, FALSE, ui_state = default_state, state_object = src)
/obj/structure/mirror/proc/shatter()
if(shattered) return
shattered = 1
icon_state = "mirror_broke"
playsound(src, /decl/sound_category/glass_break_sound, 70, 1)
desc = "Oh no, seven years of bad luck!"
var/obj/effect/reflection/reflection = ref.resolve()
if(istype(reflection))
reflection.alpha_icon_state = "mirror_mask_broken"
reflection.update_mirror_filters()
/obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj)
if(prob(Proj.get_structure_damage() * 2))
if(!shattered)
shatter()
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
..()
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(I.force * 2))
visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
shatter()
else
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
playsound(src.loc, 'sound/effects/glass_hit.ogg', 70, 1)
/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
user.do_attack_animation(src)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return 0
if(damage)
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter()
else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
return 1
/obj/effect/reflection
name = "reflection"
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
mouse_opacity = 0
vis_flags = VIS_HIDE
layer = ABOVE_OBJ_LAYER
var/alpha_icon = 'icons/obj/watercloset.dmi'
var/alpha_icon_state = "mirror_mask"
var/obj/mirror
desc = "Why are you locked in the bathroom?"
desc_extended = "You talking to me?"
anchored = TRUE
unacidable = TRUE
var/blur_filter
/obj/effect/reflection/proc/setup_visuals(target)
mirror = target
if(mirror.pixel_x > 0)
dir = WEST
else if (mirror.pixel_x < 0)
dir = EAST
if(mirror.pixel_y > 0)
dir = SOUTH
else if (mirror.pixel_y < 0)
dir = NORTH
pixel_x = mirror.pixel_x
pixel_y = mirror.pixel_y
blur_filter = filter(type="blur", size = 1)
update_mirror_filters()
/obj/effect/reflection/proc/update_mirror_filters()
filters = null
vis_contents = null
if(!mirror)
return
var/matrix/M = matrix()
if(dir == WEST || dir == EAST)
M.Scale(-1, 1)
else if(dir == SOUTH|| dir == NORTH)
M.Scale(1, -1)
pixel_y = mirror.pixel_y + 5
transform = M
filters += filter("type" = "alpha", "icon" = icon(alpha_icon, alpha_icon_state), "x" = 0, "y" = 0)
for(var/mob/living/carbon/human/H in loc)
check_vampire_enter(H.loc, H)
vis_contents += get_turf(mirror)
/obj/effect/reflection/proc/check_vampire_enter(var/turf/T, var/mob/living/carbon/human/H)
if(!istype(H))
return
var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
if(V)
if(V.status & VAMP_ISTHRALL)
filters += blur_filter
else
H.vis_flags |= VIS_HIDE
/obj/effect/reflection/proc/check_vampire_exit(var/turf/T, var/mob/living/carbon/human/H)
if(!istype(H))
return
var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
if(V)
if(V.status & VAMP_ISTHRALL)
filters -= blur_filter
else
H.vis_flags &= ~VIS_HIDE
/obj/item/mirror
name = "mirror"
desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version."
icon = 'icons/obj/cosmetics.dmi'
icon_state = "mirror"
/obj/item/mirror/attack_self(mob/user as mob)
if(user.mind)
var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
if(vampire && !(vampire.status & VAMP_ISTHRALL))
to_chat(user, "<span class='notice'>Your reflection appears distorted on the surface of \the [src].</span>")
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.change_appearance(APPEARANCE_HAIR, H, FALSE, ui_state = default_state, state_object = src)