mirror of
https://github.com/Aurorastation/Aurora.3.git
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Refactors objects.dmi and items.dmi Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container! you can also see reagents inside like a beaker also improves sprites for wrapping paper and the pocketwatch This basically makes it easier for future sprite improvements
105 lines
2.8 KiB
Plaintext
105 lines
2.8 KiB
Plaintext
/*****************************Coin********************************/
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/obj/item/weapon/coin
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icon = 'icons/obj/coins.dmi'
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name = "Coin"
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icon_state = "coin"
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desc = "A flat disc or piece of metal with an official stamp. An archaic type of currency."
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flags = CONDUCT
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force = 0.0
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throwforce = 0.0
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w_class = 1.0
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slot_flags = SLOT_EARS
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var/string_attached
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var/sides = 2
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var/cmineral = null
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drop_sound = 'sound/items/drop/ring.ogg'
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/obj/item/weapon/coin/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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/obj/item/weapon/coin/gold
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name = "gold coin"
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icon_state = "coin_gold_heads"
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cmineral = "gold"
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/obj/item/weapon/coin/silver
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name = "silver coin"
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icon_state = "coin_silver_heads"
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cmineral = "silver"
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/obj/item/weapon/coin/diamond
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name = "diamond coin"
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icon_state = "coin_diamond_heads"
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cmineral = "diamond"
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/obj/item/weapon/coin/iron
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name = "iron coin"
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icon_state = "coin_iron_heads"
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cmineral = "iron"
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/obj/item/weapon/coin/phoron
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name = "solid phoron coin"
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icon_state = "coin_phoron_heads"
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cmineral = "phoron"
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/obj/item/weapon/coin/uranium
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name = "uranium coin"
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icon_state = "coin_uranium_heads"
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cmineral = "uranium"
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/obj/item/weapon/coin/platinum
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name = "platinum coin"
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icon_state = "coin_platinum_heads"
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cmineral = "platinum"
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/obj/item/weapon/coin/platinum
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name = "mythril coin"
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icon_state = "coin_mythril_heads"
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cmineral = "mythril"
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/obj/item/weapon/coin/battlemonsters
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name = "battlemonsters coin"
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icon_state = "coin_battlemonsters_heads"
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cmineral = "battlemonsters"
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/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.iscoil())
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
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return
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if (CC.use(1))
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add_overlay("coin_string_overlay")
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string_attached = 1
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to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
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else
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to_chat(user, "<span class='notice'>This cable coil appears to be empty.</span>")
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return
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else if(W.iswirecutter())
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if(!string_attached)
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..()
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return
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 1
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CC.update_icon()
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cut_overlays()
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string_attached = null
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to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
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else ..()
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/obj/item/weapon/coin/attack_self(mob/user as mob)
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var/result = rand(1, sides)
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var/comment = ""
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if(result == 1)
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comment = "tails"
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else if(result == 2)
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comment = "heads"
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flick("coin_[cmineral]_flip", src)
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icon_state = "coin_[cmineral]_[comment]"
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playsound(src.loc, 'sound/items/coinflip.ogg', 100, 1, -4)
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user.visible_message("<span class='notice'>[user] has thrown \the [src]. It lands on [comment]! </span>", \
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"<span class='notice'>You throw \the [src]. It lands on [comment]! </span>")
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