[MIRROR] Nerfs probability that a rat decides to bite a cable (#26441)

* Nerfs probability that a rat decides to bite a cable  (#81364)

## About The Pull Request

Rats are 5x less likely to decide to bite a cable

## Why It's Good For The Game

Way back when I converted rats to basic mobs, *something* went wrong and
rats bite cables wayyyy too often now - it's not uncommon to see a rat
has de-cabled an entire section of maint due to some good luck.

Funny but not how it functioned originally. I always intended to tone it
back down and just never got around to it.

## Changelog

🆑 Melbert
balance: Rats are now 5x less likely to decide to eat a cable when
idling. (1%, down from 5%)
/🆑

* Nerfs probability that a rat decides to bite a cable

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-02-09 23:05:23 -05:00
committed by GitHub
co-authored by MrMelbert
parent e602b3db8b
commit 4cda0b65f1
@@ -11,7 +11,7 @@
finding_behavior = /datum/ai_behavior/find_hunt_target/mouse_cable
hunt_targets = list(/obj/structure/cable)
hunt_range = 0 // Only look below us
hunt_chance = 5
hunt_chance = 1
// When looking for a cable, we can only bite things we can reach.
/datum/ai_behavior/find_hunt_target/mouse_cable