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Fixes runtimes from cyborg "surgery" (#96536)
## About The Pull Request Cyborgs do not have limbs or organs, why was this even set to TRUE in the first place? Its only used in surgery code and for string descriptions of where the mob was hit, which made zero sense for cyborgs in the latter case as well. ## Changelog 🆑 fix: Fixed a bunch of runtimes caused when you try to perform surgery on cyborgs (which cannot be done in the first place) /🆑
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@@ -13,7 +13,6 @@
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health = 100
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bubble_icon = "robot"
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designation = "Default" //used for displaying the prefix & getting the current model of cyborg
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has_limbs = TRUE
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hud_type = /datum/hud/robot
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unique_name = TRUE
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mouse_drop_zone = TRUE
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