Merge branch 'master' into a_intent

Conflicts:
	code/modules/mob/mob_defines.dm
This commit is contained in:
Mervill
2016-12-04 00:38:37 -08:00
40 changed files with 171 additions and 108 deletions
+2 -2
View File
@@ -66,7 +66,7 @@
var/mob/living/L = AM
if(L.movement_type & FLYING)
return
if(L.m_intent != "walk" && prob(40))
if(L.m_intent != MOVE_INTENT_WALK && prob(40))
var/acid_used = min(acid_level*0.05, 20)
if(L.acid_act(10, acid_used, "feet"))
acid_level = max(0, acid_level - acid_used*10)
@@ -98,4 +98,4 @@
if(8)
visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
if(4)
visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
@@ -88,5 +88,4 @@
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
icon = 'icons/obj/items_cyborg.dmi'
toolspeed = 2
+1 -1
View File
@@ -347,7 +347,7 @@
/obj/item/toy/snappop/Crossed(H as mob|obj)
if(ishuman(H) || issilicon(H)) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H
if(issilicon(H) || M.m_intent == "run")
if(issilicon(H) || M.m_intent == MOVE_INTENT_RUN)
M << "<span class='danger'>You step on the snap pop!</span>"
pop_burst(2, 0)
-8
View File
@@ -39,7 +39,6 @@
/obj/item/weapon/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
toolspeed = 2
/obj/item/weapon/wrench/brass
@@ -194,8 +193,6 @@
/obj/item/weapon/screwdriver/cyborg
name = "powered screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "screwdriver_cyborg"
usesound = 'sound/items/drill_use.ogg'
toolspeed = 2
@@ -253,8 +250,6 @@
/obj/item/weapon/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "cutters_cyborg"
toolspeed = 2
/obj/item/weapon/wirecutters/power
@@ -567,8 +562,6 @@
/obj/item/weapon/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder"
toolspeed = 2
/obj/item/weapon/weldingtool/largetank/flamethrower_screwdriver()
@@ -677,7 +670,6 @@
/obj/item/weapon/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 2
+2 -2
View File
@@ -49,7 +49,7 @@
obj_integrity = 20
max_integrity = 20
var/allow_walk = 1 //can we pass through it on walk intent
/obj/structure/holosign/barrier/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(!density)
return 1
@@ -59,7 +59,7 @@
return 1
if(iscarbon(mover))
var/mob/living/carbon/C = mover
if(allow_walk && C.m_intent == "walk")
if(allow_walk && C.m_intent == MOVE_INTENT_WALK)
return 1
/obj/structure/holosign/barrier/engineering