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Merge pull request #23586 from KorPhaeron/removesdumbvar
Removes weakeyes
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@@ -63,15 +63,3 @@
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/obj/item/organ/cyberimp/eyes/thermals/ling/emp_act(severity)
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return
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/obj/item/organ/cyberimp/eyes/thermals/ling/Insert(mob/living/carbon/M, special = 0)
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..()
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.weakeyes = 1
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/obj/item/organ/cyberimp/eyes/thermals/ling/Remove(mob/living/carbon/M, special = 0)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.weakeyes = 0
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..()
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@@ -120,9 +120,6 @@
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if(L.flash_act(affect_silicon = 1))
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L.Weaken(strength)
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if(L.weakeyes)
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L.Weaken(strength * 1.5)
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L.visible_message("<span class='disarm'><b>[L]</b> gasps and shields their eyes!</span>")
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return 1
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@@ -99,8 +99,6 @@
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//20% chance to actually hit the eyes
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if(prob(effectchance * diode.rating) && C.flash_act(severity))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
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if(C.weakeyes)
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C.Stun(1)
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else
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at their eyes!</span>"
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@@ -24,13 +24,7 @@
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var/distance = max(0,get_dist(get_turf(src),T))
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//Flash
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if(M.weakeyes)
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M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
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M << "<span class='userdanger'><font size=3>AAAAGH!</font></span>"
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M.Weaken(15) //hella stunned
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M.Stun(15)
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M.adjust_eye_damage(8)
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else if(M.flash_act(affect_silicon = 1))
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if(M.flash_act(affect_silicon = 1))
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M.Stun(max(10/max(1,distance), 3))
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M.Weaken(max(10/max(1,distance), 3))
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//Bang
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@@ -87,8 +87,6 @@
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/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 15, targeted = 1)
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add_logs(user, M, "flashed", src)
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if(user && targeted)
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if(M.weakeyes)
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M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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if(M.flash_act(1, 1))
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M.confused += power
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terrible_conversion_proc(M, user)
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@@ -96,9 +94,6 @@
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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user << "<span class='danger'>You blind [M] with the flash!</span>"
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M << "<span class='userdanger'>[user] blinds you with the flash!</span>"
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if(M.weakeyes)
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M.Stun(2)
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M.visible_message("<span class='disarm'>[M] gasps and shields their eyes!</span>", "<span class='userdanger'>You gasp and shield your eyes!</span>")
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else
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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user << "<span class='warning'>You fail to blind [M] with the flash!</span>"
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@@ -227,8 +227,6 @@
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if(.) // we've been flashed
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if(visual)
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return
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if(weakeyes)
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Stun(2)
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if (damage == 1)
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src << "<span class='warning'>Your eyes sting a little.</span>"
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@@ -129,8 +129,6 @@
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var/digitalinvis = 0 //Are they ivisible to the AI?
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var/image/digitaldisguise = null //what does the AI see instead of them?
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var/weakeyes = 0 //Are they vulnerable to flashes?
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var/has_unlimited_silicon_privilege = 0 // Can they interact with station electronics
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var/force_compose = 0 //If this is nonzero, the mob will always compose it's own hear message instead of using the one given in the arguments.
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