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[Non modular] Small booze changes to make it more sensible (#795)
* am drunk * Update alcohol_reagents.dm * Update alcohol_reagents.dm * Update life.dm
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@@ -509,7 +509,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
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handle_hallucinations()
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if(drunkenness)
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drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0)
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//drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0) //ORIGINAL
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drunkenness = max(drunkenness - (drunkenness * 0.01) - 0.01, 0) //SKYRAT EDIT CHANGE - booze
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if(drunkenness >= 6)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
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if(prob(25))
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@@ -1,5 +1,6 @@
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#define ALCOHOL_THRESHOLD_MODIFIER 1 //Greater numbers mean that less alcohol has greater intoxication potential
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#define ALCOHOL_RATE 0.005 //The rate at which alcohol affects you
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//#define ALCOHOL_RATE 0.005 //The rate at which alcohol affects you //ORIGINAL
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#define ALCOHOL_RATE 0.002 //The rate at which alcohol affects you //SKYRAT EDIT CHANGE - booze
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#define ALCOHOL_EXPONENT 1.6 //The exponent applied to boozepwr to make higher volume alcohol at least a little bit damaging to the liver
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////////////// I don't know who made this header before I refactored alcohols but I'm going to fucking strangle them because it was so ugly, holy Christ
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