[MIRROR] Adds a more descriptive explanation for the Vorpal Scyhe/Sinister Shard [MDB IGNORE] (#22551)

* Adds a more descriptive explanation for the Vorpal Scyhe/Sinister Shard (#76915)

## About The Pull Request

This should help explain exactly what you're taking when you choose this
null rod type.

## Why It's Good For The Game

Someone asked me to fix this.

## Changelog
🆑
spellcheck: More elaborate explanation for what exactly the sinister
shard does when you look at the explanation in the null rod selection
UI.
/🆑

---------

Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>

* Adds a more descriptive explanation for the Vorpal Scyhe/Sinister Shard

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>
Co-authored-by: Bloop <vinylspiders@gmail.com>
This commit is contained in:
SkyratBot
2023-07-18 16:44:50 -04:00
committed by GitHub
co-authored by tattle necromanceranne Bloop
parent b0743795d5
commit f4949f6cdc
@@ -41,7 +41,11 @@
rods[nullrod_type] = initial(nullrod_type.menu_description)
//special non-nullrod subtyped shit
rods[/obj/item/gun/ballistic/bow/divine/with_quiver] = "A divine bow and 10 quivered holy arrows."
rods[/obj/item/organ/internal/cyberimp/arm/shard/scythe] = "A bargain with something sinister."
rods[/obj/item/organ/internal/cyberimp/arm/shard/scythe] = "A shard that implants itself into your arm, \
allowing you to conjure forth a vorpal scythe. \
Allows you to behead targets for empowered strikes. \
Harms you if you dismiss the scythe without first causing harm to a creature. \
The shard also causes you to become Morbid, shifting your interests towards the macabre."
AddComponent(/datum/component/subtype_picker, rods, CALLBACK(src, PROC_REF(on_holy_weapon_picked)))
/obj/item/nullrod/proc/on_holy_weapon_picked(obj/item/nullrod/holy_weapon_type)