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Adjusts Default Andy's chaotic tag multiplier to 0.7 (#3365)
## About The Pull Request Default Andy seems to be a little bit high on the high-impact events towards the end of the round, so I want to try temporarily setting TAG_CHAOTIC to 0.8 rather than 1.0, which should have a noticeable impact on them on this storyteller. ## Why It's Good For The Game This should reduce the weight of chaotic rulesets by about 20%, I'm curious to see what effect this will have on default Andy shifts. Right now, all the low-impact storytellers are at 0.1, whereas the Default is at 1.0, and the Gamer is at 1.3. There isn't much of a midpoint, Default Andy feels a lot stronger than the low impact rulesets. This is good for the game because it makes Default Andy feel closer to a midpoint between low and high impact shifts with regards to round-ending events, rather than the 3/4 it currently is. ## Proof Of Testing Can't compile on 516, but it should work <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 ReturnToZender bal: Better positions Default Andy between low and high impact storytellers on events marked as chaotic /🆑
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@@ -5,3 +5,7 @@
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welcome_text = "If I chopped you up in a meat grinder..."
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antag_divisor = 8
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storyteller_type = STORYTELLER_TYPE_ALWAYS_AVAILABLE
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tag_multipliers = list(
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TAG_CHAOTIC = 0.7
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)
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