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Merge pull request #18166 from ChangelingRain/clangRATVARclang
Clockwork walls are slightly quieter
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@@ -26,10 +26,12 @@
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..()
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/turf/closed/wall/clockwork/process()
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if(prob(2))
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playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(1,5), 1, -4, 1, 1)
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for(var/obj/structure/clockwork/cache/C in range(1, src))
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if(prob(5))
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clockwork_component_cache[pick("belligerent_eye", "vanguard_cogwheel", "guvax_capacitor", "replicant_alloy", "hierophant_ansible")]++
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playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 20, 1)
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playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(15, 20), 1, -3, 1, 1)
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/turf/closed/wall/clockwork/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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