Automatic changelog for PR #96421 [ci skip]

This commit is contained in:
tgstation-ci[bot]
2026-06-26 10:38:34 +00:00
committed by GitHub
parent 6ab4d7766a
commit 5c6dfd87f3
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author: "Melbert"
delete-after: True
changes:
- balance: "Obsessions get moderately stronger grabs against their objective targets (this includes their obsession and any other kill/theft targets they may have)."
- balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slightly stronger grabs against anyone, rather than just their objective targets."
- balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slight stamina damage resistance."
- balance: "Obsession stammering has been reduced in severity a bit, and also becomes less likely the longer you stand around your obsession."
- balance: "Obsession emotes have been made a bit less obvious, and also become less likely the longer you stand around your obsession."
- balance: "Taking Psicodine or drinking alcohol will prevent Obsessions from stammering or emoting around their obsession, but also disables their stamina resistance and stronger grabs."
- balance: "Obsessions get a \"permanent\" mood bonus for killing their obsession (until they are revived)."
- refactor: "Obsessed has been refactored significantly. It will now play a lot nicer with mindswaps. Report any oddities."
- refactor: "Grab strength has been refactored a bit, primarily affects martial arts and drunken brawling. Report any oddities."