[MIRROR] Allows Titanium, Plastic, Adamantine, Wood and Mythril to be placed in an autolathe. (#3165)

* Allows Titanium, Plastic, Adamantine, Wood and Mythril to be placed in an autolathe. (#56692)

Adds in the proper flag to Titanium, Plastic, Adamantine, Wood and Mythril in order for them to actually be able to be put in an autolathe. These are the materials that used to be missing that flag but were meant for autolathe usage.

* Allows Titanium, Plastic, Adamantine, Wood and Mythril to be placed in an autolathe.

Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com>
This commit is contained in:
SkyratBot
2021-02-07 09:40:53 +00:00
committed by GitHub
co-authored by CRITAWAKETS
parent f8a9037f05
commit 49f52ab97b
+5 -5
View File
@@ -180,7 +180,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
desc = "Titanium"
color = "#b3c0c7"
strength_modifier = 1.3
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
sheet_type = /obj/item/stack/sheet/mineral/titanium
value_per_unit = 0.0625
beauty_modifier = 0.05
@@ -212,7 +212,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
color = "#caccd9"
strength_modifier = 0.85
sheet_type = /obj/item/stack/sheet/plastic
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
value_per_unit = 0.0125
beauty_modifier = -0.01
armor_modifiers = list(MELEE = 1.5, BULLET = 1.1, LASER = 0.3, ENERGY = 0.5, BOMB = 1, BIO = 1, RAD = 1, FIRE = 1.1, ACID = 1)
@@ -236,7 +236,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
color = "#bb8e53"
strength_modifier = 0.5
sheet_type = /obj/item/stack/sheet/mineral/wood
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
value_per_unit = 0.01
beauty_modifier = 0.1
armor_modifiers = list(MELEE = 1.1, BULLET = 1.1, LASER = 0.4, ENERGY = 0.4, BOMB = 1, BIO = 0.2, RAD = 0, FIRE = 0, ACID = 0.3)
@@ -267,7 +267,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
desc = "A powerful material made out of magic, I mean science!"
color = "#6d7e8e"
strength_modifier = 1.5
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
sheet_type = /obj/item/stack/sheet/mineral/adamantine
value_per_unit = 0.25
beauty_modifier = 0.4
@@ -282,7 +282,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
name = "mythril"
desc = "How this even exists is byond me"
color = "#f2d5d7"
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
sheet_type = /obj/item/stack/sheet/mineral/mythril
value_per_unit = 0.75
strength_modifier = 1.2