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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,7 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- rscadd: "Add constructable floor lights by using a small light fixture on the floor. They are constructed the same way as other lights."
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- qol: "Add `/burned` subtype to `/obj/machinery/light` for mapping shenanigans"
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- image: "Add floor light construction sprites"
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- map: "Converted the `/built` subtype for `/obj/machinery/light` to be `/empty` and added an UpdatePaths script."
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@@ -1,5 +0,0 @@
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author: "ArcaneMusic"
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delete-after: True
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changes:
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- rscadd: "The House Edge sword has a new special attack, allowing you to charge up the blade for either a light (after the first cooldown) or heavy (after both cooldowns) explosive sword slash."
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- balance: "The House Edge can only gain charges when fighting live opponents."
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@@ -1,4 +0,0 @@
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author: "Aliceee2ch"
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delete-after: True
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changes:
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- bugfix: "Medbay office in Catwalk now connected to powernet."
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@@ -1,4 +0,0 @@
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author: "Aliceee2ch"
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delete-after: True
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changes:
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- map: "Removed two over-strong turrets on interdyne pirate ship."
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- rscdel: "Caps \"Automated Announcement System\" messages to 168 characters (was: 1024 characters)"
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@@ -1,5 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- qol: "Accounting console shows paycheck with a % rather than via a vague modifier"
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- bugfix: "Accounting console can scroll again"
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@@ -1,4 +0,0 @@
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author: "Aliceee2ch"
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delete-after: True
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changes:
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- admin: "EMP logs are improved, additionally chemical EMP reactions are now logged."
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@@ -1,4 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- qol: "Operative lockers come with thermal regulator and plasma stabilizer modules."
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@@ -1,5 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- balance: "The surplus energy sword and holy energy swords now require throw speed boosters to embed into people."
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- balance: "The surplus energy sword now loses charge whenever it successfully blocks an attack."
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@@ -1,4 +0,0 @@
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author: "Rhials"
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delete-after: True
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changes:
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- bugfix: "Regal rats can now attack FAKEDEATH species mobs, like zombies and skeletons."
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@@ -1,4 +0,0 @@
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author: "MintMetal"
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delete-after: True
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changes:
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- map: "No more regular pipes in atmos under layer adaptors on DeltaStation"
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@@ -1,5 +0,0 @@
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author: "FalloutFalcon"
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delete-after: True
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changes:
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- bugfix: "stuff like carpet and wood tiles dont use the 2x2 tiled sprite"
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- bugfix: "similarly, floors that dont use the tiled sprite now can have permafrost sprites (as they are not tiled)"
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@@ -1,4 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "internals/externals in humans now protect against all inhalation effects of reagents"
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@@ -282,3 +282,42 @@
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- bugfix: Grasp of Lock can no longer yank down your jumpsuit unless it is capable
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of being adjusted.
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- code_imp: Cleans up some leftover mentions of 'knock' in Lock code.
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2025-11-11:
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Aliceee2ch:
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- map: Removed two over-strong turrets on interdyne pirate ship.
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- admin: EMP logs are improved, additionally chemical EMP reactions are now logged.
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- bugfix: Medbay office in Catwalk now connected to powernet.
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ArcaneMusic:
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- rscadd: The House Edge sword has a new special attack, allowing you to charge
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up the blade for either a light (after the first cooldown) or heavy (after both
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cooldowns) explosive sword slash.
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- balance: The House Edge can only gain charges when fighting live opponents.
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FalloutFalcon:
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- bugfix: stuff like carpet and wood tiles dont use the 2x2 tiled sprite
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- bugfix: similarly, floors that dont use the tiled sprite now can have permafrost
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sprites (as they are not tiled)
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Melbert:
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- rscdel: 'Caps "Automated Announcement System" messages to 168 characters (was:
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1024 characters)'
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- qol: Accounting console shows paycheck with a % rather than via a vague modifier
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- bugfix: Accounting console can scroll again
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MintMetal:
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- map: No more regular pipes in atmos under layer adaptors on DeltaStation
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Rhials:
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- bugfix: Regal rats can now attack FAKEDEATH species mobs, like zombies and skeletons.
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SyncIt21:
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- bugfix: internals/externals in humans now protect against all inhalation effects
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of reagents
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necromanceranne:
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- balance: The surplus energy sword and holy energy swords now require throw speed
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boosters to embed into people.
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- balance: The surplus energy sword now loses charge whenever it successfully blocks
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an attack.
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- qol: Operative lockers come with thermal regulator and plasma stabilizer modules.
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timothymtorres:
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- rscadd: Add constructable floor lights by using a small light fixture on the floor.
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They are constructed the same way as other lights.
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- qol: Add `/burned` subtype to `/obj/machinery/light` for mapping shenanigans
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- image: Add floor light construction sprites
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- map: Converted the `/built` subtype for `/obj/machinery/light` to be `/empty`
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and added an UpdatePaths script.
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