Fix colossus finale firing like 100 fewer projectiles than it should be (#76202)

## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/51863163/b7d831db-dd38-4a60-b8e3-9a02c0101d40)

## Changelog

🆑 Melbert
fix: The colossus's finale attack is now 100x more lethal, because it
was firing 100x fewer projectiles than intended
/🆑
This commit is contained in:
MrMelbert
2023-06-21 15:07:25 -04:00
committed by GitHub
parent 0223b10345
commit 09b7510d28
@@ -285,6 +285,7 @@
name = "Titan's Finale"
desc = "A single-use ability that shoots a large amount of projectiles around you."
cooldown_time = 2.5 SECONDS
projectile_type = /obj/projectile/colossus
/datum/action/cooldown/mob_cooldown/projectile_attack/colossus_final/Activate(atom/target_atom)
. = ..()