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Allows Titanium, Plastic, Adamantine, Wood and Mythril to be placed in an autolathe. (#56692)
Adds in the proper flag to Titanium, Plastic, Adamantine, Wood and Mythril in order for them to actually be able to be put in an autolathe. These are the materials that used to be missing that flag but were meant for autolathe usage.
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@@ -180,7 +180,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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desc = "Titanium"
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color = "#b3c0c7"
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strength_modifier = 1.3
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/titanium
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value_per_unit = 0.0625
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beauty_modifier = 0.05
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@@ -212,7 +212,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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color = "#caccd9"
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strength_modifier = 0.85
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sheet_type = /obj/item/stack/sheet/plastic
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
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value_per_unit = 0.0125
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beauty_modifier = -0.01
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armor_modifiers = list(MELEE = 1.5, BULLET = 1.1, LASER = 0.3, ENERGY = 0.5, BOMB = 1, BIO = 1, RAD = 1, FIRE = 1.1, ACID = 1)
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@@ -236,7 +236,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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color = "#bb8e53"
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strength_modifier = 0.5
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sheet_type = /obj/item/stack/sheet/mineral/wood
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
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value_per_unit = 0.01
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beauty_modifier = 0.1
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armor_modifiers = list(MELEE = 1.1, BULLET = 1.1, LASER = 0.4, ENERGY = 0.4, BOMB = 1, BIO = 0.2, RAD = 0, FIRE = 0, ACID = 0.3)
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@@ -267,7 +267,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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desc = "A powerful material made out of magic, I mean science!"
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color = "#6d7e8e"
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strength_modifier = 1.5
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/adamantine
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value_per_unit = 0.25
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beauty_modifier = 0.4
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@@ -282,7 +282,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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name = "mythril"
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desc = "How this even exists is byond me"
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color = "#f2d5d7"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/mythril
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value_per_unit = 0.75
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strength_modifier = 1.2
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