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Removes RNG freezing beaming and CQC freeze beaming behavior from watchers/basilisks
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@@ -91,7 +91,7 @@
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/mob/living/simple_animal/hostile/asteroid/basilisk/GiveTarget(new_target)
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if(..()) //we have a target
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if(isliving(target))
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if(isliving(target) && !target.Adjacent(targets_from) && ranged_cooldown <= world.time)//No more being shot at point blank or spammed with RNG beams
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OpenFire(target)
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/mob/living/simple_animal/hostile/asteroid/basilisk/ex_act(severity, target)
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