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[MODULAR] Make drifting contractors come with a preloaded baton holster module (#20374)
* makes drift. contractor baton mod. preloaded title + removes the one spawning in their MOD to avoid a duplicate * made the preloaded baton not upgraded, created an upgraded subtype * upgraded baton to adminMOD and rectified guide
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@@ -19,7 +19,6 @@
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/obj/item/storage/box/syndicate/contract_kit/midround,
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/obj/item/knife/combat/survival,
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/obj/item/pinpointer/crew/contractor,
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/obj/item/melee/baton/telescopic/contractor_baton,
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)
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implants = list(
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@@ -72,8 +72,8 @@
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to any form you need for the moment. The cigarettes are a special blend - it'll heal your injuries slowly overtime.</p>
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<p>Your standard issue contractor baton can be found in the baton holster MODSuit module, it hits harder than the ones you might be used to,
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and will likely be your go to weapon for kidnapping your targets. We took the liberty of fully upgrading it beforehand, so don't worry about that.
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The three additional items have been randomly selected from what we had available. We hope they're useful to you for your mission.</p>
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and will likely be your go to weapon for kidnapping your targets.The three additional items have been randomly selected from what we had available.
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We hope they're useful to you for your mission.</p>
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<p>The contractor hub, available at the top right of the uplink, will provide you unique items and abilities. These are bought using Contractor Rep,
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with two Rep being provided each time you complete a contract.</p>
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@@ -21,7 +21,7 @@
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/obj/item/mod/control/pre_equipped/contractor/upgraded
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applied_cell = /obj/item/stock_parts/cell/bluespace
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applied_modules = list(
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/obj/item/mod/module/baton_holster,
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/obj/item/mod/module/baton_holster/preloaded,
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/obj/item/mod/module/dna_lock,
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/obj/item/mod/module/emp_shield,
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/obj/item/mod/module/jetpack,
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@@ -36,7 +36,7 @@
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/obj/item/mod/control/pre_equipped/contractor/upgraded/adminbus
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applied_modules = list(
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/obj/item/mod/module/baton_holster/preloaded,
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/obj/item/mod/module/baton_holster/preloaded/upgraded,
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/obj/item/mod/module/emp_shield,
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/obj/item/mod/module/jetpack/advanced,
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/obj/item/mod/module/scorpion_hook,
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@@ -37,6 +37,9 @@
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/obj/item/mod/module/baton_holster/preloaded
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eaten_baton = TRUE
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device = /obj/item/melee/baton/telescopic/contractor_baton
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/obj/item/mod/module/baton_holster/preloaded/upgraded
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device = /obj/item/melee/baton/telescopic/contractor_baton/upgraded
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/obj/item/mod/module/chameleon/contractor // zero complexity module to match pre-TGification
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