Fixes cyborg guns not recharging (#96121)

## About The Pull Request
Apparently #95563 changed how energy guns recharged, and in doing so
broke cyborg guns from recharging. This pr simply removes the return
that is causing the problem, which fixes #96119
## Why It's Good For The Game
Bugs bad, kill bugs
This commit is contained in:
Wisemonster
2026-05-23 20:24:53 -05:00
committed by GitHub
parent d38a41a166
commit 2f6e6f21fd
-1
View File
@@ -208,7 +208,6 @@
var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
if(robot.cell.use(shot.e_cost)) //Take power from the borg...
cell.give(shot.e_cost) //... to recharge the shot
return ..()
if(!chambered)
var/obj/item/ammo_casing/energy/AC = ammo_type[select]