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[MIRROR] Fixes onehuman and freeform modules prices. [MDB IGNORE] (#22500)
* Fixes onehuman and freeform modules prices. (#76858) ## About The Pull Request It wasn't defined properly so it's price was 20 times higher. ## Why It's Good For The Game ## Changelog 🆑 fix: Onehuman and Freeform ai modules now have proper material prices. /🆑 * Fixes onehuman and freeform modules prices. --------- Co-authored-by: Helg2 <93882977+Helg2@users.noreply.github.com>
This commit is contained in:
@@ -16,7 +16,7 @@
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name = "Safeguard Module"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/supplied/safeguard
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -27,7 +27,7 @@
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name = "OneHuman Module"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = 6000, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT * 3, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/zeroth/onehuman
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -38,7 +38,7 @@
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name = "ProtectStation Module"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/supplied/protect_station
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -49,7 +49,7 @@
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name = "Quarantine Module"
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/supplied/quarantine
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -60,7 +60,7 @@
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name = "OxygenIsToxicToHumans Module"
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desc = "Allows for the construction of a OxygenIsToxicToHumans AI Module."
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id = "oxygen_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/supplied/oxygen
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -71,7 +71,7 @@
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name = "Freeform Module"
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = 10000, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)//Custom inputs should be more expensive to get
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 5, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT)//Custom inputs should be more expensive to get
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build_path = /obj/item/ai_module/supplied/freeform
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -82,7 +82,7 @@
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name = "Reset Module"
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desc = "Allows for the construction of a Reset AI Module."
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id = "reset_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/reset
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -93,7 +93,7 @@
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name = "Purge Module"
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/reset/purge
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -104,7 +104,7 @@
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name = "Law Removal Module"
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desc = "Allows for the construction of a Law Removal AI Core Module."
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id = "remove_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/remove
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -115,7 +115,7 @@
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name = "Core Freeform Module"
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desc = "Allows for the construction of a Core Freeform AI Core Module."
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id = "freeformcore_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT*5, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)//Ditto
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT * 5, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT)//Ditto
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build_path = /obj/item/ai_module/core/freeformcore
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -126,7 +126,7 @@
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name = "Asimov Module"
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desc = "Allows for the construction of an Asimov AI Core Module."
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id = "asimov_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/asimov
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -137,7 +137,7 @@
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name = "P.A.L.A.D.I.N. Module"
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desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
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id = "paladin_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/paladin
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -148,7 +148,7 @@
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name = "T.Y.R.A.N.T. Module"
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/tyrant
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -159,7 +159,7 @@
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name = "Overlord Module"
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desc = "Allows for the construction of an Overlord AI Module."
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id = "overlord_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/overlord
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -170,7 +170,7 @@
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name = "Corporate Module"
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/corp
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -181,7 +181,7 @@
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name = "Default Module"
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desc = "Allows for the construction of a Default AI Core Module."
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id = "default_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/custom
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -192,7 +192,7 @@
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name = "Dungeon Master Module"
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desc = "Allows for the construction of a Dungeon Master AI Core Module."
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id = "dungeon_master_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/dungeon_master
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -203,7 +203,7 @@
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name = "Painter Module"
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desc = "Allows for the construction of a Painter AI Core Module."
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id = "painter_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/painter
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -214,7 +214,7 @@
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name = "Nutimov Module"
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desc = "Allows for the construction of a Nutimov AI Core Module."
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id = "nutimov_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/nutimov
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -225,7 +225,7 @@
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name = "10 Commandments Module"
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desc = "Allows for the construction of a 10 Commandments AI Core Module."
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id = "ten_commandments_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/ten_commandments
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -236,7 +236,7 @@
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name = "Asimov++ Module"
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desc = "Allows for the construction of a Asimov++ AI Core Module."
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id = "asimovpp_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/asimovpp
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -247,7 +247,7 @@
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name = "Hippocratic Module"
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desc = "Allows for the construction of a Hippocratic AI Core Module."
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id = "hippocratic_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/hippocratic
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -258,7 +258,7 @@
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name = "Paladin Devotion Module"
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desc = "Allows for the construction of a Paladin Devotion AI Core Module."
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id = "paladin_devotion_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/paladin_devotion
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -269,7 +269,7 @@
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name = "Robocop Module"
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desc = "Allows for the construction of a Robocop AI Core Module."
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id = "robocop_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/robocop
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -280,7 +280,7 @@
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name = "Maintain Module"
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desc = "Allows for the construction of a Maintain AI Core Module."
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id = "maintain_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/maintain
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -291,7 +291,7 @@
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name = "Liveandletlive Module"
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desc = "Allows for the construction of a Liveandletlive AI Core Module."
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id = "liveandletlive_module"
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/ai_module/core/full/liveandletlive
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -302,7 +302,7 @@
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name = "Peacekeeper Module"
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desc = "Allows for the construction of a Peacekeeper AI Core Module."
|
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id = "peacekeeper_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/peacekeeper
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
|
||||
@@ -313,7 +313,7 @@
|
||||
name = "Reporter Module"
|
||||
desc = "Allows for the construction of a Reporter AI Core Module."
|
||||
id = "reporter_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/reporter
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
|
||||
@@ -324,7 +324,7 @@
|
||||
name = "H.O.G.A.N. Module"
|
||||
desc = "Allows for the construction of a H.O.G.A.N. AI Core Module."
|
||||
id = "hulkamania_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/hulkamania
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
|
||||
@@ -335,7 +335,7 @@
|
||||
name = "Drone Module"
|
||||
desc = "Allows for the construction of a Drone AI Core Module."
|
||||
id = "drone_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/drone
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
|
||||
@@ -346,7 +346,7 @@
|
||||
name = "Antimov Module"
|
||||
desc = "Allows for the construction of a Antimov AI Core Module."
|
||||
id = "antimov_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/antimov
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
@@ -357,7 +357,7 @@
|
||||
name = "Balance Module"
|
||||
desc = "Allows for the construction of a Balance AI Core Module."
|
||||
id = "balance_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/balance
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
@@ -368,7 +368,7 @@
|
||||
name = "Thermodynamic Module"
|
||||
desc = "Allows for the construction of a Thermodynamic AI Core Module."
|
||||
id = "thermurderdynamic_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/thermurderdynamic
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
@@ -379,7 +379,7 @@
|
||||
name = "Damaged AI Module"
|
||||
desc = "Allows for the construction of a Damaged AI Core Module."
|
||||
id = "damaged_module"
|
||||
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/ai_module/core/full/damaged
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
|
||||
Reference in New Issue
Block a user