mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 23:27:34 +01:00
[MIRROR] Nerfs probability that a rat decides to bite a cable (#26441)
* Nerfs probability that a rat decides to bite a cable (#81364) ## About The Pull Request Rats are 5x less likely to decide to bite a cable ## Why It's Good For The Game Way back when I converted rats to basic mobs, *something* went wrong and rats bite cables wayyyy too often now - it's not uncommon to see a rat has de-cabled an entire section of maint due to some good luck. Funny but not how it functioned originally. I always intended to tone it back down and just never got around to it. ## Changelog 🆑 Melbert balance: Rats are now 5x less likely to decide to eat a cable when idling. (1%, down from 5%) /🆑 * Nerfs probability that a rat decides to bite a cable --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
finding_behavior = /datum/ai_behavior/find_hunt_target/mouse_cable
|
||||
hunt_targets = list(/obj/structure/cable)
|
||||
hunt_range = 0 // Only look below us
|
||||
hunt_chance = 5
|
||||
hunt_chance = 1
|
||||
|
||||
// When looking for a cable, we can only bite things we can reach.
|
||||
/datum/ai_behavior/find_hunt_target/mouse_cable
|
||||
|
||||
Reference in New Issue
Block a user