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Replaces the GravGen alarm with a louder, more distressing sound.
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@@ -316,7 +316,7 @@ var/const/GRAV_NEEDS_WRENCH = 3
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charge_count -= 2
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if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1)
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updateDialog()
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if(prob(25)) // To help stop "Your clothes feel warm" spam.
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@@ -354,7 +354,7 @@ var/const/GRAV_NEEDS_WRENCH = 3
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var/turf/their_turf = get_turf(M)
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if(M.client && their_turf.z == our_turf.z)
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shake_camera(M, 15, 1)
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M.playsound_local(our_turf, 'sound/machines/signal.ogg', 100)
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M.playsound_local(our_turf, 'sound/effects/alert.ogg', 100, 1, 0.5)
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/obj/machinery/gravity_generator/main/proc/gravity_in_level()
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var/turf/T = get_turf(src)
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