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Fixes ducky shoes having clown shoe slowdown and being a clown shoe subtype (#75421)
## About The Pull Request   This is unintended and so it's a fix! Remade because i pushed to the wrong branch like a DUMBASS ## Why It's Good For The Game More incentive to quack quack quack quack. Clown shoes have slowdown for the clown, not for ducks. The subtype just inherited it. ## Changelog 🆑 fix: Fixes ducky shoes having clown shoe slowdown /🆑
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@@ -53,10 +53,3 @@
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desc = "The adorable sound they make when you walk will mean making friends is more likely."
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icon_state = "meown_shoes"
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squeak_sound = list('sound/effects/footstep/meowstep1.ogg'=1) //mew mew mew mew
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/obj/item/clothing/shoes/clown_shoes/ducky_shoes
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name = "ducky shoes"
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desc = "I got boots, that go *quack quack quack quack quack."
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icon_state = "ducky_shoes"
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inhand_icon_state = "ducky_shoes"
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squeak_sound = list('sound/effects/quack.ogg'=1) //quack quack quack quack
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@@ -83,3 +83,24 @@
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desc = "Officially branded Saints sneakers. Incredibly valuable!"
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icon_state = "saints_shoes"
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inhand_icon_state = null
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/obj/item/clothing/shoes/ducky_shoes
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name = "ducky shoes"
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desc = "I got boots, that go *quack quack quack quack quack."
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icon_state = "ducky_shoes"
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inhand_icon_state = "ducky_shoes"
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/obj/item/clothing/shoes/ducky_shoes/Initialize(mapload)
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. = ..()
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create_storage(storage_type = /datum/storage/pockets/shoes)
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LoadComponent(/datum/component/squeak, list('sound/effects/quack.ogg' = 1), 50, falloff_exponent = 20)
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/obj/item/clothing/shoes/ducky_shoes/equipped(mob/living/user, slot)
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. = ..()
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if(slot & ITEM_SLOT_FEET)
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user.AddElement(/datum/element/waddling)
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/obj/item/clothing/shoes/ducky_shoes/dropped(mob/living/user)
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. = ..()
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user.RemoveElement(/datum/element/waddling)
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@@ -200,7 +200,7 @@
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/obj/item/clothing/head/costume/powdered_wig = 1,
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/obj/item/clothing/head/costume/tv_head = 1,
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/obj/item/clothing/mask/muzzle = 2,
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/obj/item/clothing/shoes/clown_shoes/ducky_shoes = 1,
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/obj/item/clothing/shoes/ducky_shoes = 1,
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/obj/item/clothing/shoes/clown_shoes/meown_shoes = 1,
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/obj/item/clothing/suit/costume/judgerobe = 1,
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/obj/item/clothing/head/costume/lobsterhat = 1,
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