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[Non modular] Small booze changes to make it more sensible (#795)
* am drunk * Update alcohol_reagents.dm * Update alcohol_reagents.dm * Update life.dm
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@@ -509,7 +509,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
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handle_hallucinations()
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if(drunkenness)
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drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0)
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//drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0) //ORIGINAL
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drunkenness = max(drunkenness - (drunkenness * 0.01) - 0.01, 0) //SKYRAT EDIT CHANGE - booze
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if(drunkenness >= 6)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
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if(prob(25))
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