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Part 2 - Shitcode Tendency
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@@ -25,7 +25,7 @@
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#define MOB_SIZE_SMALL 1
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#define MOB_SIZE_HUMAN 2
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#define MOB_SIZE_LARGE 3
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#define MOB_SIZE_IMPOSSIBLE 4
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#define MOB_SIZE_HUGE 4 // Use this for things you don't want bluespace body-bagged
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//Ventcrawling defines
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#define VENTCRAWLER_NONE 0
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@@ -25,7 +25,7 @@
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move_force = MOVE_FORCE_OVERPOWERING
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move_resist = MOVE_FORCE_OVERPOWERING
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pull_force = MOVE_FORCE_OVERPOWERING
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mob_size = MOB_SIZE_IMPOSSIBLE
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mob_size = MOB_SIZE_HUGE
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layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1
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