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Makes the reverse revolver better hidden. (#78660)
## About The Pull Request Fixes #78639 Makes the name and description of the reverse revolver always equal those of the Syndicate revolver. ## Why It's Good For The Game The reverse revolver is supposed to look like a normal Syndicate revolver until you shoot yourself in the face with it. Having an obvious tell is bad. ## Changelog 🆑 fix: The reverse revolver now looks like a normal Syndicate revolver on inspection. /🆑
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@@ -275,10 +275,15 @@
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user.visible_message(span_danger("[user.name]'s soul is captured by \the [src]!"), span_userdanger("You've lost the gamble! Your soul is forfeit!"))
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/obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
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name = "\improper Syndicate Revolver"
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clumsy_check = FALSE
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icon_state = "revolversyndie"
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/obj/item/gun/ballistic/revolver/reverse/Initialize(mapload)
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. = ..()
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var/obj/item/gun/ballistic/revolver/syndicate/syndie_revolver = /obj/item/gun/ballistic/revolver/syndicate
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name = initial(syndie_revolver.name)
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desc = initial(syndie_revolver.desc)
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/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user, akimbo_usage)
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if(akimbo_usage)
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return FALSE
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