DNA vault balancing (#83542)

## About The Pull Request
Reduced amount of animal and plant DNA needed for the DNA vault
objective.
## Why It's Good For The Game
This objective getting completed is incredibly rare, BSA is a fun
station objective and gets completed often, The DNA vault is too tedious
and hopefully this will counteract that a little bit before some kind of
rework comes in to fix the underlying issue of the objective being quite
boring.
## Changelog
🆑 grungussuss
balance: The DNA vault now requires less animal and plant DNA to be
completed
/🆑
This commit is contained in:
Sadboysuss
2024-05-29 20:38:23 -04:00
committed by SkyratBot
parent 84a69e5a05
commit 6bfef4c112
+2 -2
View File
@@ -19,10 +19,10 @@
/datum/station_goal/dna_vault/New()
..()
animal_count = rand(15,20) //might be too few given ~15 roundstart stationside ones
animal_count = rand(10,15) //might be too few given ~15 roundstart stationside ones
human_count = rand(round(0.75 * SSticker.totalPlayersReady) , SSticker.totalPlayersReady) // 75%+ roundstart population.
var/non_standard_plants = non_standard_plants_count()
plant_count = rand(round(0.5 * non_standard_plants),round(0.7 * non_standard_plants))
plant_count = rand(round(0.2 * non_standard_plants),round(0.4 * non_standard_plants))
/datum/station_goal/dna_vault/proc/non_standard_plants_count()
. = 0