[MIRROR] [GBP: NO UPDATE] Fixes a runtime from inserting the vorpal scythe [MDB IGNORE] (#22559)

* [GBP: NO UPDATE] Fixes a runtime from inserting the vorpal scythe (#76913)

## About The Pull Request

Uses the correct proc to add the Morbid trait to chaplains who use the
scythe.

## Why It's Good For The Game

Nyoops.

## Changelog
🆑
fix: Fixes a runtime on inserting the vorpal scythe into your arm. You
should now gain the Morbid trait, as expected.
/🆑

* [GBP: NO UPDATE] Fixes a runtime from inserting the vorpal scythe

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Bloop <vinylspiders@gmail.com>
This commit is contained in:
SkyratBot
2023-07-18 16:45:00 -04:00
committed by GitHub
co-authored by necromanceranne Bloop
parent f4949f6cdc
commit 6adfa4ae60
@@ -13,7 +13,7 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and
/obj/item/organ/internal/cyberimp/arm/shard/scythe/Insert(mob/living/carbon/receiver, special, drop_if_replaced)
. = ..()
if(receiver.mind)
receiver.mind.add_traits(TRAIT_MORBID, ORGAN_TRAIT)
ADD_TRAIT(receiver.mind, TRAIT_MORBID, ORGAN_TRAIT)
/obj/item/organ/internal/cyberimp/arm/shard/scythe/Retract()
var/obj/item/vorpalscythe/scythe = active_item