mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Merge pull request #6 from tgstation/master
quick pull from tgmaster to try and work on these fucking conflicts
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@@ -398,6 +398,13 @@ var/list/uplink_items = list()
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cost = 5
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excludefrom = list(/datum/game_mode/traitor/double_agents)
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/datum/uplink_item/device_tools/rad_laser
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name = "Radioactive Microlaser"
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desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids. \
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It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is."
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item = /obj/item/device/rad_laser
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cost = 4
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/datum/uplink_item/device_tools/syndicate_detonator
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name = "Syndicate Detonator"
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desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
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@@ -87,21 +87,21 @@
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if(1.0)
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for(var/atom/movable/A in src)
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A.loc = loc
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ex_act(severity)
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A.ex_act(severity)
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qdel(src)
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return
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if(2.0)
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if(prob(50))
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for(var/atom/movable/A in src)
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A.loc = loc
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ex_act(severity)
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A.ex_act(severity)
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qdel(src)
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return
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if(3.0)
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if(prob(25))
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for(var/atom/movable/A in src)
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A.loc = loc
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ex_act(severity)
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A.ex_act(severity)
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qdel(src)
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@@ -131,11 +131,6 @@
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..()
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open_machine()
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/obj/machinery/sleeper/Destroy()
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var/turf/T = loc
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T.contents += contents
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..()
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/obj/machinery/sleeper/attack_hand(mob/user)
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if(..())
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return
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@@ -116,6 +116,8 @@ Class Procs:
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/obj/machinery/Destroy()
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machines.Remove(src)
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if(occupant)
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open_machine()
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..()
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/obj/machinery/process()//If you dont use process or power why are you here
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@@ -4,6 +4,7 @@ Miscellaneous traitor devices
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BATTERER
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RADIOACTIVE MICROLASER
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*/
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@@ -56,6 +57,90 @@ effective or pretty fucking useless.
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if(times_used >= max_uses)
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icon_state = "battererburnt"
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/*
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The radioactive microlaser, a device disguised as a health analyzer used to irradiate people.
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The strength of the radiation is determined by the 'intensity' setting, while the delay between
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the scan and the irradiation kicking in is determined by the wavelength.
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Each scan will cause the microlaser to have a brief cooldown period. Higher intensity will increase
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the cooldown, while higher wavelength will decrease it.
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Wavelength is also slightly increased by the intensity as well.
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*/
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/obj/item/device/rad_laser
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name = "health analyzer"
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icon_state = "health"
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item_state = "analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject. A strange microlaser is hooked on to the scanning end."
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1.0
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throw_speed = 3
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throw_range = 7
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m_amt = 400
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origin_tech = "magnets=3;biotech=5;syndicate=3"
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var/intensity = 5 // how much damage the radiation does
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var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
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var/used = 0 // is it cooling down?
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/obj/item/device/rad_laser/attack(mob/living/M as mob, mob/living/user as mob)
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if(!used)
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..()
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user.visible_message(text("<span class='notice'>[] has analyzed []'s vitals.</span>", user, M))
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var/cooldown = round(max(100,(((intensity*8)-(wavelength/2))+(intensity*2))*10))
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used = 1
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icon_state = "health1"
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handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength
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spawn((wavelength+(intensity*4))*10)
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if(M)
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if(intensity >= 5)
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M.apply_effect(round(intensity/1.5), PARALYZE)
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M.apply_effect(intensity*10, IRRADIATE)
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else
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user << "<span class='danger'>The radioactive microlaser is still recharging.</span>"
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/obj/item/device/rad_laser/proc/handle_cooldown(var/cooldown)
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spawn(cooldown)
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used = 0
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icon_state = "health"
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/obj/item/device/rad_laser/attack_self(mob/user as mob)
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..()
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interact(user)
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/obj/item/device/rad_laser/interact(mob/user as mob)
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user.set_machine(src)
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var/cooldown = round(max(10,((intensity*8)-(wavelength/2))+(intensity*2)))
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var/dat = {"
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Radiation Intensity: <A href='?src=\ref[src];radint=-5'>-</A><A href='?src=\ref[src];radint=-1'>-</A> [intensity] <A href='?src=\ref[src];radint=1'>+</A><A href='?src=\ref[src];radint=5'>+</A><BR>
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Radiation Wavelength: <A href='?src=\ref[src];radwav=-5'>-</A><A href='?src=\ref[src];radwav=-1'>-</A> [(wavelength+(intensity*4))] <A href='?src=\ref[src];radwav=1'>+</A><A href='?src=\ref[src];radwav=5'>+</A><BR>
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Laser Cooldown: [cooldown] Seconds<BR>
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"}
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var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240)
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popup.set_content(dat)
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popup.open()
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/obj/item/device/rad_laser/Topic(href, href_list)
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if(!usr.canUseTopic(src))
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return 1
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usr.set_machine(src)
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if(href_list["radint"])
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var/amount = text2num(href_list["radint"])
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amount += intensity
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intensity = max(1,(min(10,amount)))
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else if(href_list["radwav"])
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var/amount = text2num(href_list["radwav"])
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amount += wavelength
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wavelength = max(1,(min(120,amount)))
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updateUsrDialog()
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add_fingerprint(usr)
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return
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@@ -521,6 +521,8 @@
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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if(locate(/obj/structure/table) in get_turf(mover))
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return 1
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else
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return 0
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@@ -559,16 +561,16 @@
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if (istype(I, /obj/item/weapon/wrench))
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table_destroy(2, user)
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return
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if (istype(I, /obj/item/weapon/storage/bag/tray))
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var/obj/item/weapon/storage/bag/tray/T = I
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if(T.contents.len > 0) // If the tray isn't empty
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var/list/obj/item/oldContents = T.contents.Copy()
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T.quick_empty()
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for(var/obj/item/C in oldContents)
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C.loc = src.loc
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user.visible_message("<span class='notice'>[user] empties [I] on [src].</span>")
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return
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// If the tray IS empty, continue on (tray will be placed on the table like other items)
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+2
-1
@@ -59,4 +59,5 @@ hornygranny = Game Master
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yota = Game Master
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firecage = Game Master
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donkieyo = Game Master
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argoneus = Game Master
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argoneus = Game Master
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paprka = Game Master
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
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