Removed the if(state == 1) from girders.

This commit is contained in:
kingofkosmos
2015-04-21 06:53:11 +03:00
parent 3215575cd8
commit 2044f97400
+4 -5
View File
@@ -23,11 +23,10 @@
if(do_after(user, 40, target = src))
if( !WT.isOn() )
return
if(state == 1)
user << "<span class='notice'>You disassemble the girder.</span>"
var/obj/item/stack/sheet/metal/M = new (loc, 2)
M.add_fingerprint(user)
qdel(src)
user << "<span class='notice'>You disassemble the girder.</span>"
var/obj/item/stack/sheet/metal/M = new (loc, 2)
M.add_fingerprint(user)
qdel(src)
else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED)
if (!istype(src.loc, /turf/simulated/floor))