Fixes security batons reporting to cyborgs that they're stunning them (#80781)

## About The Pull Request
Fixes security batons reporting to cyborgs that they're stunning
themselves
## Why It's Good For The Game

![image](https://github.com/tgstation/tgstation/assets/93492992/f481dc13-bd96-47ce-9b1d-36703425533d)
Funny! But a bug I think.
## Changelog
🆑
fix: Cyborgs no longer think they're hitting themselves when stunned
with a stun baton
/🆑
This commit is contained in:
Pink
2024-01-05 16:39:32 +01:00
committed by GitHub
parent 3e28a42bf8
commit 577d900d2f
+1 -1
View File
@@ -625,7 +625,7 @@
. = list()
.["visible"] = span_danger("[user] tries to stun [target] with [src], and predictably fails!")
.["local"] = span_userdanger("[target] tries to... stun you with [src]?")
.["local"] = span_userdanger("[user] tries to... stun you with [src]?")
/obj/item/melee/baton/security/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()