Makes flashlights not need cells to operate anymore, by consequences removes that one feature where you can change flashlight light power that nobody uses ever. (#23741)

* why was that sound change there btw?

* deletes unused flashlight sfx
This commit is contained in:
Paxilmaniac
2023-09-22 00:14:04 -07:00
committed by GitHub
parent 311d952af8
commit 5673fefeb3
4 changed files with 1 additions and 140 deletions
@@ -72,7 +72,7 @@
/obj/item/flashlight/proc/toggle_light(mob/user)
var/disrupted = FALSE
on = !on
//playsound(src, on ? sound_on : sound_off, 40, TRUE) SKYRAT EDIT REMOVAL - SOUND HANDLED IN MODULAR FLASHLIGHT.DM
playsound(src, on ? sound_on : sound_off, 40, TRUE)
if(!COOLDOWN_FINISHED(src, disabled_time))
if(user)
balloon_alert(user, "disrupted!")
@@ -1,138 +0,0 @@
#define FLASHLIGHT_MODE_LOW "low"
#define FLASHLIGHT_MODE_MEDIUM "medium"
#define FLASHLIGHT_MODE_HIGH "high"
/obj/item/flashlight
/// Does this flashlight utilize batteries?
var/uses_battery = TRUE
/// What's this flashlight's special cell, if any?
var/cell_override
/// How much power (per process) does this flashlight use, if uses_battery = TRUE
power_use_amount = POWER_CELL_USE_MINIMUM
/// Mode of the flashlight, how strong the light is and how much the power usage is affected.
var/flashlight_mode = FLASHLIGHT_MODE_LOW
/// Does this flashlight have modes?
var/has_modes = TRUE
/// Does this flashlight make the extra noise upon being turned on?
var/makes_noise_when_lit = TRUE
/obj/item/flashlight/Initialize(mapload)
. = ..()
update_item_action_buttons()
if(uses_battery)
AddComponent(/datum/component/cell, cell_override, CALLBACK(src, PROC_REF(quietly_turn_off)), _has_cell_overlays = FALSE)
/obj/item/flashlight/examine(mob/user)
. = ..()
if(has_modes)
. += "This flashlight has modes! Ctrl-click it to change the mode."
. += "It is currently set to [flashlight_mode] intensity."
/obj/item/flashlight/CtrlClick(mob/user)
. = ..()
if(has_modes)
switch(flashlight_mode)
if(FLASHLIGHT_MODE_LOW)
flashlight_mode = FLASHLIGHT_MODE_MEDIUM
power_use_amount = POWER_CELL_USE_VERY_LOW
set_light_range(initial(light_range) + 1)
set_light_power(initial(light_power) + 1)
to_chat(user, span_notice("You set [src] to medium."))
if(FLASHLIGHT_MODE_MEDIUM)
flashlight_mode = FLASHLIGHT_MODE_HIGH
power_use_amount = POWER_CELL_USE_LOW
set_light_range(initial(light_range) + 2)
set_light_power(initial(light_power) + 2)
to_chat(user, span_notice("You set [src] to high."))
if(FLASHLIGHT_MODE_HIGH)
flashlight_mode = FLASHLIGHT_MODE_LOW
power_use_amount = POWER_CELL_USE_MINIMUM
set_light_range(initial(light_range))
set_light_power(initial(light_power))
to_chat(user, span_notice("You set [src] to low."))
/obj/item/flashlight/toggle_light(noisy = TRUE)
. = ..()
if(on)
after_turn_on()
if(uses_battery && !(item_use_power(power_use_amount, TRUE) & COMPONENT_POWER_SUCCESS))
return
if(noisy)
playsound(src, on ? sound_on : sound_off, 40, TRUE)
/**
* Handles turning on the flashlight.
* Parameters:
* * noisy - Boolean on whether the flashlight should make an additional noise from being turned on or not. Defaults to TRUE.
*/
/obj/item/flashlight/proc/after_turn_on(noisy = TRUE)
if(uses_battery)
START_PROCESSING(SSobj, src)
if(noisy)
playsound(src, 'modular_skyrat/master_files/sound/effects/flashlight.ogg', 40, TRUE) //Credits to ERIS for the sound
/// Quietly turns the flashlight off if it was on (called by the battery running out of charge).
/obj/item/flashlight/proc/quietly_turn_off()
if(on)
toggle_light(noisy = FALSE)
/obj/item/flashlight/process(seconds_per_tick)
if(!on)
STOP_PROCESSING(SSobj, src)
return
if(uses_battery && !(item_use_power(power_use_amount) & COMPONENT_POWER_SUCCESS))
quietly_turn_off()
/obj/item/flashlight/update_icon_state()
. = ..()
if(on)
icon_state = "[initial(icon_state)]-on"
else
icon_state = initial(icon_state)
/obj/item/flashlight/seclite
cell_override = /obj/item/stock_parts/cell/upgraded
/obj/item/flashlight/lamp
uses_battery = FALSE
has_modes = FALSE
/obj/item/flashlight/lantern
uses_battery = FALSE
has_modes = FALSE
makes_noise_when_lit = FALSE
/obj/item/flashlight/slime
uses_battery = FALSE
has_modes = FALSE
makes_noise_when_lit = FALSE
/obj/item/flashlight/flare
uses_battery = FALSE
has_modes = FALSE
makes_noise_when_lit = FALSE
/obj/item/flashlight/emp/debug
uses_battery = FALSE
/obj/item/flashlight/glowstick
uses_battery = FALSE
has_modes = FALSE
makes_noise_when_lit = FALSE
/obj/item/flashlight/spotlight
uses_battery = FALSE
has_modes = FALSE
/obj/item/flashlight/eyelight
uses_battery = FALSE
has_modes = FALSE
/obj/item/flashlight/pen
cell_override = /obj/item/stock_parts/cell/potato
has_modes = FALSE
#undef FLASHLIGHT_MODE_LOW
#undef FLASHLIGHT_MODE_MEDIUM
#undef FLASHLIGHT_MODE_HIGH
-1
View File
@@ -6365,7 +6365,6 @@
#include "modular_skyrat\modules\cargoborg\code\robot_items.dm"
#include "modular_skyrat\modules\cargoborg\code\robot_modules.dm"
#include "modular_skyrat\modules\cell_component\code\cell_component.dm"
#include "modular_skyrat\modules\cell_component\code\flashlight.dm"
#include "modular_skyrat\modules\cellguns\code\cellgun_cells.dm"
#include "modular_skyrat\modules\cellguns\code\cellguns.dm"
#include "modular_skyrat\modules\cellguns\code\medigun_cells.dm"