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DNA vault balancing (#83542)
## About The Pull Request Reduced amount of animal and plant DNA needed for the DNA vault objective. ## Why It's Good For The Game This objective getting completed is incredibly rare, BSA is a fun station objective and gets completed often, The DNA vault is too tedious and hopefully this will counteract that a little bit before some kind of rework comes in to fix the underlying issue of the objective being quite boring. ## Changelog 🆑 grungussuss balance: The DNA vault now requires less animal and plant DNA to be completed /🆑
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@@ -19,10 +19,10 @@
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/datum/station_goal/dna_vault/New()
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..()
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animal_count = rand(15,20) //might be too few given ~15 roundstart stationside ones
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animal_count = rand(10,15) //might be too few given ~15 roundstart stationside ones
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human_count = rand(round(0.75 * SSticker.totalPlayersReady) , SSticker.totalPlayersReady) // 75%+ roundstart population.
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var/non_standard_plants = non_standard_plants_count()
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plant_count = rand(round(0.5 * non_standard_plants),round(0.7 * non_standard_plants))
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plant_count = rand(round(0.2 * non_standard_plants),round(0.4 * non_standard_plants))
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/datum/station_goal/dna_vault/proc/non_standard_plants_count()
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. = 0
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