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Define default tram length, light color [NO GBP] (#74125)
## About The Pull Request Removes magic number from tram crossing calculation, makes it a define instead. Uses standard light_color defines to better match other station lighting. ## Why It's Good For The Game Magic numbers bad. Consistency good. ## Changelog No CL required, it's just a slight fix for https://github.com/tgstation/tgstation/pull/74072
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@@ -10,6 +10,8 @@
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#define XING_SIGNAL_DIRECTION_WEST "west-"
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#define XING_SIGNAL_DIRECTION_EAST "east-"
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#define XING_DEFAULT_TRAM_LENGTH 10
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/// Tram destinations/platforms
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#define TRAMSTATION_WEST 1
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#define TRAMSTATION_CENTRAL 2
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@@ -143,7 +143,7 @@ GLOBAL_LIST_EMPTY(tram_doors)
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if(!tram_part.travelling)
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if(is_operational)
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for(var/obj/machinery/crossing_signal/xing as anything in GLOB.tram_signals)
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xing.set_signal_state(XING_STATE_AMBER, TRUE)
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xing.set_signal_state(XING_STATE_MALF, TRUE)
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for(var/obj/machinery/destination_sign/desto as anything in GLOB.tram_signs)
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desto.icon_state = "[desto.base_icon_state][DESTINATION_OFF]"
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desto.update_appearance()
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@@ -247,11 +247,11 @@ GLOBAL_LIST_EMPTY(tram_doors)
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subsystem_type = /datum/controller/subsystem/processing/fastprocess
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light_range = 1.5
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light_power = 3
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light_color = COLOR_VIBRANT_LIME
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light_color = LIGHT_COLOR_BABY_BLUE
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luminosity = 1
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/// green, amber, or red.
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var/signal_state = XING_STATE_GREEN
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/// green, amber, or red for tram, blue if it's emag, tram missing, etc.
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var/signal_state = XING_STATE_MALF
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/// The ID of the tram we control
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var/tram_id = MAIN_STATION_TRAM
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/// Weakref to the tram piece we control
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@@ -468,7 +468,7 @@ GLOBAL_LIST_EMPTY(tram_doors)
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tram_velocity_sign = tram.travel_direction & EAST ? 1 : -1
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// How far away are we? negative if already passed.
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var/approach_distance = tram_velocity_sign * (signal_pos - (tram_pos + 5))
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var/approach_distance = tram_velocity_sign * (signal_pos - (tram_pos + (XING_DEFAULT_TRAM_LENGTH * 0.5)))
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// Check for stopped state.
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// Will kill the process since tram starting up will restart process.
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@@ -525,13 +525,13 @@ GLOBAL_LIST_EMPTY(tram_doors)
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var/new_color
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switch(signal_state)
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if(XING_STATE_MALF)
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new_color = COLOR_BRIGHT_BLUE
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new_color = LIGHT_COLOR_BABY_BLUE
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if(XING_STATE_GREEN)
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new_color = COLOR_VIBRANT_LIME
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new_color = LIGHT_COLOR_VIVID_GREEN
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if(XING_STATE_AMBER)
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new_color = COLOR_YELLOW
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new_color = LIGHT_COLOR_BRIGHT_YELLOW
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else
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new_color = COLOR_RED
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new_color = LIGHT_COLOR_FLARE
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set_light(l_on = TRUE, l_color = new_color)
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