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Removed the if(state == 1) from girders.
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@@ -23,11 +23,10 @@
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if(do_after(user, 40, target = src))
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if( !WT.isOn() )
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return
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if(state == 1)
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user << "<span class='notice'>You disassemble the girder.</span>"
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var/obj/item/stack/sheet/metal/M = new (loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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user << "<span class='notice'>You disassemble the girder.</span>"
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var/obj/item/stack/sheet/metal/M = new (loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED)
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if (!istype(src.loc, /turf/simulated/floor))
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