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Fixes some parlyze nonsense. (#41314)
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@@ -66,7 +66,7 @@
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lose_text = "<span class='notice'>You can feel your limbs again!</span>"
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/datum/brain_trauma/severe/paralysis/on_life()
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owner.Paralyze(200, ignore_canknockdown = TRUE)
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owner.Paralyze(200, ignore_canstun = TRUE)
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..()
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/datum/brain_trauma/severe/paralysis/on_lose()
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@@ -201,7 +201,7 @@
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if(P)
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P.duration = world.time + amount
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else
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P = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
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P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
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return P
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/mob/living/proc/AdjustParalyzed(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
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