[MIRROR] Removes annoying references from admin keycard airlocks, makes the descriptions more helpful for finding the correct door (#311)

* Removes annoying references from admin keycard airlocks, makes the descriptions more helpful for finding the correct door (#52846)

No more cheese and titanic keycards, they are now yellow and blue. The descriptions now point out which keycard they require in their description, because players are very forgetful and when you are clueless in space station thirteen the first thing you do is examine.

* Removes annoying references from admin keycard airlocks, makes the descriptions more helpful for finding the correct door

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-08-12 11:32:27 +01:00
committed by GitHub
co-authored by tralezab
parent f06b7f1fb4
commit 147358197a
+15 -15
View File
@@ -15,17 +15,17 @@
var/puzzle_id = null
//Two test keys for use alongside the two test doors.
/obj/item/keycard/cheese
name = "cheese keycard"
desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
/obj/item/keycard/yellow
name = "yellow keycard"
desc = "A yellow keycard. How fantastic. Looks like it belongs to a high security door."
color = "#f0da12"
puzzle_id = "cheese"
puzzle_id = "yellow"
/obj/item/keycard/swordfish
name = "titanic keycard"
desc = "Smells like it was at the bottom of a harbor."
/obj/item/keycard/blue
name = "blue keycard"
desc = "A blue keycard. How terrific. Looks like it belongs to a high security door."
color = "#3bbbdb"
puzzle_id = "swordfish"
puzzle_id = "blue"
//***************
//*****Doors*****
@@ -78,16 +78,16 @@
to_chat(user, "<span class='notice'>This door doesn't appear to close.</span>")
return
//Test doors. Gives admins a few doors to use quickly should they so choose.
/obj/machinery/door/keycard/cheese
//Test doors. Gives admins a few doors to use quickly should they so choose for events.
/obj/machinery/door/keycard/yellow_required
name = "blue airlock"
desc = "Smells like... pizza?"
puzzle_id = "cheese"
desc = "It looks like it requires a yellow keycard."
puzzle_id = "yellow"
/obj/machinery/door/keycard/swordfish
/obj/machinery/door/keycard/blue_required
name = "blue airlock"
desc = "If nautical nonsense be something you wish."
puzzle_id = "swordfish"
desc = "It looks like it requires a blue keycard."
puzzle_id = "blue"
//*************************
//***Box Pushing Puzzles***