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It's bugged me for a while that wizards rely on not just obviously mystical clothing, but wearing a special pair of utterly nonmagical sandals, or, in a singular special case, literal 'magic shoes'. I've always felt magic clothing should be enough, honestly. I feel like the shoes thing was only added in the ancient past to give players the ability to shoot off a wizard's feet to take away their casting powers. So I removed the footwear requirement. Now, wizards shall be free to wear whatever they want on their assorted leg appendages. Feedback thread https://forums.aurorastation.org/viewtopic.php?f=18&t=11999
43 lines
1.8 KiB
Plaintext
43 lines
1.8 KiB
Plaintext
/obj/structure/closet/wizard
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name = "artifact closet"
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desc = "a special lead lined closet used to hold artifacts of immense power."
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icon = 'icons/obj/closet.dmi'
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icon_state = "acloset"
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icon_closed = "acloset"
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icon_opened = "aclosetopen"
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/obj/structure/closet/wizard/Initialize()
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. = ..()
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var/obj/structure/bigDelivery/package = new /obj/structure/bigDelivery(get_turf(src))
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package.wrapped = src
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package.examtext = "Imported straight from the Wizard Academy. Do not lose the contents or suffer a demerit."
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src.forceMove(package)
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package.update_icon()
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/obj/structure/closet/wizard/armor
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name = "mastercrafted armor set"
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desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
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/obj/structure/closet/wizard/armor/fill()
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..()
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new /obj/item/clothing/suit/space/void/wizard(src)
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new /obj/item/clothing/head/helmet/space/void/wizard(src)
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/obj/structure/closet/wizard/scrying
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name = "scrying orb"
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desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
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/obj/structure/closet/wizard/scrying/fill()
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..()
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new /obj/item/weapon/scrying(src)
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new /obj/item/weapon/contract/wizard/xray(src)
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/obj/structure/closet/wizard/souls
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name = "soul shard belt"
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desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot. This also includes the spell Artificer, used to create the shells used in construct creation."
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/obj/structure/closet/wizard/souls/fill()
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..()
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new /obj/item/weapon/contract/boon/wizard/artificer(src)
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new /obj/item/weapon/storage/belt/soulstone/full(src)
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