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Automatic changelog compile, [ci skip]
This commit is contained in:
@@ -56,6 +56,23 @@
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<ul class="changes bgimages16">
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<li class="balance">Adding a symptom to a virus that already has 4 or 5 symptoms in it no longer has a chance of removing a random symptom from that virus.</li>
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</ul>
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<h3 class="author">AnturK updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added custom statues. Create carving block from 5 sheets of material then use a chisel on it.</li>
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</ul>
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<h3 class="author">Dennok updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Some fixes to map_template.load() to make it less runtime.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Projectiles now properly display impact messages on people as well as blood impact splatters</li>
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<li class="bugfix">Embedded objects now properly use the "a" article rather than "the" when relevant</li>
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<li class="bugfix">Dismemberment will no longer lead to phantom scars showing up on a person's missing limbs. Insert your own MGSV joke here.</li>
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<li class="bugfix">Fixed some bad logic that made self-treating severe/critical broken bones with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended. As such, self-treating these wounds is now far less likely to fail, though you'll still have to wait for the effect.</li>
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<li class="tweak">The bonuses to the above self-treatment success rates from drunkenness, morphine, and determination are a bit higher as well.</li>
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<li class="tweak">You can now see what wound types a detached limb is suffering by inspecting it</li>
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</ul>
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<h3 class="author">Timberpoes updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The AI can now move its camera up z-levels as well as down by using the option in the IC tab. If you're an AI and you can't see anything, your camera may be on the wrong Z-level. Try moving it up or returning hitting the button to return to your core.</li>
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@@ -63,11 +80,20 @@
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<h3 class="author">TiviPlus updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed devil and affiliated shitcode</li>
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<li class="refactor">Mecha medical and other_equipment refactor</li>
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</ul>
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<h3 class="author">imsxz updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">you can now pat carbon mobs on the head.</li>
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</ul>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Makes the darkblade fit on your back instead of your belt.</li>
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<li class="imageadd">Adds a whole bunch of missing sprites for: the nullrod, cult blade, spellblade, claymores and dark scythe, among others.</li>
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<li class="imageadd">Updates the on-mobs for shotguns a little, and fixes several high powered firearms being concealable in suit storage slots.</li>
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<li class="imageadd">Makes stunprods visible in suit storage slots.</li>
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<li class="imageadd">Knife sprites for you belt and suit storage!</li>
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</ul>
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<h3 class="author">nightred updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added request console to meta bar</li>
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@@ -43210,6 +43210,26 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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ATHATH:
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- balance: Adding a symptom to a virus that already has 4 or 5 symptoms in it no
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longer has a chance of removing a random symptom from that virus.
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AnturK:
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- rscadd: Added custom statues. Create carving block from 5 sheets of material then
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use a chisel on it.
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Dennok:
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- bugfix: Some fixes to map_template.load() to make it less runtime.
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Ryll/Shaps:
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- bugfix: Projectiles now properly display impact messages on people as well as
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blood impact splatters
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- bugfix: Embedded objects now properly use the "a" article rather than "the" when
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relevant
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- bugfix: Dismemberment will no longer lead to phantom scars showing up on a person's
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missing limbs. Insert your own MGSV joke here.
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- bugfix: Fixed some bad logic that made self-treating severe/critical broken bones
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with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended.
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As such, self-treating these wounds is now far less likely to fail, though you'll
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still have to wait for the effect.
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- tweak: The bonuses to the above self-treatment success rates from drunkenness,
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morphine, and determination are a bit higher as well.
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- tweak: You can now see what wound types a detached limb is suffering by inspecting
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it
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Timberpoes:
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- bugfix: The AI can now move its camera up z-levels as well as down by using the
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option in the IC tab. If you're an AI and you can't see anything, your camera
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@@ -43217,8 +43237,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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to return to your core.
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TiviPlus:
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- rscdel: Removed devil and affiliated shitcode
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- refactor: Mecha medical and other_equipment refactor
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imsxz:
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- rscadd: you can now pat carbon mobs on the head.
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necromanceranne:
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- tweak: Makes the darkblade fit on your back instead of your belt.
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- imageadd: 'Adds a whole bunch of missing sprites for: the nullrod, cult blade,
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spellblade, claymores and dark scythe, among others.'
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- imageadd: Updates the on-mobs for shotguns a little, and fixes several high powered
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firearms being concealable in suit storage slots.
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- imageadd: Makes stunprods visible in suit storage slots.
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- imageadd: Knife sprites for you belt and suit storage!
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nightred:
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- tweak: Added request console to meta bar
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tralezab:
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@@ -1,4 +0,0 @@
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author: "AnturK"
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delete-after: True
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changes:
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- rscadd: "Added custom statues. Create carving block from 5 sheets of material then use a chisel on it."
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@@ -1,5 +0,0 @@
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author: "Ryll/Shaps"
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delete-after: True
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changes:
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- bugfix: "Projectiles now properly display impact messages on people as well as blood impact splatters"
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- bugfix: "Embedded objects now properly use the \"a\" article rather than \"the\" when relevant"
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@@ -1,4 +0,0 @@
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author: "TiviPlus"
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delete-after: True
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changes:
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- refactor: "Mecha medical and other_equipment refactor"
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@@ -1,7 +0,0 @@
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author: "Ryll/Shaps"
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delete-after: True
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changes:
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- bugfix: "Dismemberment will no longer lead to phantom scars showing up on a person's missing limbs. Insert your own MGSV joke here."
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- bugfix: "Fixed some bad logic that made self-treating severe/critical broken bones with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended. As such, self-treating these wounds is now far less likely to fail, though you'll still have to wait for the effect."
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- tweak: "The bonuses to the above self-treatment success rates from drunkenness, morphine, and determination are a bit higher as well."
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- tweak: "You can now see what wound types a detached limb is suffering by inspecting it"
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@@ -1,8 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- tweak: "Makes the darkblade fit on your back instead of your belt."
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- imageadd: "Adds a whole bunch of missing sprites for: the nullrod, cult blade, spellblade, claymores and dark scythe, among others."
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- imageadd: "Updates the on-mobs for shotguns a little, and fixes several high powered firearms being concealable in suit storage slots."
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- imageadd: "Makes stunprods visible in suit storage slots."
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- imageadd: "Knife sprites for you belt and suit storage!"
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@@ -1,4 +0,0 @@
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author: "Dennok"
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delete-after: True
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changes:
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- bugfix: "Some fixes to map_template.load() to make it less runtime."
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