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[MIRROR] [GBP: NO UPDATE] Fixes a runtime from inserting the vorpal scythe [MDB IGNORE] (#22559)
* [GBP: NO UPDATE] Fixes a runtime from inserting the vorpal scythe (#76913) ## About The Pull Request Uses the correct proc to add the Morbid trait to chaplains who use the scythe. ## Why It's Good For The Game Nyoops. ## Changelog 🆑 fix: Fixes a runtime on inserting the vorpal scythe into your arm. You should now gain the Morbid trait, as expected. /🆑 * [GBP: NO UPDATE] Fixes a runtime from inserting the vorpal scythe --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Bloop <vinylspiders@gmail.com>
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necromanceranne
Bloop
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@@ -13,7 +13,7 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and
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/obj/item/organ/internal/cyberimp/arm/shard/scythe/Insert(mob/living/carbon/receiver, special, drop_if_replaced)
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. = ..()
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if(receiver.mind)
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receiver.mind.add_traits(TRAIT_MORBID, ORGAN_TRAIT)
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ADD_TRAIT(receiver.mind, TRAIT_MORBID, ORGAN_TRAIT)
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/obj/item/organ/internal/cyberimp/arm/shard/scythe/Retract()
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var/obj/item/vorpalscythe/scythe = active_item
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