Adds descriptions to aquarium decoration items (#86019)

## About The Pull Request
Adds item descriptions to aquarium decorations, and makes them contain a
small amount of plastic (about as much as a plastic coin each).
## Why It's Good For The Game
Currently they inherit and share the placeholder description "this is
boring" which isn't good for items players are supposed to have. Making
them contain plastic is for flavour reasons, previously they contained
no materials.
## Changelog
🆑
fix: Aquarium decorations now contain plastic.
spellcheck: Added item descriptions for aquarium decorations.
/🆑
This commit is contained in:
Da Cool Boss
2024-08-23 19:38:00 +02:00
committed by GitHub
parent 0adcea1cc6
commit 0fc2e41d24
+12 -7
View File
@@ -116,6 +116,7 @@
icon = 'icons/obj/structures/aquarium/supplies.dmi'
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
var/layer_mode = AQUARIUM_LAYER_MODE_BOTTOM
var/beauty = 150
@@ -124,26 +125,30 @@
AddComponent(/datum/component/aquarium_content, icon, beauty = beauty)
/obj/item/aquarium_prop/rocks
name = "rocks"
name = "decorative rocks"
desc = "A bunch of tiny plastic rocks for decorating an aquarium. Surely you could have just used real pebbles?"
icon_state = "rocks"
/obj/item/aquarium_prop/seaweed_top
name = "dense seaweeds"
icon_state = "seaweeds_front"
layer_mode = AQUARIUM_LAYER_MODE_TOP
/obj/item/aquarium_prop/seaweed
name = "seaweeds"
name = "fake seaweed"
desc = "Little plastic sheets with weighted bottoms, designed to look like underwater foliage. They can be used to spruce up an aquarium."
icon_state = "seaweeds_back"
layer_mode = AQUARIUM_LAYER_MODE_BOTTOM
/obj/item/aquarium_prop/seaweed/top
desc = "A bunch of artificial plants for an aquarium."
icon_state = "seaweeds_front"
layer_mode = AQUARIUM_LAYER_MODE_TOP
/obj/item/aquarium_prop/sand
name = "aquarium sand"
desc = "A plastic board for lining the bottom of an aquarium. It's got a bumpy patterned surface vaguely reminiscent of yellow sand."
icon_state = "sand"
layer_mode = AQUARIUM_LAYER_MODE_BEHIND_GLASS
/obj/item/aquarium_prop/treasure
name = "tiny treasure chest"
desc = "A very small plastic treaure chest, with nothing inside. You could put this in an aquarium, and it'll look like very small pirates hid treasure in there. Wouldn't that be nice?"
icon_state = "treasure"
layer_mode = AQUARIUM_LAYER_MODE_BOTTOM