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[MIRROR] Fix broken span class tag in mutations and other locations. (#444)
* Fix broken span class tag in mutations and other locations. (#53064) * Fix broken span class tag in mutations and other locations. Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
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@@ -55,5 +55,5 @@
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affected_mob.adjustCloneLoss(5)
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
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if(affected_mob.cloneloss >= 100)
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affected_mob.visible_message("<span class='danger'>[affected_mob] skin turns to dust!</span>", "<span class'boldwarning'>Your skin turns to dust!</span>")
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affected_mob.visible_message("<span class='danger'>[affected_mob] skin turns to dust!</span>", "<span class='boldwarning'>Your skin turns to dust!</span>")
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affected_mob.dust()
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@@ -71,7 +71,7 @@
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desc = "Subject is easily terrified, and may suffer from hallucinations."
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
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text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
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text_lose_indication = "<span class='notice'>The screaming in your mind fades.</span>"
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/datum/mutation/human/paranoia/on_life()
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if(prob(5) && owner.stat == CONSCIOUS)
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@@ -270,7 +270,7 @@
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desc = "The user's skin will randomly combust, but is generally a lot more resilient to burning."
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quality = NEGATIVE
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text_gain_indication = "<span class='warning'>You feel hot.</span>"
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text_lose_indication = "<span class'notice'>You feel a lot cooler.</span>"
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text_lose_indication = "<span class='notice'>You feel a lot cooler.</span>"
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difficulty = 14
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synchronizer_coeff = 1
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power_coeff = 1
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@@ -295,7 +295,7 @@
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desc = "The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea."
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quality = NEGATIVE
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text_gain_indication = "<span class='warning'>The space around you twists sickeningly.</span>"
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text_lose_indication = "<span class'notice'>The space around you settles back to normal.</span>"
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text_lose_indication = "<span class='notice'>The space around you settles back to normal.</span>"
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difficulty = 18//high so it's hard to unlock and abuse
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instability = 10
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synchronizer_coeff = 1
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@@ -325,7 +325,7 @@
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desc = "Subject has acidic chemicals building up underneath the skin. This is often lethal."
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quality = NEGATIVE
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text_gain_indication = "<span class='userdanger'>A horrible burning sensation envelops you as your flesh turns to acid!</span>"
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text_lose_indication = "<span class'notice'>A feeling of relief fills you as your flesh goes back to normal.</span>"
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text_lose_indication = "<span class='notice'>A feeling of relief fills you as your flesh goes back to normal.</span>"
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difficulty = 18//high so it's hard to unlock and use on others
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var/msgcooldown = 0
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@@ -367,7 +367,7 @@
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desc = "Subject suffers from muscle spasms."
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quality = NEGATIVE
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text_gain_indication = "<span class='warning'>You flinch.</span>"
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text_lose_indication = "<span class'notice'>Your flinching subsides.</span>"
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text_lose_indication = "<span class='notice'>Your flinching subsides.</span>"
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difficulty = 16
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/datum/mutation/human/spastic/on_acquiring()
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@@ -385,7 +385,7 @@
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desc = "A mutation that replaces the right foot with another left foot. Symptoms include kissing the floor when taking a step."
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quality = NEGATIVE
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text_gain_indication = "<span class='warning'>Your right foot feels... left.</span>"
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text_lose_indication = "<span class'notice'>Your right foot feels alright.</span>"
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text_lose_indication = "<span class='notice'>Your right foot feels alright.</span>"
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difficulty = 16
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/datum/mutation/human/extrastun/on_acquiring()
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@@ -417,7 +417,7 @@
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locked = TRUE
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quality = POSITIVE //not that cloning will be an option a lot but generally lets keep this around i guess?
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text_gain_indication = "<span class='warning'>You get an intense feeling of heartburn.</span>"
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text_lose_indication = "<span class'notice'>Your internal organs feel at ease.</span>"
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text_lose_indication = "<span class='notice'>Your internal organs feel at ease.</span>"
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/datum/mutation/human/martyrdom/on_acquiring()
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. = ..()
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@@ -120,7 +120,7 @@
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if(istype(P, /obj/item/circuitboard/machine))
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var/obj/item/circuitboard/machine/B = P
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if(!B.build_path)
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to_chat(user, "<span class'warning'>This circuitboard seems to be broken.</span>")
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to_chat(user, "<span class='warning'>This circuitboard seems to be broken.</span>")
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return
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if(!anchored && B.needs_anchored)
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to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
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@@ -35,7 +35,7 @@
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to_chat(user, "<span class='warning'>The [P.name] isn't strong enough!</span>")
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return
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if(activated)
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to_chat(user, "<span class'warning'>The [name] is already active!</span>")
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to_chat(user, "<span class='warning'>The [name] is already active!</span>")
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return
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to_chat(user, "<span class='notice'>You start vigorously plunging [src]!</span>")
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