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Automatic changelog compile, [ci skip]
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@@ -52,11 +52,39 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">06 September 2020</h2>
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<h3 class="author">Bumtickley00 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The blood filter can now be put in medical belts and medical aid kits</li>
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<li class="tweak">Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit</li>
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<li class="bugfix">Printing and recycling bonesetters no longer creates materials from nothing</li>
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</ul>
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<h3 class="author">Radacitus updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a new Ingredient Beacon and gives it to the Chef in-place of their Ingredient Box on spawn.</li>
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<li class="rscadd">Adds some custom text that appears when you use the Chef and Curator Beacons.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds</li>
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<li class="balance">Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor.</li>
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<li class="balance">Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)</li>
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<li class="balance">Sutures and cauterization are more effective at patching up piercing wounds</li>
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<li class="tweak">Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!</li>
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</ul>
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<h3 class="author">YPOQ updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed internal martyrdom.</li>
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</ul>
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<h3 class="author">nightred updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Many stomach issues</li>
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<li class="bugfix">Health Analyzers, and medical kiosk now show stomach contents</li>
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</ul>
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<h3 class="author">tralezab updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer earn achievements in debug mafia games.</li>
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<li class="refactor">And the achievement code is much nicer :)</li>
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</ul>
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<h2 class="date">05 September 2020</h2>
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<h3 class="author">ArcaneMusic updated:</h3>
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@@ -42688,7 +42688,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: Adding missing firelocks and afire alarms in medbays
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- bugfix: Cyborg do not scream when disinfected in a storage unit
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2020-09-06:
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Bumtickley00:
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- tweak: The blood filter can now be put in medical belts and medical aid kits
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- tweak: Spray bottles, amputation shears, and surgical tape can now be put in the
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medical aid kit
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- bugfix: Printing and recycling bonesetters no longer creates materials from nothing
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Radacitus:
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- rscadd: Adds a new Ingredient Beacon and gives it to the Chef in-place of their
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Ingredient Box on spawn.
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- rscadd: Adds some custom text that appears when you use the Chef and Curator Beacons.
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Ryll/Shaps:
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- bugfix: Fixed an issue preventing zombies from being decappable. Krokodil addict
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zombies are also no longer immune to wounds
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- balance: Eswords/dual sabers/armblades/light eaters/similar weapons no longer
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have significantly reduced wounding power and are similar in dismembering power
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to their old incarnations. In addition, they are moderately less hard-countered
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by armor.
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- balance: Attacking a prone target will now hit the targeted limb 90% of the time
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rather than the standard 80% (50% less likely to hit a different limb)
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- balance: Sutures and cauterization are more effective at patching up piercing
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wounds
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- tweak: Improvised cauterization (anything hot that isn't a cautery) is now slightly
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less efficient and requires an aggressive grab to apply to the target. No more
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accidentally trying to cauterize the guy you just attacked with an esword!
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YPOQ:
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- bugfix: Fixed internal martyrdom.
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nightred:
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- bugfix: Many stomach issues
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- bugfix: Health Analyzers, and medical kiosk now show stomach contents
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tralezab:
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- bugfix: You can no longer earn achievements in debug mafia games.
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- refactor: And the achievement code is much nicer :)
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@@ -1,8 +0,0 @@
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author: "Ryll/Shaps"
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delete-after: True
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changes:
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- bugfix: "Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds"
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- balance: "Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor."
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- balance: "Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)"
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- balance: "Sutures and cauterization are more effective at patching up piercing wounds"
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- tweak: "Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!"
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@@ -1,5 +0,0 @@
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author: "nightred"
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delete-after: True
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changes:
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- bugfix: "Many stomach issues"
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- bugfix: "Health Analyzers, and medical kiosk now show stomach contents"
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@@ -1,5 +0,0 @@
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author: "Bumtickley00"
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delete-after: True
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changes:
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- tweak: "The blood filter can now be put in medical belts and medical aid kits"
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- tweak: "Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit"
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@@ -1,4 +0,0 @@
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author: "Bumtickley00"
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delete-after: True
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changes:
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- bugfix: "Printing and recycling bonesetters no longer creates materials from nothing"
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@@ -1,5 +0,0 @@
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author: "tralezab"
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delete-after: True
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changes:
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- bugfix: "You can no longer earn achievements in debug mafia games."
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- refactor: "And the achievement code is much nicer :)"
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@@ -1,4 +0,0 @@
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author: "YPOQ"
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delete-after: True
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changes:
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- bugfix: "Fixed internal martyrdom."
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