mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 12:08:55 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into RifleS
Conflicts: code/game/gamemodes/changeling/powers/mutations.dm
This commit is contained in:
@@ -3782,9 +3782,8 @@
|
||||
/area/tdome/tdomeobserve)
|
||||
"lm" = (
|
||||
/obj/effect/forcefield,
|
||||
/obj/structure/door_assembly{
|
||||
/obj/structure/door_assembly/door_assembly_uranium{
|
||||
anchored = 1;
|
||||
icon_state = "door_as_uranium1";
|
||||
name = "Bridge"
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||||
},
|
||||
/turf/simulated/floor/plasteel/cult,
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||||
@@ -4347,9 +4346,8 @@
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/turf/simulated/floor/plating,
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/area/syndicate_mothership)
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"mQ" = (
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/obj/structure/door_assembly{
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||||
/obj/structure/door_assembly/door_assembly_uranium{
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||||
anchored = 1;
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||||
icon_state = "door_as_uranium1";
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||||
name = "Break Room"
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||||
},
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||||
/turf/simulated/floor/plasteel/cult,
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||||
@@ -5032,9 +5030,8 @@
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},
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/area/shuttle/syndicate)
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"oB" = (
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/obj/structure/door_assembly{
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||||
/obj/structure/door_assembly/door_assembly_uranium{
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||||
anchored = 1;
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||||
icon_state = "door_as_uranium1";
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||||
name = "Corridor A"
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||||
},
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||||
/turf/simulated/floor/plasteel/cult,
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||||
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@@ -67,9 +67,10 @@ Pipenet stuff; housekeeping
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||||
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||||
/obj/machinery/atmospherics/components/nullifyNode(I)
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||||
..()
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||||
nullifyPipenet(PARENT_I)
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||||
qdel(AIR_I)
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AIR_I = null
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||||
if(NODE_I)
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nullifyPipenet(PARENT_I)
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qdel(AIR_I)
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AIR_I = null
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||||
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||||
/obj/machinery/atmospherics/components/construction()
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||||
..()
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||||
|
||||
@@ -66,5 +66,5 @@
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||||
/obj/machinery/atmospherics/components/unary/tank/air/New()
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..()
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var/datum/gas_mixture/air_contents = AIR1
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air_contents.oxygen = AIR_CONTENTS
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air_contents.nitrogen = AIR_CONTENTS
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air_contents.oxygen = AIR_CONTENTS * 0.2
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air_contents.nitrogen = AIR_CONTENTS * 0.8
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@@ -49,13 +49,11 @@
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||||
pipe_air.temperature = avg_temp
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buckled_mob.bodytemperature = avg_temp
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||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/heat_exchanging/process()
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||||
var/datum/gas_mixture/pipe_air = return_air()
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||||
//Burn any mobs buckled to ourselves based on our temperature
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||||
if(buckled_mob)
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var/heat_limit = 1000
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||||
if(pipe_air.temperature > heat_limit + 1)
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buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest")
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||||
if(!pipe_air)
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||||
return //machines subsystem fires before atmos is initialized so this prevents race condition runtimes
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||||
|
||||
//Heat causes pipe to glow
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||||
if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //glow starts at 500K
|
||||
@@ -72,4 +70,10 @@
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||||
h_g = 64 + (h_g - 64) * scale
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h_b = 64 + (h_b - 64) * scale
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||||
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animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
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animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
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||||
|
||||
//burn any mobs buckled based on temperature
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if(buckled_mob)
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var/heat_limit = 1000
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if(pipe_air.temperature > heat_limit + 1)
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||||
buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest")
|
||||
|
||||
@@ -21,7 +21,8 @@
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||||
/obj/machinery/atmospherics/pipe/nullifyNode(I)
|
||||
var/obj/machinery/atmospherics/oldN = NODE_I
|
||||
..()
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||||
oldN.build_network()
|
||||
if(oldN)
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||||
oldN.build_network()
|
||||
|
||||
/obj/machinery/atmospherics/pipe/update_icon() //overridden by manifolds
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||||
if(NODE1&&NODE2)
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||||
|
||||
@@ -100,7 +100,7 @@ var/list/uplink_items = list()
|
||||
category = "Conspicuous and Dangerous Weapons"
|
||||
|
||||
/datum/uplink_item/dangerous/pistol
|
||||
name = "Syndicate Pistol"
|
||||
name = "FK-69 Pistol"
|
||||
desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors."
|
||||
item = /obj/item/weapon/gun/projectile/automatic/pistol
|
||||
cost = 9
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||||
|
||||
@@ -294,7 +294,7 @@
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||||
desc = "We turn our skin into tough chitin to protect us from damage."
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||||
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
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||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
dna_cost = 1
|
||||
genetic_damage = 11
|
||||
req_human = 1
|
||||
max_genetic_damage = 20
|
||||
@@ -311,7 +311,7 @@
|
||||
icon_state = "lingarmor"
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||||
flags = NODROP
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 13, bomb = 0, bio = 0, rad = 0)
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||||
armor = list(melee = 70, bullet = 50, laser = 70, energy = 50, bomb = 10, bio = 4, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = 0
|
||||
heat_protection = 0
|
||||
@@ -329,7 +329,7 @@
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||||
desc = "A tough, hard covering of black chitin with transparent chitin in front."
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||||
icon_state = "lingarmorhelmet"
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||||
flags = BLOCKHAIR | NODROP
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0)
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||||
armor = list(melee = 60, bullet = 30, laser = 60, energy = 30, bomb = 10, bio = 4, rad = 0)
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||||
flags_inv = HIDEEARS
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
|
||||
@@ -224,9 +224,8 @@
|
||||
for(var/mob/living/player in player_list)
|
||||
if(player.mind && player.mind != owner)
|
||||
if(player.stat != DEAD)
|
||||
switch(player.type)
|
||||
if(/mob/living/silicon/ai, /mob/living/silicon/pai)
|
||||
continue
|
||||
if(istype(player, /mob/living/silicon)) //Borgs are technically dead anyways
|
||||
continue
|
||||
if(get_area(player) == A)
|
||||
if(!player.mind.special_role && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red))
|
||||
return 0
|
||||
@@ -248,9 +247,8 @@
|
||||
for(var/mob/living/player in player_list) //Make sure nobody else is onboard
|
||||
if(player.mind && player.mind != owner)
|
||||
if(player.stat != DEAD)
|
||||
switch(player.type)
|
||||
if(/mob/living/silicon/ai, /mob/living/silicon/pai)
|
||||
continue
|
||||
if(istype(player, /mob/living/silicon))
|
||||
continue
|
||||
if(get_area(player) == A)
|
||||
if(player.real_name != owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red))
|
||||
return 0
|
||||
@@ -258,9 +256,8 @@
|
||||
for(var/mob/living/player in player_list) //Make sure at least one of you is onboard
|
||||
if(player.mind && player.mind != owner)
|
||||
if(player.stat != DEAD)
|
||||
switch(player.type)
|
||||
if(/mob/living/silicon/ai, /mob/living/silicon/pai)
|
||||
continue
|
||||
if(istype(player, /mob/living/silicon))
|
||||
continue
|
||||
if(get_area(player) == A)
|
||||
if(player.real_name == owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red))
|
||||
return 1
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
endWhen = rand(25, 100)
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/temp_vent in machines)
|
||||
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.parents["p1"]
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
|
||||
if(temp_vent_parent.other_atmosmch.len > 20)
|
||||
vents += temp_vent
|
||||
if(!vents.len)
|
||||
|
||||
@@ -839,7 +839,7 @@ Sorry Giacom. Please don't be mad :(
|
||||
|
||||
else if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
var/obj/machinery/atmospherics/components/unary/cryo_cell/C = loc
|
||||
var/datum/gas_mixture/G = C.airs["a1"]
|
||||
var/datum/gas_mixture/G = C.AIR1
|
||||
|
||||
if(G.total_moles() < 10)
|
||||
loc_temp = environment.temperature
|
||||
|
||||
@@ -18,13 +18,14 @@
|
||||
needs_permit = 0
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/retro
|
||||
name ="retro laser"
|
||||
name ="retro laser gun"
|
||||
icon_state = "retro"
|
||||
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
|
||||
ammo_x_offset = 3
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/captain
|
||||
name = "\improper QSJ 01 Premium laser pistol"
|
||||
icon_state = "caplaser"
|
||||
item_state = "caplaser"
|
||||
desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/hos
|
||||
name = "\improper X-01 MultiPhase Energy Gun"
|
||||
desc = "This is a expensive, modern recreation of a antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
|
||||
icon_state = "hoslaser"
|
||||
force = 10
|
||||
@@ -23,7 +24,7 @@
|
||||
ammo_x_offset = 4
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/dragnet
|
||||
name = "DRAGnet"
|
||||
name = "\improper DRAGnet"
|
||||
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
|
||||
icon_state = "dragnet"
|
||||
origin_tech = "combat=3;magnets=3;materials=4; bluespace=4"
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/mindflayer
|
||||
name = "mind flayer"
|
||||
name = "\improper Mind Flayer"
|
||||
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
|
||||
icon_state = "xray"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
action_button_name = "Toggle Firemode"
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/proto
|
||||
name = "prototype SMG"
|
||||
name = "\improper NanoTrasen Saber SMG"
|
||||
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
|
||||
icon_state = "saber"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm9mm
|
||||
@@ -80,7 +80,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r
|
||||
name = "syndicate SMG"
|
||||
name = "\improper C-20r SMG"
|
||||
desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
||||
icon_state = "c20r"
|
||||
item_state = "c20r"
|
||||
@@ -125,7 +125,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/mini_uzi
|
||||
name = "uzi"
|
||||
name = "\improper 'Type U3' Uzi"
|
||||
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
|
||||
icon_state = "mini-uzi"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
@@ -133,7 +133,7 @@
|
||||
burst_size = 2
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/l6_saw
|
||||
name = "syndicate LMG"
|
||||
name = "\improper L6 SAW LMG"
|
||||
desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
|
||||
icon_state = "l6closed100"
|
||||
item_state = "l6closedmag"
|
||||
@@ -193,7 +193,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/m90
|
||||
name = "syndicate carbine"
|
||||
name = "\improper M-90gl Carbine"
|
||||
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
|
||||
icon_state = "m90"
|
||||
item_state = "m90"
|
||||
@@ -267,7 +267,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/tommygun
|
||||
name = "thompson SMG"
|
||||
name = "\improper Thompson SMG"
|
||||
desc = "Based on the classic 'Chicago Typewriter'."
|
||||
icon_state = "tommygun"
|
||||
item_state = "shotgun"
|
||||
@@ -281,7 +281,7 @@
|
||||
fire_delay = 1
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/ar
|
||||
name = "ARG"
|
||||
name = "\improper NT-ARG 'Boarder'"
|
||||
desc = "A robust assault rile used by Nanotrasen fighting forces."
|
||||
icon_state = "arg"
|
||||
item_state = "arg"
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/gyropistol
|
||||
name = "gyrojet pistol"
|
||||
name = "\improper Gyrojet rocket pistol"
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon/gun/projectile/automatic/pistol
|
||||
name = "syndicate pistol"
|
||||
name = "\improper FK-69 pistol"
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon_state = "pistol"
|
||||
w_class = 2
|
||||
@@ -16,7 +16,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/pistol/m1911
|
||||
name = "M1911 pistol"
|
||||
name = "\improper M1911 pistol"
|
||||
desc = "A classic .45 handgun with a small magazine capacity."
|
||||
icon_state = "m1911"
|
||||
w_class = 3
|
||||
@@ -24,7 +24,7 @@
|
||||
can_suppress = 0
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/pistol/deagle
|
||||
name = "desert eagle"
|
||||
name = "\improper Desert Eagle pistol"
|
||||
desc = "A robust .50 AE handgun."
|
||||
icon_state = "deagle"
|
||||
force = 14
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon/gun/projectile/revolver
|
||||
name = "revolver"
|
||||
name = "\improper .357 revolver"
|
||||
desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates
|
||||
icon_state = "revolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
@@ -57,6 +57,7 @@
|
||||
user << "[get_ammo(0,0)] of those are live rounds."
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/detective
|
||||
name = "\improper .38 Mars Special"
|
||||
desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
|
||||
icon_state = "detective"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
@@ -115,8 +116,8 @@
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/mateba
|
||||
name = "autorevolver"
|
||||
desc = "A retro high-powered mateba autorevolver typically used by officers of the New Russia military. Uses .357 ammo."
|
||||
name = "\improper Unica 6 auto-revolver"
|
||||
desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo."
|
||||
icon_state = "mateba"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
|
||||
@@ -125,7 +126,7 @@
|
||||
// You can spin the chamber to randomize the position of the bullet.
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/russian
|
||||
name = "russian revolver"
|
||||
name = "\improper russian revolver"
|
||||
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
|
||||
|
||||
@@ -85,8 +85,8 @@
|
||||
///////////////////////
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/boltaction
|
||||
name = "bolt action rifle"
|
||||
desc = "This piece of junk looks like something that could have been used 700 years ago."
|
||||
name = "\improper Mosin Nagant rifle"
|
||||
desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist."
|
||||
icon_state = "moistnugget"
|
||||
item_state = "moistnugget"
|
||||
slot_flags = 0 //no SLOT_BACK sprite, alas
|
||||
@@ -248,7 +248,7 @@
|
||||
// Bulldog shotgun //
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
|
||||
name = "syndicate shotgun"
|
||||
name = "\improper MLG-12 'Bulldog' Shotgun"
|
||||
desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
|
||||
@@ -21,13 +21,13 @@
|
||||
if(istype(data))
|
||||
SetViruses(src, data)
|
||||
|
||||
/datum/reagent/blood/on_merge(list/data)
|
||||
if(src.data && data)
|
||||
src.data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc
|
||||
if(src.data["viruses"] || data["viruses"])
|
||||
/datum/reagent/blood/on_merge(list/mix_data)
|
||||
if(data && mix_data)
|
||||
data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc
|
||||
if(data["viruses"] || mix_data["viruses"])
|
||||
|
||||
var/list/mix1 = data["viruses"]
|
||||
var/list/mix2 = data["viruses"]
|
||||
var/list/mix2 = mix_data["viruses"]
|
||||
|
||||
// Stop issues with the list changing during mixing.
|
||||
var/list/to_mix = list()
|
||||
@@ -40,10 +40,10 @@
|
||||
var/datum/disease/advance/AD = Advance_Mix(to_mix)
|
||||
if(AD)
|
||||
var/list/preserve = list(AD)
|
||||
for(var/D in src.data["viruses"])
|
||||
for(var/D in data["viruses"])
|
||||
if(!istype(D, /datum/disease/advance))
|
||||
preserve += D
|
||||
src.data["viruses"] = preserve
|
||||
data["viruses"] = preserve
|
||||
return 1
|
||||
|
||||
/datum/reagent/blood/reaction_turf(turf/simulated/T, reac_volume)//splash the blood all over the place
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/smg
|
||||
name = "Prototype Submachine Gun"
|
||||
name = "NanoTrasen Saber SMG"
|
||||
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
|
||||
id = "smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
|
||||
@@ -55,6 +55,23 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">09 September 2015</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New blob chemical; Cryogenic Liquid. Cools down targets.</li>
|
||||
<li class="tweak">Tweaked names, colors, and effects of remaining blob chemicals;</li>
|
||||
<li class="tweak">Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition to the brute damage.</li>
|
||||
<li class="tweak">Toxic Goop is now Envenomed Filaments and injects targets with spore toxin and causes hallucinations, in addition to the toxin damage.</li>
|
||||
<li class="tweak">Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead of toxin damage. The oxygen loss it causes can also no longer crit you in one hit.</li>
|
||||
<li class="tweak">Explosive Gelatin is now Kinetic Gelatin and does random brute damage, instead of randomly exploding targets.</li>
|
||||
<li class="rscdel">Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals are gone.</li>
|
||||
</ul>
|
||||
<h3 class="author">bgobandit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen has commissioned two new corporate motivational posters for your perusal and edification.</li>
|
||||
<li class="rscadd">Nanotrasen also wishes to remind the crew that non-authorized posters ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">07 September 2015</h2>
|
||||
<h3 class="author">xxalpha updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -1711,3 +1711,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
2015-09-07:
|
||||
xxalpha:
|
||||
- tweak: Changed xeno weed spread to be like gas spread.
|
||||
2015-09-09:
|
||||
Joan:
|
||||
- rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
|
||||
- tweak: Tweaked names, colors, and effects of remaining blob chemicals;
|
||||
- tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
|
||||
to the brute damage.
|
||||
- tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
|
||||
and causes hallucinations, in addition to the toxin damage.
|
||||
- tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
|
||||
of toxin damage. The oxygen loss it causes can also no longer crit you in one
|
||||
hit.
|
||||
- tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
|
||||
instead of randomly exploding targets.
|
||||
- rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
|
||||
are gone.
|
||||
bgobandit:
|
||||
- rscadd: Nanotrasen has commissioned two new corporate motivational posters for
|
||||
your perusal and edification.
|
||||
- rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
|
||||
ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
author: Joan
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "New blob chemical; Cryogenic Liquid. Cools down targets."
|
||||
- tweak: "Tweaked names, colors, and effects of remaining blob chemicals;"
|
||||
- tweak: "Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition to the brute damage."
|
||||
- tweak: "Toxic Goop is now Envenomed Filaments and injects targets with spore toxin and causes hallucinations, in addition to the toxin damage."
|
||||
- tweak: "Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead of toxin damage. The oxygen loss it causes can also no longer crit you in one hit."
|
||||
- tweak: "Explosive Gelatin is now Kinetic Gelatin and does random brute damage, instead of randomly exploding targets."
|
||||
- rscdel: "Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals are gone."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: bgobandit
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Nanotrasen has commissioned two new corporate motivational posters for your perusal and edification."
|
||||
- rscadd: "Nanotrasen also wishes to remind the crew that non-authorized posters ARE CONTRABAND. Especially those new ones with Rule 34. Perverts."
|
||||
Reference in New Issue
Block a user