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Aurora.3/code/game/sound.dm
2020-09-13 10:05:50 +02:00

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//Sound environment defines. Reverb preset for sounds played in an area, see sound datum reference for more.
#define GENERIC 0
#define PADDED_CELL 1
#define ROOM 2
#define BATHROOM 3
#define LIVINGROOM 4
#define STONEROOM 5
#define AUDITORIUM 6
#define CONCERT_HALL 7
#define CAVE 8
#define ARENA 9 // used for thunderdome and arena.
#define HANGAR 10
#define CARPETED_HALLWAY 11
#define HALLWAY 12
#define STONE_CORRIDOR 13
#define ALLEY 14
#define FOREST 15
#define CITY 16
#define MOUNTAINS 17
#define QUARRY 18
#define PLAIN 19
#define PARKING_LOT 20
#define SEWER_PIPE 21
#define UNDERWATER 22
#define DRUGGED 23
#define DIZZY 24
#define STANDARD_STATION STONEROOM // default
#define LARGE_ENCLOSED HANGAR // used for hangars, chapel
#define SMALL_ENCLOSED BATHROOM // used for bathrooms, mostly.
#define TUNNEL_ENCLOSED CAVE // maint tunnels and crawlspaces
#define LARGE_SOFTFLOOR CARPETED_HALLWAY // used for library and theater
#define MEDIUM_SOFTFLOOR LIVINGROOM // used for larger offices, usually with wooden floors
#define SMALL_SOFTFLOOR ROOM // used for offices, dormitories and other small miscallaneous rooms
#define ASTEROID CAVE // well, the asteroid
#define SPACE UNDERWATER // space
#define PSYCHOTIC PARKING_LOT // not actually used in areas, used in drug hallucinations.
#define EQUIP_SOUND_VOLUME 30
#define PICKUP_SOUND_VOLUME 15
#define DROP_SOUND_VOLUME 20
#define THROW_SOUND_VOLUME 90
/proc/playsound(atom/source, soundin, vol, vary, extrarange, falloff, is_global, usepressure = 1, environment = -1, required_preferences = 0, required_asfx_toggles = 0)
if (isarea(source))
crash_with("[source] is an area and is trying to make the sound: [soundin]")
return
var/sound/original_sound = playsound_get_sound(soundin, vol, falloff, 0, environment)
if (!original_sound)
crash_with("Could not construct original sound.")
return
if (is_global)
playsound_allinrange(source, original_sound,
extra_range = extrarange,
is_global = is_global,
use_random_freq = !!vary,
use_pressure = usepressure,
modify_environment = (environment != 0),
required_preferences = required_preferences,
required_asfx_toggles = required_asfx_toggles
)
else
playsound_lineofsight(source, original_sound,
use_pressure = usepressure,
use_random_freq = !!vary,
modify_environment = (environment != 0),
required_preferences = required_preferences,
required_asfx_toggles = required_asfx_toggles
)
/proc/playsound_get_sound(soundin, volume, fall_off, frequency = 0, environment = -1)
if(ispath(soundin))
soundin = get_sfx(soundin)
var/sound/S = sound(soundin)
S.wait = 0
S.channel = 0
S.frequency = frequency
S.falloff = fall_off || FALLOFF_SOUNDS
S.environment = environment
S.volume = volume
return S
/proc/copy_sound(sound/original)
var/sound/S = sound(original.file, original.repeat, 0, 0, original.volume)
S.wait = original.wait
S.channel = original.channel
S.frequency = original.frequency
S.falloff = original.falloff
S.environment = original.environment
return S
/proc/playsound_allinrange(atom/source, sound/S, extra_range = 0, is_global = FALSE, use_random_freq = FALSE, use_pressure = TRUE, modify_environment = TRUE, required_preferences = 0, required_asfx_toggles = 0)
var/turf/source_turf = get_turf(source)
for (var/MM in player_list)
var/mob/M = MM
if (!M?.client)
continue
var/dist = get_dist(M, source_turf)
if (dist <= (world.view + extra_range) * 3)
var/turf/T = get_turf(M)
if (!T || T.z != source_turf.z)
continue
else if (!M.sound_can_play(required_preferences, required_asfx_toggles))
continue
M.playsound_to(source_turf, S, use_random_freq = use_random_freq, use_pressure = use_pressure, modify_environment = modify_environment)
/proc/playsound_lineofsight(atom/source, sound/S, use_random_freq = FALSE, use_pressure = TRUE, modify_environment = TRUE, required_preferences = 0, required_asfx_toggles = 0)
var/list/mobs = get_mobs_or_objects_in_view(world.view, source, include_objects = FALSE)
var/turf/source_turf = get_turf(source)
for (var/MM in mobs)
var/mob/M = MM
if (!M.sound_can_play(required_preferences, required_asfx_toggles))
continue
M.playsound_to(source_turf, S, use_random_freq = use_random_freq, use_pressure = use_pressure, modify_environment = modify_environment)
/mob/proc/sound_can_play(required_preferences = 0, required_asfx_toggles = 0)
if (!client)
return FALSE
if (required_preferences && (client.prefs.toggles & required_preferences) != required_preferences)
return FALSE
if (required_asfx_toggles && (client.prefs.asfx_togs & required_asfx_toggles) != required_asfx_toggles)
return FALSE
return TRUE
/mob/proc/playsound_get_environment(pressure_factor = 1.0)
if (pressure_factor < 0.5)
return SPACE
else
var/area/A = get_area(src)
return A.sound_env
/mob/living/playsound_get_environment(pressure_factor = 1.0)
if (hallucination)
return PSYCHOTIC
else if (druggy)
return DRUGGED
else if (drowsyness)
return DIZZY
else if (confused)
return DIZZY
else if (stat == UNCONSCIOUS)
return UNDERWATER
else
return ..()
/mob/proc/playsound_to(turf/source_turf, sound/original_sound, use_random_freq, modify_environment = TRUE, use_pressure = TRUE, required_preferences = 0, required_asfx_toggles = 0)
var/sound/S = copy_sound(original_sound)
var/pressure_factor = 1.0
if(!sound_can_play(required_preferences, required_asfx_toggles))
return 0
if (use_random_freq)
S.frequency = get_rand_frequency()
if (isturf(source_turf))
var/turf/T = get_turf(src)
var/distance = get_dist(T, source_turf)
S.volume -= max(distance - world.view, 0) * 2
if (use_pressure)
var/datum/gas_mixture/hearer_env = T.return_air()
var/datum/gas_mixture/source_env = source_turf.return_air()
if (hearer_env && source_env)
var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure())
if (pressure < ONE_ATMOSPHERE)
pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0)
else //in space
pressure_factor = 0
if (distance <= 1)
pressure_factor = max(pressure_factor, 0.15) //hearing through contact
S.volume *= pressure_factor
if (S.volume <= 0)
return 0
S.x = source_turf.x - T.x // left/right
S.z = source_turf.y - T.y // front/back
S.y = (source_turf.z - T.z) * SOUND_Z_FACTOR // above/below-ish
if (modify_environment)
S.environment = playsound_get_environment(pressure_factor)
sound_to(src, S)
return S.volume
/mob/proc/playsound_simple(source, soundin, volume, use_random_freq = FALSE, frequency = 0, falloff = 0, use_pressure = TRUE, required_preferences = 0, required_asfx_toggles = 0)
var/sound/S = playsound_get_sound(soundin, volume, falloff, frequency)
playsound_to(source ? get_turf(source) : null, S, use_random_freq, use_pressure = use_pressure, required_preferences = required_preferences, required_asfx_toggles = required_asfx_toggles)
/client/proc/playtitlemusic()
if(!SSticker.login_music)
return
if(prefs.toggles & SOUND_LOBBY)
src << sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS)
/proc/get_rand_frequency()
return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs.
/proc/get_sfx(var/sound_category)
var/decl/sound_category/SC = decls_repository.get_decl(sound_category)
if(!istype(SC))
CRASH("Non-decl path in get_sfx: [sound_category]")
return SC.get_sound()
/decl/sound_category
var/list/sounds = list()
/decl/sound_category/proc/get_sound()
return pick(sounds)
/decl/sound_category/blank_footsteps
sounds = list('sound/effects/footstep/blank.ogg')
/decl/sound_category/catwalk_footstep
sounds = list(
'sound/effects/footstep/catwalk1.ogg',
'sound/effects/footstep/catwalk2.ogg',
'sound/effects/footstep/catwalk3.ogg',
'sound/effects/footstep/catwalk4.ogg',
'sound/effects/footstep/catwalk5.ogg'
)
/decl/sound_category/wood_footstep
sounds = list(
'sound/effects/footstep/wood1.ogg',
'sound/effects/footstep/wood2.ogg',
'sound/effects/footstep/wood3.ogg',
'sound/effects/footstep/wood4.ogg',
'sound/effects/footstep/wood5.ogg'
)
/decl/sound_category/tiles_footstep
sounds = list(
'sound/effects/footstep/floor1.ogg',
'sound/effects/footstep/floor2.ogg',
'sound/effects/footstep/floor3.ogg',
'sound/effects/footstep/floor4.ogg',
'sound/effects/footstep/floor5.ogg'
)
/decl/sound_category/plating_footstep
sounds = list(
'sound/effects/footstep/plating1.ogg',
'sound/effects/footstep/plating2.ogg',
'sound/effects/footstep/plating3.ogg',
'sound/effects/footstep/plating4.ogg',
'sound/effects/footstep/plating5.ogg'
)
/decl/sound_category/carpet_footstep
sounds = list(
'sound/effects/footstep/carpet1.ogg',
'sound/effects/footstep/carpet2.ogg',
'sound/effects/footstep/carpet3.ogg',
'sound/effects/footstep/carpet4.ogg',
'sound/effects/footstep/carpet5.ogg'
)
/decl/sound_category/asteroid_footstep
sounds = list(
'sound/effects/footstep/asteroid1.ogg',
'sound/effects/footstep/asteroid2.ogg',
'sound/effects/footstep/asteroid3.ogg',
'sound/effects/footstep/asteroid4.ogg',
'sound/effects/footstep/asteroid5.ogg'
)
/decl/sound_category/grass_footstep
sounds = list(
'sound/effects/footstep/grass1.ogg',
'sound/effects/footstep/grass2.ogg',
'sound/effects/footstep/grass3.ogg',
'sound/effects/footstep/grass4.ogg'
)
/decl/sound_category/water_footstep
sounds = list(
'sound/effects/footstep/water1.ogg',
'sound/effects/footstep/water2.ogg',
'sound/effects/footstep/water3.ogg',
'sound/effects/footstep/water4.ogg'
)
/decl/sound_category/lava_footstep
sounds = list(
'sound/effects/footstep/lava1.ogg',
'sound/effects/footstep/lava2.ogg',
'sound/effects/footstep/lava3.ogg'
)
/decl/sound_category/snow_footstep
sounds = list(
'sound/effects/footstep/snow1.ogg',
'sound/effects/footstep/snow2.ogg',
'sound/effects/footstep/snow3.ogg',
'sound/effects/footstep/snow4.ogg',
'sound/effects/footstep/snow5.ogg'
)
/decl/sound_category/sand_footstep
sounds = list(
'sound/effects/footstep/sand1.ogg',
'sound/effects/footstep/sand2.ogg',
'sound/effects/footstep/sand3.ogg',
'sound/effects/footstep/sand4.ogg'
)
/decl/sound_category/glass_break_sound
sounds = list(
'sound/effects/glass_break1.ogg',
'sound/effects/glass_break2.ogg',
'sound/effects/glass_break3.ogg'
)
/decl/sound_category/cardboard_break_sound
sounds = list(
'sound/effects/cardboard_break1.ogg',
'sound/effects/cardboard_break2.ogg',
'sound/effects/cardboard_break3.ogg',
)
/decl/sound_category/wood_break_sound
sounds = list(
'sound/effects/wood_break1.ogg',
'sound/effects/wood_break2.ogg',
'sound/effects/wood_break3.ogg'
)
/decl/sound_category/explosion_sound
sounds = list(
'sound/effects/Explosion1.ogg',
'sound/effects/Explosion2.ogg'
)
/decl/sound_category/spark_sound
sounds = list(
'sound/effects/sparks1.ogg',
'sound/effects/sparks2.ogg',
'sound/effects/sparks3.ogg',
'sound/effects/sparks4.ogg'
)
/decl/sound_category/rustle_sound
sounds = list(
'sound/items/storage/rustle1.ogg',
'sound/items/storage/rustle2.ogg',
'sound/items/storage/rustle3.ogg',
'sound/items/storage/rustle4.ogg',
'sound/items/storage/rustle5.ogg'
)
/decl/sound_category/punch_sound
sounds = list(
'sound/weapons/punch1.ogg',
'sound/weapons/punch2.ogg',
'sound/weapons/punch3.ogg',
'sound/weapons/punch4.ogg'
)
/decl/sound_category/punchmiss_sound
sounds = list(
'sound/weapons/punchmiss1.ogg',
'sound/weapons/punchmiss2.ogg'
)
/decl/sound_category/clown_sound
sounds = list(
'sound/effects/clownstep1.ogg',
'sound/effects/clownstep2.ogg'
)
/decl/sound_category/swing_hit_sound
sounds = list(
'sound/weapons/genhit1.ogg',
'sound/weapons/genhit2.ogg',
'sound/weapons/genhit3.ogg'
)
/decl/sound_category/hiss_sound
sounds = list(
'sound/voice/hiss1.ogg',
'sound/voice/hiss2.ogg',
'sound/voice/hiss3.ogg',
'sound/voice/hiss4.ogg'
)
/decl/sound_category/page_sound
sounds = list(
'sound/effects/pageturn1.ogg',
'sound/effects/pageturn2.ogg',
'sound/effects/pageturn3.ogg'
)
/decl/sound_category/fracture_sound
sounds = list(
'sound/effects/bonebreak1.ogg',
'sound/effects/bonebreak2.ogg',
'sound/effects/bonebreak3.ogg',
'sound/effects/bonebreak4.ogg'
)
/decl/sound_category/button_sound
sounds = list(
'sound/machines/button1.ogg',
'sound/machines/button2.ogg',
'sound/machines/button3.ogg',
'sound/machines/button4.ogg'
)
/decl/sound_category/computerbeep_sound
sounds = list(
'sound/machines/compbeep1.ogg',
'sound/machines/compbeep2.ogg',
'sound/machines/compbeep3.ogg',
'sound/machines/compbeep4.ogg',
'sound/machines/compbeep5.ogg'
)
/decl/sound_category/switch_sound
sounds = list(
'sound/machines/switch1.ogg',
'sound/machines/switch2.ogg',
'sound/machines/switch3.ogg',
'sound/machines/switch4.ogg'
)
/decl/sound_category/keyboard_sound
sounds = list(
'sound/machines/keyboard/keyboard1.ogg',
'sound/machines/keyboard/keyboard2.ogg',
'sound/machines/keyboard/keyboard3.ogg',
'sound/machines/keyboard/keyboard4.ogg',
'sound/machines/keyboard/keyboard5.ogg'
)
/decl/sound_category/pickaxe_sound
sounds = list(
'sound/weapons/mine/pickaxe1.ogg',
'sound/weapons/mine/pickaxe2.ogg',
'sound/weapons/mine/pickaxe3.ogg',
'sound/weapons/mine/pickaxe4.ogg'
)
/decl/sound_category/glasscrack_sound
sounds = list(
'sound/effects/glass_crack1.ogg',
'sound/effects/glass_crack2.ogg',
'sound/effects/glass_crack3.ogg',
'sound/effects/glass_crack4.ogg'
)
/decl/sound_category/bodyfall_sound
sounds = list(
'sound/effects/bodyfall1.ogg',
'sound/effects/bodyfall2.ogg',
'sound/effects/bodyfall3.ogg',
'sound/effects/bodyfall4.ogg'
)
/decl/sound_category/bodyfall_machine_sound
sounds = list(
'sound/effects/bodyfall_machine1.ogg',
'sound/effects/bodyfall_machine2.ogg'
)
/decl/sound_category/bulletflyby_sound
sounds = list(
'sound/effects/bulletflyby1.ogg',
'sound/effects/bulletflyby2.ogg',
'sound/effects/bulletflyby3.ogg'
)
/decl/sound_category/crowbar_sound
sounds = list(
'sound/items/crowbar1.ogg',
'sound/items/crowbar2.ogg',
'sound/items/crowbar3.ogg',
'sound/items/crowbar4.ogg'
)
/decl/sound_category/casing_drop_sound
sounds = list(
'sound/items/drop/casing1.ogg',
'sound/items/drop/casing2.ogg',
'sound/items/drop/casing3.ogg',
'sound/items/drop/casing4.ogg',
'sound/items/drop/casing5.ogg'
)
/decl/sound_category/drillhit_sound
sounds = list(
'sound/weapons/saw/drillhit1.ogg',
'sound/weapons/saw/drillhit2.ogg'
)
/decl/sound_category/generic_drop_sound
sounds = list(
'sound/items/drop/generic1.ogg',
'sound/items/drop/generic2.ogg',
)
/decl/sound_category/generic_pickup_sound
sounds = list(
'sound/items/pickup/generic1.ogg',
'sound/items/pickup/generic2.ogg',
'sound/items/pickup/generic3.ogg',
)
/decl/sound_category/generic_wield_sound
sounds = list(
'sound/items/wield/generic1.ogg',
'sound/items/wield/generic2.ogg',
'sound/items/wield/generic3.ogg'
)
/decl/sound_category/wield_generic_sound
sounds = list(
'sound/items/wield/generic1.ogg',
'sound/items/wield/generic2.ogg',
'sound/items/wield/generic3.ogg'
)
/decl/sound_category/sword_pickup_sound
sounds = list(
'sound/items/pickup/sword1.ogg',
'sound/items/pickup/sword2.ogg',
'sound/items/pickup/sword3.ogg'
)
/decl/sound_category/sword_equip_sound
sounds = list(
'sound/items/equip/sword1.ogg',
'sound/items/equip/sword2.ogg'
)
/decl/sound_category/gauss_fire_sound
sounds = list(
'sound/weapons/gaussrifle1.ogg',
'sound/weapons/gaussrifle2.ogg'
)
/decl/sound_category/bottle_hit_intact_sound
sounds = list(
'sound/weapons/bottlehit_intact1.ogg',
'sound/weapons/bottlehit_intact2.ogg',
'sound/weapons/bottlehit_intact3.ogg'
)
/decl/sound_category/bottle_hit_broken
sounds = list(
'sound/weapons/bottlehit_broken1.ogg',
'sound/weapons/bottlehit_broken2.ogg',
'sound/weapons/bottlehit_broken3.ogg'
)
/decl/sound_category/tray_hit_sound
sounds = list(
'sound/items/trayhit1.ogg',
'sound/items/trayhit2.ogg'
)
/decl/sound_category/grab_sound
sounds = list(
'sound/weapons/grab/grab1.ogg',
'sound/weapons/grab/grab2.ogg',
'sound/weapons/grab/grab3.ogg',
'sound/weapons/grab/grab4.ogg',
'sound/weapons/grab/grab5.ogg'
)