Merge branch 'master' of https://github.com/tgstation/-tg-station into RifleS

Conflicts:
	code/game/gamemodes/changeling/powers/mutations.dm
This commit is contained in:
Steelpoint
2015-09-10 23:18:39 +08:00
24 changed files with 102 additions and 81 deletions
+3 -6
View File
@@ -3782,9 +3782,8 @@
/area/tdome/tdomeobserve)
"lm" = (
/obj/effect/forcefield,
/obj/structure/door_assembly{
/obj/structure/door_assembly/door_assembly_uranium{
anchored = 1;
icon_state = "door_as_uranium1";
name = "Bridge"
},
/turf/simulated/floor/plasteel/cult,
@@ -4347,9 +4346,8 @@
/turf/simulated/floor/plating,
/area/syndicate_mothership)
"mQ" = (
/obj/structure/door_assembly{
/obj/structure/door_assembly/door_assembly_uranium{
anchored = 1;
icon_state = "door_as_uranium1";
name = "Break Room"
},
/turf/simulated/floor/plasteel/cult,
@@ -5032,9 +5030,8 @@
},
/area/shuttle/syndicate)
"oB" = (
/obj/structure/door_assembly{
/obj/structure/door_assembly/door_assembly_uranium{
anchored = 1;
icon_state = "door_as_uranium1";
name = "Corridor A"
},
/turf/simulated/floor/plasteel/cult,
@@ -67,9 +67,10 @@ Pipenet stuff; housekeeping
/obj/machinery/atmospherics/components/nullifyNode(I)
..()
nullifyPipenet(PARENT_I)
qdel(AIR_I)
AIR_I = null
if(NODE_I)
nullifyPipenet(PARENT_I)
qdel(AIR_I)
AIR_I = null
/obj/machinery/atmospherics/components/construction()
..()
@@ -66,5 +66,5 @@
/obj/machinery/atmospherics/components/unary/tank/air/New()
..()
var/datum/gas_mixture/air_contents = AIR1
air_contents.oxygen = AIR_CONTENTS
air_contents.nitrogen = AIR_CONTENTS
air_contents.oxygen = AIR_CONTENTS * 0.2
air_contents.nitrogen = AIR_CONTENTS * 0.8
@@ -49,13 +49,11 @@
pipe_air.temperature = avg_temp
buckled_mob.bodytemperature = avg_temp
/obj/machinery/atmospherics/pipe/heat_exchanging/process()
var/datum/gas_mixture/pipe_air = return_air()
//Burn any mobs buckled to ourselves based on our temperature
if(buckled_mob)
var/heat_limit = 1000
if(pipe_air.temperature > heat_limit + 1)
buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest")
if(!pipe_air)
return //machines subsystem fires before atmos is initialized so this prevents race condition runtimes
//Heat causes pipe to glow
if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //glow starts at 500K
@@ -72,4 +70,10 @@
h_g = 64 + (h_g - 64) * scale
h_b = 64 + (h_b - 64) * scale
animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
//burn any mobs buckled based on temperature
if(buckled_mob)
var/heat_limit = 1000
if(pipe_air.temperature > heat_limit + 1)
buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest")
+2 -1
View File
@@ -21,7 +21,8 @@
/obj/machinery/atmospherics/pipe/nullifyNode(I)
var/obj/machinery/atmospherics/oldN = NODE_I
..()
oldN.build_network()
if(oldN)
oldN.build_network()
/obj/machinery/atmospherics/pipe/update_icon() //overridden by manifolds
if(NODE1&&NODE2)
+1 -1
View File
@@ -100,7 +100,7 @@ var/list/uplink_items = list()
category = "Conspicuous and Dangerous Weapons"
/datum/uplink_item/dangerous/pistol
name = "Syndicate Pistol"
name = "FK-69 Pistol"
desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors."
item = /obj/item/weapon/gun/projectile/automatic/pistol
cost = 9
@@ -294,7 +294,7 @@
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
chemical_cost = 20
dna_cost = 2
dna_cost = 1
genetic_damage = 11
req_human = 1
max_genetic_damage = 20
@@ -311,7 +311,7 @@
icon_state = "lingarmor"
flags = NODROP
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(melee = 40, bullet = 30, laser = 30, energy = 13, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 70, bullet = 50, laser = 70, energy = 50, bomb = 10, bio = 4, rad = 0)
flags_inv = HIDEJUMPSUIT
cold_protection = 0
heat_protection = 0
@@ -329,7 +329,7 @@
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
flags = BLOCKHAIR | NODROP
armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0)
armor = list(melee = 60, bullet = 30, laser = 60, energy = 30, bomb = 10, bio = 4, rad = 0)
flags_inv = HIDEEARS
flags_cover = HEADCOVERSEYES
+6 -9
View File
@@ -224,9 +224,8 @@
for(var/mob/living/player in player_list)
if(player.mind && player.mind != owner)
if(player.stat != DEAD)
switch(player.type)
if(/mob/living/silicon/ai, /mob/living/silicon/pai)
continue
if(istype(player, /mob/living/silicon)) //Borgs are technically dead anyways
continue
if(get_area(player) == A)
if(!player.mind.special_role && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red))
return 0
@@ -248,9 +247,8 @@
for(var/mob/living/player in player_list) //Make sure nobody else is onboard
if(player.mind && player.mind != owner)
if(player.stat != DEAD)
switch(player.type)
if(/mob/living/silicon/ai, /mob/living/silicon/pai)
continue
if(istype(player, /mob/living/silicon))
continue
if(get_area(player) == A)
if(player.real_name != owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red))
return 0
@@ -258,9 +256,8 @@
for(var/mob/living/player in player_list) //Make sure at least one of you is onboard
if(player.mind && player.mind != owner)
if(player.stat != DEAD)
switch(player.type)
if(/mob/living/silicon/ai, /mob/living/silicon/pai)
continue
if(istype(player, /mob/living/silicon))
continue
if(get_area(player) == A)
if(player.real_name == owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red))
return 1
+1 -1
View File
@@ -18,7 +18,7 @@
endWhen = rand(25, 100)
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/temp_vent in machines)
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
var/datum/pipeline/temp_vent_parent = temp_vent.parents["p1"]
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
if(temp_vent_parent.other_atmosmch.len > 20)
vents += temp_vent
if(!vents.len)
+1 -1
View File
@@ -839,7 +839,7 @@ Sorry Giacom. Please don't be mad :(
else if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
var/obj/machinery/atmospherics/components/unary/cryo_cell/C = loc
var/datum/gas_mixture/G = C.airs["a1"]
var/datum/gas_mixture/G = C.AIR1
if(G.total_moles() < 10)
loc_temp = environment.temperature
@@ -18,13 +18,14 @@
needs_permit = 0
/obj/item/weapon/gun/energy/laser/retro
name ="retro laser"
name ="retro laser gun"
icon_state = "retro"
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
ammo_x_offset = 3
/obj/item/weapon/gun/energy/laser/captain
name = "\improper QSJ 01 Premium laser pistol"
icon_state = "caplaser"
item_state = "caplaser"
desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
@@ -16,6 +16,7 @@
update_icon()
/obj/item/weapon/gun/energy/gun/hos
name = "\improper X-01 MultiPhase Energy Gun"
desc = "This is a expensive, modern recreation of a antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
icon_state = "hoslaser"
force = 10
@@ -23,7 +24,7 @@
ammo_x_offset = 4
/obj/item/weapon/gun/energy/gun/dragnet
name = "DRAGnet"
name = "\improper DRAGnet"
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
icon_state = "dragnet"
origin_tech = "combat=3;magnets=3;materials=4; bluespace=4"
@@ -122,7 +122,7 @@
/obj/item/weapon/gun/energy/mindflayer
name = "mind flayer"
name = "\improper Mind Flayer"
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
icon_state = "xray"
ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
@@ -9,7 +9,7 @@
action_button_name = "Toggle Firemode"
/obj/item/weapon/gun/projectile/automatic/proto
name = "prototype SMG"
name = "\improper NanoTrasen Saber SMG"
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
icon_state = "saber"
mag_type = /obj/item/ammo_box/magazine/smgm9mm
@@ -80,7 +80,7 @@
return
/obj/item/weapon/gun/projectile/automatic/c20r
name = "syndicate SMG"
name = "\improper C-20r SMG"
desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
@@ -125,7 +125,7 @@
return
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "uzi"
name = "\improper 'Type U3' Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "mini-uzi"
origin_tech = "combat=5;materials=2;syndicate=8"
@@ -133,7 +133,7 @@
burst_size = 2
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "syndicate LMG"
name = "\improper L6 SAW LMG"
desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
icon_state = "l6closed100"
item_state = "l6closedmag"
@@ -193,7 +193,7 @@
..()
/obj/item/weapon/gun/projectile/automatic/m90
name = "syndicate carbine"
name = "\improper M-90gl Carbine"
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
icon_state = "m90"
item_state = "m90"
@@ -267,7 +267,7 @@
return
/obj/item/weapon/gun/projectile/automatic/tommygun
name = "thompson SMG"
name = "\improper Thompson SMG"
desc = "Based on the classic 'Chicago Typewriter'."
icon_state = "tommygun"
item_state = "shotgun"
@@ -281,7 +281,7 @@
fire_delay = 1
/obj/item/weapon/gun/projectile/automatic/ar
name = "ARG"
name = "\improper NT-ARG 'Boarder'"
desc = "A robust assault rile used by Nanotrasen fighting forces."
icon_state = "arg"
item_state = "arg"
@@ -30,7 +30,7 @@
return
/obj/item/weapon/gun/projectile/automatic/gyropistol
name = "gyrojet pistol"
name = "\improper Gyrojet rocket pistol"
desc = "A prototype pistol designed to fire self propelled rockets."
icon_state = "gyropistol"
fire_sound = 'sound/weapons/grenadelaunch.ogg'
@@ -1,5 +1,5 @@
/obj/item/weapon/gun/projectile/automatic/pistol
name = "syndicate pistol"
name = "\improper FK-69 pistol"
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
icon_state = "pistol"
w_class = 2
@@ -16,7 +16,7 @@
return
/obj/item/weapon/gun/projectile/automatic/pistol/m1911
name = "M1911 pistol"
name = "\improper M1911 pistol"
desc = "A classic .45 handgun with a small magazine capacity."
icon_state = "m1911"
w_class = 3
@@ -24,7 +24,7 @@
can_suppress = 0
/obj/item/weapon/gun/projectile/automatic/pistol/deagle
name = "desert eagle"
name = "\improper Desert Eagle pistol"
desc = "A robust .50 AE handgun."
icon_state = "deagle"
force = 14
@@ -1,5 +1,5 @@
/obj/item/weapon/gun/projectile/revolver
name = "revolver"
name = "\improper .357 revolver"
desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates
icon_state = "revolver"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
@@ -57,6 +57,7 @@
user << "[get_ammo(0,0)] of those are live rounds."
/obj/item/weapon/gun/projectile/revolver/detective
name = "\improper .38 Mars Special"
desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
icon_state = "detective"
origin_tech = "combat=2;materials=2"
@@ -115,8 +116,8 @@
/obj/item/weapon/gun/projectile/revolver/mateba
name = "autorevolver"
desc = "A retro high-powered mateba autorevolver typically used by officers of the New Russia military. Uses .357 ammo."
name = "\improper Unica 6 auto-revolver"
desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo."
icon_state = "mateba"
origin_tech = "combat=2;materials=2"
@@ -125,7 +126,7 @@
// You can spin the chamber to randomize the position of the bullet.
/obj/item/weapon/gun/projectile/revolver/russian
name = "russian revolver"
name = "\improper russian revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
origin_tech = "combat=2;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
@@ -85,8 +85,8 @@
///////////////////////
/obj/item/weapon/gun/projectile/shotgun/boltaction
name = "bolt action rifle"
desc = "This piece of junk looks like something that could have been used 700 years ago."
name = "\improper Mosin Nagant rifle"
desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist."
icon_state = "moistnugget"
item_state = "moistnugget"
slot_flags = 0 //no SLOT_BACK sprite, alas
@@ -248,7 +248,7 @@
// Bulldog shotgun //
/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
name = "syndicate shotgun"
name = "\improper MLG-12 'Bulldog' Shotgun"
desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
icon_state = "bulldog"
item_state = "bulldog"
@@ -21,13 +21,13 @@
if(istype(data))
SetViruses(src, data)
/datum/reagent/blood/on_merge(list/data)
if(src.data && data)
src.data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc
if(src.data["viruses"] || data["viruses"])
/datum/reagent/blood/on_merge(list/mix_data)
if(data && mix_data)
data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc
if(data["viruses"] || mix_data["viruses"])
var/list/mix1 = data["viruses"]
var/list/mix2 = data["viruses"]
var/list/mix2 = mix_data["viruses"]
// Stop issues with the list changing during mixing.
var/list/to_mix = list()
@@ -40,10 +40,10 @@
var/datum/disease/advance/AD = Advance_Mix(to_mix)
if(AD)
var/list/preserve = list(AD)
for(var/D in src.data["viruses"])
for(var/D in data["viruses"])
if(!istype(D, /datum/disease/advance))
preserve += D
src.data["viruses"] = preserve
data["viruses"] = preserve
return 1
/datum/reagent/blood/reaction_turf(turf/simulated/T, reac_volume)//splash the blood all over the place
@@ -126,7 +126,7 @@
category = list("Weapons")
/datum/design/smg
name = "Prototype Submachine Gun"
name = "NanoTrasen Saber SMG"
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
+17
View File
@@ -55,6 +55,23 @@
-->
<div class="commit sansserif">
<h2 class="date">09 September 2015</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New blob chemical; Cryogenic Liquid. Cools down targets.</li>
<li class="tweak">Tweaked names, colors, and effects of remaining blob chemicals;</li>
<li class="tweak">Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition to the brute damage.</li>
<li class="tweak">Toxic Goop is now Envenomed Filaments and injects targets with spore toxin and causes hallucinations, in addition to the toxin damage.</li>
<li class="tweak">Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead of toxin damage. The oxygen loss it causes can also no longer crit you in one hit.</li>
<li class="tweak">Explosive Gelatin is now Kinetic Gelatin and does random brute damage, instead of randomly exploding targets.</li>
<li class="rscdel">Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals are gone.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has commissioned two new corporate motivational posters for your perusal and edification.</li>
<li class="rscadd">Nanotrasen also wishes to remind the crew that non-authorized posters ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.</li>
</ul>
<h2 class="date">07 September 2015</h2>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
+20
View File
@@ -1711,3 +1711,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2015-09-07:
xxalpha:
- tweak: Changed xeno weed spread to be like gas spread.
2015-09-09:
Joan:
- rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
- tweak: Tweaked names, colors, and effects of remaining blob chemicals;
- tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
to the brute damage.
- tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
and causes hallucinations, in addition to the toxin damage.
- tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
of toxin damage. The oxygen loss it causes can also no longer crit you in one
hit.
- tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
instead of randomly exploding targets.
- rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
are gone.
bgobandit:
- rscadd: Nanotrasen has commissioned two new corporate motivational posters for
your perusal and edification.
- rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
-12
View File
@@ -1,12 +0,0 @@
author: Joan
delete-after: True
changes:
- rscadd: "New blob chemical; Cryogenic Liquid. Cools down targets."
- tweak: "Tweaked names, colors, and effects of remaining blob chemicals;"
- tweak: "Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition to the brute damage."
- tweak: "Toxic Goop is now Envenomed Filaments and injects targets with spore toxin and causes hallucinations, in addition to the toxin damage."
- tweak: "Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead of toxin damage. The oxygen loss it causes can also no longer crit you in one hit."
- tweak: "Explosive Gelatin is now Kinetic Gelatin and does random brute damage, instead of randomly exploding targets."
- rscdel: "Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals are gone."
@@ -1,7 +0,0 @@
author: bgobandit
delete-after: True
changes:
- rscadd: "Nanotrasen has commissioned two new corporate motivational posters for your perusal and edification."
- rscadd: "Nanotrasen also wishes to remind the crew that non-authorized posters ARE CONTRABAND. Especially those new ones with Rule 34. Perverts."