Makes some things use defines (#25653)

This commit is contained in:
Cyberboss
2017-03-31 11:26:19 -04:00
committed by KorPhaeron
parent 83fc3bf8de
commit 4557f8eac7
+5 -5
View File
@@ -1,12 +1,12 @@
/obj
languages_spoken = HUMAN
languages_understood = HUMAN
var/crit_fail = 0
var/crit_fail = FALSE
animate_movement = 2
var/throwforce = 0
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/damtype = "brute"
var/damtype = BRUTE
var/force = 0
var/list/armor
@@ -18,13 +18,13 @@
var/acid_level = 0 //how much acid is on that obj
var/being_shocked = 0
var/being_shocked = FALSE
var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart?
var/force_blueprints = FALSE //forces the obj to be on the blueprints, regardless of when it was created.
var/persistence_replacement = null //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/unique_rename = 0 // can you customize the description/name of the thing?
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/unique_rename = FALSE // can you customize the description/name of the thing?
var/dangerous_possession = FALSE //Admin possession yes/no