[MIRROR] Removes the pipegun's chance to misfire and make you shoot yourself [MDB IGNORE] (#19639)

* Removes the pipegun's chance to misfire and make you shoot yourself (#73738)

## About The Pull Request

As the title might imply, the increasing percentage chance that a
pipegun misfires and fires at the user has been removed.
## Why It's Good For The Game

The pipegun already has a large number of other downsides, like a 1
round ammo capacity, it being bolt action, the fact it can get dirty and
have the bolt jam, and the 3/4 damage modifier. While these all make
sense and can make for a pretty fun improvised weapon, the chance to
misfire brings it from 'interesting' to 'unusuable in 99% of
situations'.
## Changelog
🆑
balance: The pipegun's chance to misfire and shoot at you rather than
the person you're pointing it at has been removed
/🆑

* Removes the pipegun's chance to misfire and make you shoot yourself

---------

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-03-04 08:38:57 +01:00
committed by GitHub
parent cca00f9397
commit 10fb4944a7
@@ -159,9 +159,7 @@
initial_fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
alternative_fire_sound = 'sound/weapons/gun/shotgun/shot.ogg'
can_modify_ammo = TRUE
can_misfire = TRUE
misfire_probability = 0
misfire_percentage_increment = 5 //Slowly increases every shot
can_misfire = FALSE
can_bayonet = TRUE
knife_y_offset = 11
can_be_sawn_off = FALSE
@@ -178,10 +176,7 @@
inhand_icon_state = "musket_prime"
worn_icon_state = "musket_prime"
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun/prime
can_misfire = FALSE
can_jam = FALSE
misfire_probability = 0
misfire_percentage_increment = 0
projectile_damage_multiplier = 1
/// MAGICAL BOLT ACTIONS + ARCANE BARRAGE? ///