Chaplain's armors fixes and tweaks - matching body parts covered with coresponding sprites (#92446)

## About The Pull Request
Matching body parts covered of chaplain's armor to sprites. I think a
leftover from times when those armours where subtype of riot armour.

<img width="75" height="69"
alt="474691928-183826a3-79e5-431e-aed5-b9a02a2c382e"
src="https://github.com/user-attachments/assets/072228c8-6b04-4aef-b656-aae757af6a7a"
/>

Adept armor was covering arms, hands and feet yet it sprite wasn't
covering those parts. In exchange gave bone bracers to the kit so it
wasn't the worst choice.
<img width="66" height="77" alt="obraz"
src="https://github.com/user-attachments/assets/f3b3ab73-df07-4dc9-890a-47122163f3f5"
/>

Same for Divine Archer coat. It's unique boots and bracers now have
armor. Boots provide less protection to keep the archer comfortable
while on the move (RP reason). (Real reason: so armor from coat and
boots don't give too much legs protection)

## Why It's Good For The Game
Makes Chaplain's armor less confusing. No exposed arms with secret 50%
melee resist. Exposed limbs are actually exposed.
Profane Kit getting something unique - really strong helmet against
melee.
## Changelog
🆑
add: Bone bracers to Divine Adept kit
qol: Adept robes doesn't cover arms, hands and feet as to match the
sprite
qol: Ancient armour doesn't cover hands as to match the sprite
qol: Divine Archer coat doesn't cover arms, hands and feet as to match
the sprite
qol: Divine Archer bracers now have the same armor as Divine Archer coat
balance: Divine Archer boots have their own unique armor
/🆑

(cherry picked from commit 255801a668)
This commit is contained in:
panvxv
2025-08-08 15:32:33 -04:00
committed by nevimer
parent 80ade93b90
commit 2ae097d92d
3 changed files with 17 additions and 1 deletions
@@ -209,6 +209,7 @@
/obj/item/storage/box/holy/adept/PopulateContents()
new /obj/item/clothing/suit/chaplainsuit/armor/adept(src)
new /obj/item/clothing/head/helmet/chaplain/adept(src)
new /obj/item/clothing/gloves/bracer(src)
/obj/item/storage/box/holy/follower
name = "Followers of the Chaplain Kit"
@@ -206,6 +206,7 @@
desc = "Defend the treasure..."
icon_state = "knight_ancient"
inhand_icon_state = null
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
/obj/item/clothing/suit/chaplainsuit/armor/ancient/Initialize(mapload)
. = ..()
@@ -232,6 +233,7 @@
desc = "The ideal outfit for burning the unfaithful."
icon_state = "crusader"
inhand_icon_state = null
body_parts_covered = CHEST|GROIN|LEGS
/obj/item/clothing/suit/chaplainsuit/armor/crusader
name = "crusader's armour"
@@ -16,7 +16,7 @@
desc = "Outer coat for divine archers. Offers some protection."
icon_state = "archercoat"
inhand_icon_state = "archercoat"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
body_parts_covered = CHEST|GROIN|LEGS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor_type = /datum/armor/chaplainsuit_armor_weaker
@@ -47,9 +47,11 @@
desc = "Bracers, a wise choice for archers who do not want their outfit to get in the way of drawing and firing their weapon."
icon_state = "archerbracers"
inhand_icon_state = "archerbracers"
body_parts_covered = ARMS|HANDS
strip_delay = 40
equip_delay_other = 20
resistance_flags = NONE
armor_type = /datum/armor/chaplainsuit_armor_weaker
/// boots
/obj/item/clothing/shoes/divine_archer
@@ -57,7 +59,18 @@
desc = "Boots, For steady footing while aiming."
icon_state = "archerboots"
inhand_icon_state = "archerboots"
body_parts_covered = LEGS|FEET
strip_delay = 30
equip_delay_other = 50
resistance_flags = NONE
fastening_type = SHOES_SLIPON
armor_type = /datum/armor/shoes_divine_archer
/datum/armor/shoes_divine_archer
melee = 10
bullet = 5
laser = 5
energy = 5
fire = 60
acid = 60
wound = 10