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Added cult major loss if Narsie is destroyed. (#48251)
* Added cult major loss if Narsie is destroyed. * Minor corrections. * Why did this compile? * Minor fixes. * Not bool * Changed to defines as requested
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@@ -11,3 +11,4 @@
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#define CINEMATIC_NUKE_FAR 11
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#define CINEMATIC_NUKE_CLOWNOP 12
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#define CINEMATIC_CULT_NUKE 13
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#define CINEMATIC_CULT_FAIL 14
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@@ -203,6 +203,20 @@
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special()
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screen.icon_state = "summary_cult"
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/datum/cinematic/cult_fail
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id = CINEMATIC_CULT_FAIL
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/datum/cinematic/cult_fail/content()
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screen.icon_state = "station_intact"
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sleep(20)
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cinematic_sound(sound('sound/creatures/narsie_rises.ogg'))
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sleep(60)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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sleep(10)
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cinematic_sound(sound('sound/magic/demon_dies.ogg'))
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sleep(30)
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special()
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/datum/cinematic/nuke_annihilation
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id = CINEMATIC_ANNIHILATION
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@@ -1,4 +1,7 @@
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#define SUMMON_POSSIBILITIES 3
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#define CULT_VICTORY 1
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#define CULT_LOSS 0
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#define CULT_NARSIE_KILLED -1
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/datum/antagonist/cult
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name = "Cultist"
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@@ -351,6 +354,7 @@
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/datum/objective/eldergod
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var/summoned = FALSE
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var/killed = FALSE
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var/list/summon_spots = list()
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/datum/objective/eldergod/New()
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@@ -367,18 +371,25 @@
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explanation_text = "Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
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/datum/objective/eldergod/check_completion()
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if(killed)
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return CULT_NARSIE_KILLED // You failed so hard that even the code went backwards.
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return summoned || completed
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/datum/team/cult/proc/check_cult_victory()
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for(var/datum/objective/O in objectives)
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if(!O.check_completion())
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return FALSE
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return TRUE
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if(O.check_completion() == CULT_NARSIE_KILLED)
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return CULT_NARSIE_KILLED
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else if(!O.check_completion())
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return CULT_LOSS
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return CULT_VICTORY
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/datum/team/cult/roundend_report()
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var/list/parts = list()
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var/victory = check_cult_victory()
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if(check_cult_victory())
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if(victory == CULT_NARSIE_KILLED) // Epic failure, you summoned your god and then someone killed it.
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parts += "<span class='redtext big'>Nar'sie has been killed! The cult will haunt the universe no longer!</span>"
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else if(victory)
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parts += "<span class='greentext big'>The cult has succeeded! Nar'Sie has snuffed out another torch in the void!</span>"
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else
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parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
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@@ -66,34 +66,68 @@
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if(player.stat != DEAD && player.loc && is_station_level(player.loc.z) && !iscultist(player) && !isanimal(player))
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souls_needed[player] = TRUE
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soul_goal = round(1 + LAZYLEN(souls_needed) * 0.75)
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INVOKE_ASYNC(src, .proc/begin_the_end)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/begin_the_end)
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/obj/singularity/narsie/large/cult/proc/begin_the_end()
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/proc/begin_the_end()
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sleep(50)
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if(QDELETED(GLOB.cult_narsie)) // uno
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priority_announce("Status report? We detected a anomaly, but it disappeared almost immediately.","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg')
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GLOB.cult_narsie = null
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sleep(20)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2)
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return
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priority_announce("An acausal dimensional event has been detected in your sector. Event has been flagged EXTINCTION-CLASS. Directing all available assets toward simulating solutions. SOLUTION ETA: 60 SECONDS.","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg')
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sleep(500)
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if(QDELETED(GLOB.cult_narsie)) // dos
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priority_announce("Simulations aborted, sensors report that the acasual event is normalizing. Good work, crew.","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg')
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GLOB.cult_narsie = null
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sleep(20)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2)
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return
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priority_announce("Simulations on acausal dimensional event complete. Deploying solution package now. Deployment ETA: ONE MINUTE. ","Central Command Higher Dimensional Affairs")
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sleep(50)
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set_security_level("delta")
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SSshuttle.registerHostileEnvironment(src)
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SSshuttle.registerHostileEnvironment(GLOB.cult_narsie)
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SSshuttle.lockdown = TRUE
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sleep(600)
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if(resolved == FALSE)
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resolved = TRUE
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if(QDELETED(GLOB.cult_narsie)) // tres
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priority_announce("Normalization detected! Abort the solution package!","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg')
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GLOB.cult_narsie = null
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sleep(20)
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set_security_level("red")
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SSshuttle.clearHostileEnvironment()
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SSshuttle.lockdown = FALSE
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INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2)
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return
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if(GLOB.cult_narsie.resolved == FALSE)
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GLOB.cult_narsie.resolved = TRUE
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sound_to_playing_players('sound/machines/alarm.ogg')
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addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
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/obj/singularity/narsie/large/cult/Destroy()
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GLOB.cult_narsie = null
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send_to_playing_players("<span class='narsie'>\"<b>[pick("Nooooo...", "Not die. How-", "Die. Mort-", "Sas tyen re-")]\"</b></span>")
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sound_to_playing_players('sound/magic/demon_dies.ogg', 50)
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var/list/all_cults = list()
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for(var/datum/antagonist/cult/C in GLOB.antagonists)
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if(!C.owner)
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continue
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all_cults |= C.cult_team
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for(var/datum/team/cult/T in all_cults)
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var/datum/objective/eldergod/summon_objective = locate() in T.objectives
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if(summon_objective)
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summon_objective.summoned = FALSE
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summon_objective.killed = TRUE
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return ..()
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/proc/ending_helper()
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SSticker.force_ending = 1
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/proc/cult_ending_helper(var/no_explosion = 0)
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if(no_explosion)
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/proc/cult_ending_helper(var/ending_type = 0)
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if(ending_type == 2) //narsie fukkin died
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Cinematic(CINEMATIC_CULT_FAIL,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper))
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else if(ending_type) //no explosion
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Cinematic(CINEMATIC_CULT,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper))
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else
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else // explosion
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Cinematic(CINEMATIC_CULT_NUKE,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper))
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//ATTACK GHOST IGNORING PARENT RETURN VALUE
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