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596 lines
16 KiB
Plaintext
596 lines
16 KiB
Plaintext
//Sound environment defines. Reverb preset for sounds played in an area, see sound datum reference for more.
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#define GENERIC 0
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#define PADDED_CELL 1
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#define ROOM 2
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#define BATHROOM 3
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#define LIVINGROOM 4
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#define STONEROOM 5
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#define AUDITORIUM 6
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#define CONCERT_HALL 7
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#define CAVE 8
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#define ARENA 9 // used for thunderdome and arena.
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#define HANGAR 10
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#define CARPETED_HALLWAY 11
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#define HALLWAY 12
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#define STONE_CORRIDOR 13
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#define ALLEY 14
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#define FOREST 15
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#define CITY 16
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#define MOUNTAINS 17
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#define QUARRY 18
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#define PLAIN 19
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#define PARKING_LOT 20
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#define SEWER_PIPE 21
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#define UNDERWATER 22
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#define DRUGGED 23
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#define DIZZY 24
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#define STANDARD_STATION STONEROOM // default
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#define LARGE_ENCLOSED HANGAR // used for hangars, chapel
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#define SMALL_ENCLOSED BATHROOM // used for bathrooms, mostly.
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#define TUNNEL_ENCLOSED CAVE // maint tunnels and crawlspaces
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#define LARGE_SOFTFLOOR CARPETED_HALLWAY // used for library and theater
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#define MEDIUM_SOFTFLOOR LIVINGROOM // used for larger offices, usually with wooden floors
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#define SMALL_SOFTFLOOR ROOM // used for offices, dormitories and other small miscallaneous rooms
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#define ASTEROID CAVE // well, the asteroid
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#define SPACE UNDERWATER // space
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#define PSYCHOTIC PARKING_LOT // not actually used in areas, used in drug hallucinations.
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#define EQUIP_SOUND_VOLUME 30
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#define PICKUP_SOUND_VOLUME 15
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#define DROP_SOUND_VOLUME 20
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#define THROW_SOUND_VOLUME 90
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/proc/playsound(atom/source, soundin, vol, vary, extrarange, falloff, is_global, usepressure = 1, environment = -1, required_preferences = 0, required_asfx_toggles = 0)
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if (isarea(source))
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crash_with("[source] is an area and is trying to make the sound: [soundin]")
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return
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var/sound/original_sound = playsound_get_sound(soundin, vol, falloff, 0, environment)
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if (!original_sound)
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crash_with("Could not construct original sound.")
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return
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if (is_global)
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playsound_allinrange(source, original_sound,
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extra_range = extrarange,
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is_global = is_global,
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use_random_freq = !!vary,
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use_pressure = usepressure,
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modify_environment = (environment != 0),
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required_preferences = required_preferences,
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required_asfx_toggles = required_asfx_toggles
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)
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else
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playsound_lineofsight(source, original_sound,
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use_pressure = usepressure,
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use_random_freq = !!vary,
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modify_environment = (environment != 0),
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required_preferences = required_preferences,
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required_asfx_toggles = required_asfx_toggles
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)
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/proc/playsound_get_sound(soundin, volume, fall_off, frequency = 0, environment = -1)
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if(ispath(soundin))
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soundin = get_sfx(soundin)
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var/sound/S = sound(soundin)
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S.wait = 0
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S.channel = 0
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S.frequency = frequency
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S.falloff = fall_off || FALLOFF_SOUNDS
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S.environment = environment
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S.volume = volume
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return S
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/proc/copy_sound(sound/original)
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var/sound/S = sound(original.file, original.repeat, 0, 0, original.volume)
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S.wait = original.wait
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S.channel = original.channel
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S.frequency = original.frequency
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S.falloff = original.falloff
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S.environment = original.environment
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return S
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/proc/playsound_allinrange(atom/source, sound/S, extra_range = 0, is_global = FALSE, use_random_freq = FALSE, use_pressure = TRUE, modify_environment = TRUE, required_preferences = 0, required_asfx_toggles = 0)
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var/turf/source_turf = get_turf(source)
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for (var/MM in player_list)
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var/mob/M = MM
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if (!M?.client)
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continue
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var/dist = get_dist(M, source_turf)
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if (dist <= (world.view + extra_range) * 3)
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var/turf/T = get_turf(M)
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if (!T || T.z != source_turf.z)
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continue
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else if (!M.sound_can_play(required_preferences, required_asfx_toggles))
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continue
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M.playsound_to(source_turf, S, use_random_freq = use_random_freq, use_pressure = use_pressure, modify_environment = modify_environment)
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/proc/playsound_lineofsight(atom/source, sound/S, use_random_freq = FALSE, use_pressure = TRUE, modify_environment = TRUE, required_preferences = 0, required_asfx_toggles = 0)
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var/list/mobs = get_mobs_or_objects_in_view(world.view, source, include_objects = FALSE)
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var/turf/source_turf = get_turf(source)
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for (var/MM in mobs)
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var/mob/M = MM
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if (!M.sound_can_play(required_preferences, required_asfx_toggles))
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continue
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M.playsound_to(source_turf, S, use_random_freq = use_random_freq, use_pressure = use_pressure, modify_environment = modify_environment)
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/mob/proc/sound_can_play(required_preferences = 0, required_asfx_toggles = 0)
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if (!client)
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return FALSE
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if (required_preferences && (client.prefs.toggles & required_preferences) != required_preferences)
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return FALSE
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if (required_asfx_toggles && (client.prefs.asfx_togs & required_asfx_toggles) != required_asfx_toggles)
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return FALSE
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return TRUE
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/mob/proc/playsound_get_environment(pressure_factor = 1.0)
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if (pressure_factor < 0.5)
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return SPACE
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else
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var/area/A = get_area(src)
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return A.sound_env
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/mob/living/playsound_get_environment(pressure_factor = 1.0)
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if (hallucination)
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return PSYCHOTIC
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else if (druggy)
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return DRUGGED
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else if (drowsyness)
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return DIZZY
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else if (confused)
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return DIZZY
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else if (stat == UNCONSCIOUS)
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return UNDERWATER
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else
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return ..()
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/mob/proc/playsound_to(turf/source_turf, sound/original_sound, use_random_freq, modify_environment = TRUE, use_pressure = TRUE, required_preferences = 0, required_asfx_toggles = 0)
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var/sound/S = copy_sound(original_sound)
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var/pressure_factor = 1.0
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if(!sound_can_play(required_preferences, required_asfx_toggles))
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return 0
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if (use_random_freq)
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S.frequency = get_rand_frequency()
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if (isturf(source_turf))
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var/turf/T = get_turf(src)
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var/distance = get_dist(T, source_turf)
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S.volume -= max(distance - world.view, 0) * 2
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if (use_pressure)
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var/datum/gas_mixture/hearer_env = T.return_air()
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var/datum/gas_mixture/source_env = source_turf.return_air()
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if (hearer_env && source_env)
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var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure())
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if (pressure < ONE_ATMOSPHERE)
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pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0)
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else //in space
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pressure_factor = 0
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if (distance <= 1)
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pressure_factor = max(pressure_factor, 0.15) //hearing through contact
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S.volume *= pressure_factor
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if (S.volume <= 0)
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return 0
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S.x = source_turf.x - T.x // left/right
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S.z = source_turf.y - T.y // front/back
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S.y = (source_turf.z - T.z) * SOUND_Z_FACTOR // above/below-ish
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if (modify_environment)
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S.environment = playsound_get_environment(pressure_factor)
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sound_to(src, S)
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return S.volume
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/mob/proc/playsound_simple(source, soundin, volume, use_random_freq = FALSE, frequency = 0, falloff = 0, use_pressure = TRUE, required_preferences = 0, required_asfx_toggles = 0)
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var/sound/S = playsound_get_sound(soundin, volume, falloff, frequency)
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playsound_to(source ? get_turf(source) : null, S, use_random_freq, use_pressure = use_pressure, required_preferences = required_preferences, required_asfx_toggles = required_asfx_toggles)
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/client/proc/playtitlemusic()
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if(!SSticker.login_music)
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return
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if(prefs.toggles & SOUND_LOBBY)
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src << sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS)
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/proc/get_rand_frequency()
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return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs.
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/proc/get_sfx(var/sound_category)
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var/decl/sound_category/SC = decls_repository.get_decl(sound_category)
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if(!istype(SC))
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CRASH("Non-decl path in get_sfx: [sound_category]")
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return SC.get_sound()
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/decl/sound_category
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var/list/sounds = list()
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/decl/sound_category/proc/get_sound()
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return pick(sounds)
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/decl/sound_category/blank_footsteps
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sounds = list('sound/effects/footstep/blank.ogg')
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/decl/sound_category/catwalk_footstep
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sounds = list(
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'sound/effects/footstep/catwalk1.ogg',
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'sound/effects/footstep/catwalk2.ogg',
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'sound/effects/footstep/catwalk3.ogg',
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'sound/effects/footstep/catwalk4.ogg',
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'sound/effects/footstep/catwalk5.ogg'
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)
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/decl/sound_category/wood_footstep
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sounds = list(
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'sound/effects/footstep/wood1.ogg',
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'sound/effects/footstep/wood2.ogg',
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'sound/effects/footstep/wood3.ogg',
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'sound/effects/footstep/wood4.ogg',
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'sound/effects/footstep/wood5.ogg'
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)
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/decl/sound_category/tiles_footstep
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sounds = list(
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'sound/effects/footstep/floor1.ogg',
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'sound/effects/footstep/floor2.ogg',
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'sound/effects/footstep/floor3.ogg',
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'sound/effects/footstep/floor4.ogg',
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'sound/effects/footstep/floor5.ogg'
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)
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/decl/sound_category/plating_footstep
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sounds = list(
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'sound/effects/footstep/plating1.ogg',
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'sound/effects/footstep/plating2.ogg',
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'sound/effects/footstep/plating3.ogg',
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'sound/effects/footstep/plating4.ogg',
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'sound/effects/footstep/plating5.ogg'
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)
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/decl/sound_category/carpet_footstep
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sounds = list(
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'sound/effects/footstep/carpet1.ogg',
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'sound/effects/footstep/carpet2.ogg',
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'sound/effects/footstep/carpet3.ogg',
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'sound/effects/footstep/carpet4.ogg',
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'sound/effects/footstep/carpet5.ogg'
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)
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/decl/sound_category/asteroid_footstep
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sounds = list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg'
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)
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/decl/sound_category/grass_footstep
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sounds = list(
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'sound/effects/footstep/grass1.ogg',
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'sound/effects/footstep/grass2.ogg',
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'sound/effects/footstep/grass3.ogg',
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'sound/effects/footstep/grass4.ogg'
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)
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/decl/sound_category/water_footstep
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sounds = list(
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'sound/effects/footstep/water1.ogg',
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'sound/effects/footstep/water2.ogg',
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'sound/effects/footstep/water3.ogg',
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'sound/effects/footstep/water4.ogg'
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)
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/decl/sound_category/lava_footstep
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sounds = list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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'sound/effects/footstep/lava3.ogg'
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)
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/decl/sound_category/snow_footstep
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sounds = list(
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'sound/effects/footstep/snow1.ogg',
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'sound/effects/footstep/snow2.ogg',
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'sound/effects/footstep/snow3.ogg',
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'sound/effects/footstep/snow4.ogg',
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'sound/effects/footstep/snow5.ogg'
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)
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/decl/sound_category/sand_footstep
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sounds = list(
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'sound/effects/footstep/sand1.ogg',
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'sound/effects/footstep/sand2.ogg',
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'sound/effects/footstep/sand3.ogg',
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'sound/effects/footstep/sand4.ogg'
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)
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/decl/sound_category/glass_break_sound
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sounds = list(
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'sound/effects/glass_break1.ogg',
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'sound/effects/glass_break2.ogg',
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'sound/effects/glass_break3.ogg'
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)
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/decl/sound_category/cardboard_break_sound
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sounds = list(
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'sound/effects/cardboard_break1.ogg',
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'sound/effects/cardboard_break2.ogg',
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'sound/effects/cardboard_break3.ogg',
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)
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/decl/sound_category/wood_break_sound
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sounds = list(
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'sound/effects/wood_break1.ogg',
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'sound/effects/wood_break2.ogg',
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'sound/effects/wood_break3.ogg'
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)
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/decl/sound_category/explosion_sound
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sounds = list(
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'sound/effects/Explosion1.ogg',
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'sound/effects/Explosion2.ogg'
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)
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/decl/sound_category/spark_sound
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sounds = list(
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'sound/effects/sparks1.ogg',
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'sound/effects/sparks2.ogg',
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'sound/effects/sparks3.ogg',
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'sound/effects/sparks4.ogg'
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)
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/decl/sound_category/rustle_sound
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sounds = list(
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'sound/items/storage/rustle1.ogg',
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'sound/items/storage/rustle2.ogg',
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'sound/items/storage/rustle3.ogg',
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'sound/items/storage/rustle4.ogg',
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'sound/items/storage/rustle5.ogg'
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)
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/decl/sound_category/punch_sound
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sounds = list(
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'sound/weapons/punch1.ogg',
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'sound/weapons/punch2.ogg',
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'sound/weapons/punch3.ogg',
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'sound/weapons/punch4.ogg'
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)
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/decl/sound_category/punchmiss_sound
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sounds = list(
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'sound/weapons/punchmiss1.ogg',
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'sound/weapons/punchmiss2.ogg'
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)
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/decl/sound_category/clown_sound
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sounds = list(
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'sound/effects/clownstep1.ogg',
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'sound/effects/clownstep2.ogg'
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)
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/decl/sound_category/swing_hit_sound
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sounds = list(
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'sound/weapons/genhit1.ogg',
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'sound/weapons/genhit2.ogg',
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'sound/weapons/genhit3.ogg'
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)
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/decl/sound_category/hiss_sound
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sounds = list(
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'sound/voice/hiss1.ogg',
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'sound/voice/hiss2.ogg',
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'sound/voice/hiss3.ogg',
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'sound/voice/hiss4.ogg'
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)
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/decl/sound_category/page_sound
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sounds = list(
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'sound/effects/pageturn1.ogg',
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'sound/effects/pageturn2.ogg',
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'sound/effects/pageturn3.ogg'
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)
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/decl/sound_category/fracture_sound
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sounds = list(
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'sound/effects/bonebreak1.ogg',
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'sound/effects/bonebreak2.ogg',
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'sound/effects/bonebreak3.ogg',
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'sound/effects/bonebreak4.ogg'
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)
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/decl/sound_category/button_sound
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sounds = list(
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'sound/machines/button1.ogg',
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'sound/machines/button2.ogg',
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'sound/machines/button3.ogg',
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'sound/machines/button4.ogg'
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)
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/decl/sound_category/computerbeep_sound
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sounds = list(
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'sound/machines/compbeep1.ogg',
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'sound/machines/compbeep2.ogg',
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'sound/machines/compbeep3.ogg',
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'sound/machines/compbeep4.ogg',
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'sound/machines/compbeep5.ogg'
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)
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/decl/sound_category/switch_sound
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sounds = list(
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'sound/machines/switch1.ogg',
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'sound/machines/switch2.ogg',
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'sound/machines/switch3.ogg',
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'sound/machines/switch4.ogg'
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)
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/decl/sound_category/keyboard_sound
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sounds = list(
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'sound/machines/keyboard/keyboard1.ogg',
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'sound/machines/keyboard/keyboard2.ogg',
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'sound/machines/keyboard/keyboard3.ogg',
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'sound/machines/keyboard/keyboard4.ogg',
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'sound/machines/keyboard/keyboard5.ogg'
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)
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/decl/sound_category/pickaxe_sound
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sounds = list(
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'sound/weapons/mine/pickaxe1.ogg',
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'sound/weapons/mine/pickaxe2.ogg',
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'sound/weapons/mine/pickaxe3.ogg',
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'sound/weapons/mine/pickaxe4.ogg'
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)
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/decl/sound_category/glasscrack_sound
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sounds = list(
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'sound/effects/glass_crack1.ogg',
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'sound/effects/glass_crack2.ogg',
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'sound/effects/glass_crack3.ogg',
|
|
'sound/effects/glass_crack4.ogg'
|
|
)
|
|
|
|
/decl/sound_category/bodyfall_sound
|
|
sounds = list(
|
|
'sound/effects/bodyfall1.ogg',
|
|
'sound/effects/bodyfall2.ogg',
|
|
'sound/effects/bodyfall3.ogg',
|
|
'sound/effects/bodyfall4.ogg'
|
|
)
|
|
|
|
/decl/sound_category/bodyfall_machine_sound
|
|
sounds = list(
|
|
'sound/effects/bodyfall_machine1.ogg',
|
|
'sound/effects/bodyfall_machine2.ogg'
|
|
)
|
|
/decl/sound_category/bulletflyby_sound
|
|
sounds = list(
|
|
'sound/effects/bulletflyby1.ogg',
|
|
'sound/effects/bulletflyby2.ogg',
|
|
'sound/effects/bulletflyby3.ogg'
|
|
)
|
|
|
|
/decl/sound_category/crowbar_sound
|
|
sounds = list(
|
|
'sound/items/crowbar1.ogg',
|
|
'sound/items/crowbar2.ogg',
|
|
'sound/items/crowbar3.ogg',
|
|
'sound/items/crowbar4.ogg'
|
|
)
|
|
|
|
/decl/sound_category/casing_drop_sound
|
|
sounds = list(
|
|
'sound/items/drop/casing1.ogg',
|
|
'sound/items/drop/casing2.ogg',
|
|
'sound/items/drop/casing3.ogg',
|
|
'sound/items/drop/casing4.ogg',
|
|
'sound/items/drop/casing5.ogg'
|
|
)
|
|
|
|
/decl/sound_category/drillhit_sound
|
|
sounds = list(
|
|
'sound/weapons/saw/drillhit1.ogg',
|
|
'sound/weapons/saw/drillhit2.ogg'
|
|
)
|
|
|
|
/decl/sound_category/generic_drop_sound
|
|
sounds = list(
|
|
'sound/items/drop/generic1.ogg',
|
|
'sound/items/drop/generic2.ogg',
|
|
)
|
|
/decl/sound_category/generic_pickup_sound
|
|
sounds = list(
|
|
'sound/items/pickup/generic1.ogg',
|
|
'sound/items/pickup/generic2.ogg',
|
|
'sound/items/pickup/generic3.ogg',
|
|
)
|
|
/decl/sound_category/generic_wield_sound
|
|
sounds = list(
|
|
'sound/items/wield/generic1.ogg',
|
|
'sound/items/wield/generic2.ogg',
|
|
'sound/items/wield/generic3.ogg'
|
|
)
|
|
|
|
/decl/sound_category/wield_generic_sound
|
|
sounds = list(
|
|
'sound/items/wield/generic1.ogg',
|
|
'sound/items/wield/generic2.ogg',
|
|
'sound/items/wield/generic3.ogg'
|
|
)
|
|
|
|
/decl/sound_category/sword_pickup_sound
|
|
sounds = list(
|
|
'sound/items/pickup/sword1.ogg',
|
|
'sound/items/pickup/sword2.ogg',
|
|
'sound/items/pickup/sword3.ogg'
|
|
)
|
|
|
|
/decl/sound_category/sword_equip_sound
|
|
sounds = list(
|
|
'sound/items/equip/sword1.ogg',
|
|
'sound/items/equip/sword2.ogg'
|
|
)
|
|
|
|
/decl/sound_category/gauss_fire_sound
|
|
sounds = list(
|
|
'sound/weapons/gaussrifle1.ogg',
|
|
'sound/weapons/gaussrifle2.ogg'
|
|
)
|
|
|
|
/decl/sound_category/bottle_hit_intact_sound
|
|
sounds = list(
|
|
'sound/weapons/bottlehit_intact1.ogg',
|
|
'sound/weapons/bottlehit_intact2.ogg',
|
|
'sound/weapons/bottlehit_intact3.ogg'
|
|
)
|
|
/decl/sound_category/bottle_hit_broken
|
|
sounds = list(
|
|
'sound/weapons/bottlehit_broken1.ogg',
|
|
'sound/weapons/bottlehit_broken2.ogg',
|
|
'sound/weapons/bottlehit_broken3.ogg'
|
|
)
|
|
/decl/sound_category/tray_hit_sound
|
|
sounds = list(
|
|
'sound/items/trayhit1.ogg',
|
|
'sound/items/trayhit2.ogg'
|
|
)
|
|
|
|
/decl/sound_category/grab_sound
|
|
sounds = list(
|
|
'sound/weapons/grab/grab1.ogg',
|
|
'sound/weapons/grab/grab2.ogg',
|
|
'sound/weapons/grab/grab3.ogg',
|
|
'sound/weapons/grab/grab4.ogg',
|
|
'sound/weapons/grab/grab5.ogg'
|
|
)
|