[MODULAR] Make drifting contractors come with a preloaded baton holster module (#20374)

* makes drift. contractor baton mod. preloaded

title + removes the one spawning in their MOD to avoid a duplicate

* made the preloaded baton not upgraded, created an upgraded subtype

* upgraded baton to adminMOD and rectified guide
This commit is contained in:
Gyran
2023-04-07 07:49:59 -07:00
committed by GitHub
parent 98457db017
commit 08713849f4
4 changed files with 7 additions and 5 deletions
@@ -19,7 +19,6 @@
/obj/item/storage/box/syndicate/contract_kit/midround,
/obj/item/knife/combat/survival,
/obj/item/pinpointer/crew/contractor,
/obj/item/melee/baton/telescopic/contractor_baton,
)
implants = list(
@@ -72,8 +72,8 @@
to any form you need for the moment. The cigarettes are a special blend - it'll heal your injuries slowly overtime.</p>
<p>Your standard issue contractor baton can be found in the baton holster MODSuit module, it hits harder than the ones you might be used to,
and will likely be your go to weapon for kidnapping your targets. We took the liberty of fully upgrading it beforehand, so don't worry about that.
The three additional items have been randomly selected from what we had available. We hope they're useful to you for your mission.</p>
and will likely be your go to weapon for kidnapping your targets.The three additional items have been randomly selected from what we had available.
We hope they're useful to you for your mission.</p>
<p>The contractor hub, available at the top right of the uplink, will provide you unique items and abilities. These are bought using Contractor Rep,
with two Rep being provided each time you complete a contract.</p>
@@ -21,7 +21,7 @@
/obj/item/mod/control/pre_equipped/contractor/upgraded
applied_cell = /obj/item/stock_parts/cell/bluespace
applied_modules = list(
/obj/item/mod/module/baton_holster,
/obj/item/mod/module/baton_holster/preloaded,
/obj/item/mod/module/dna_lock,
/obj/item/mod/module/emp_shield,
/obj/item/mod/module/jetpack,
@@ -36,7 +36,7 @@
/obj/item/mod/control/pre_equipped/contractor/upgraded/adminbus
applied_modules = list(
/obj/item/mod/module/baton_holster/preloaded,
/obj/item/mod/module/baton_holster/preloaded/upgraded,
/obj/item/mod/module/emp_shield,
/obj/item/mod/module/jetpack/advanced,
/obj/item/mod/module/scorpion_hook,
@@ -37,6 +37,9 @@
/obj/item/mod/module/baton_holster/preloaded
eaten_baton = TRUE
device = /obj/item/melee/baton/telescopic/contractor_baton
/obj/item/mod/module/baton_holster/preloaded/upgraded
device = /obj/item/melee/baton/telescopic/contractor_baton/upgraded
/obj/item/mod/module/chameleon/contractor // zero complexity module to match pre-TGification