[MIRROR] Buffs mech disabler [MDB IGNORE] (#19342)

* Buffs mech disabler (#72941)

## About The Pull Request

Mech disabler now is works like a shotgun, shooting 5 weak disabler
beams(15 damage, the normal disabler beam has 30). The energy drain is
increased to 100 from 30. Has a cooldown of 1.5 seconds.

The exact numbers(weapon scatter, damage, amount of projectiles) can be
discussed.

## Why It's Good For The Game

When you are trying to nonlethally deal with someone, a normal security
officer with their roundstart available equipment is more effective then
an expensive lategame mech, due to that fact that it is really slow,
cant use stunbattons and even if you manage somehow to stamcrit a person
with a mech disabler you still need some time to get out in order to
handcuff them. So mech disablers are useless, especially compared with
other mech weapons, like rocket launchers and ballistic guns. This PR
makes the mech disabler not trash, so roboticists would have a wider
choice of useful weapons when making a mech.

## Changelog

🆑
balance: Mech disabler now works as a shotgun, shooting 5 weak disabler
beams at one time.
balance: Mech disabler now uses 100 energy instead of 30, and it's
attack cooldown increased to 1.5 seconds instead of 0.8
/🆑

* Buffs mech disabler

---------

Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-02-14 13:26:02 +00:00
committed by GitHub
co-authored by SuperSlayer
parent b7426b6467
commit 115b59227b
2 changed files with 9 additions and 4 deletions
@@ -98,6 +98,9 @@
muzzle_type = /obj/effect/projectile/muzzle/disabler
impact_type = /obj/effect/projectile/impact/disabler
/obj/projectile/beam/disabler/weak
damage = 15
/obj/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
@@ -91,12 +91,14 @@
harmful = TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
equip_cooldown = 8
equip_cooldown = 1.5 SECONDS
name = "\improper CH-DS \"Peacemaker\" disabler"
desc = "A weapon for combat exosuits. Shoots basic disablers."
desc = "A weapon for combat exosuits. Shoots a bunch of weak disabler beams."
icon_state = "mecha_disabler"
energy_drain = 30
projectile = /obj/projectile/beam/disabler
energy_drain = 100
projectile = /obj/projectile/beam/disabler/weak
variance = 25
projectiles_per_shot = 5
fire_sound = 'sound/weapons/taser2.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy