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Decreases Changeling Scaling Coefficient to 6
The same value as Traitor. Requested by @Aranclanos
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@@ -77,7 +77,7 @@
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var/allow_ai = 0 // allow ai job
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var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors
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var/changeling_scaling_coeff = 7 //how much does the amount of players get divided by to determine changelings
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var/changeling_scaling_coeff = 6 //how much does the amount of players get divided by to determine changelings
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var/security_scaling_coeff = 8 //how much does the amount of players get divided by to determine open security officer positions
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var/traitor_objectives_amount = 2
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@@ -113,7 +113,7 @@ SHUTTLE_REFUEL_DELAY 12000
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## Used as (Antagonists = Population / Coeff)
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## Set to 0 to disable scaling and use default numbers instead.
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TRAITOR_SCALING_COEFF 6
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CHANGELING_SCALING_COEFF 7
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CHANGELING_SCALING_COEFF 6
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## Variables calculate how number of open security officer positions will scale to population.
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## Used as (Officers = Population / Coeff)
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