Automatic changelog compile, [ci skip]

This commit is contained in:
tgstation-server
2020-09-06 09:28:37 +00:00
parent 1745792bc3
commit 6caeae2e5a
8 changed files with 55 additions and 31 deletions
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@@ -52,11 +52,39 @@
-->
<div class="commit sansserif">
<h2 class="date">06 September 2020</h2>
<h3 class="author">Bumtickley00 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The blood filter can now be put in medical belts and medical aid kits</li>
<li class="tweak">Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit</li>
<li class="bugfix">Printing and recycling bonesetters no longer creates materials from nothing</li>
</ul>
<h3 class="author">Radacitus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new Ingredient Beacon and gives it to the Chef in-place of their Ingredient Box on spawn.</li>
<li class="rscadd">Adds some custom text that appears when you use the Chef and Curator Beacons.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds</li>
<li class="balance">Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor.</li>
<li class="balance">Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)</li>
<li class="balance">Sutures and cauterization are more effective at patching up piercing wounds</li>
<li class="tweak">Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed internal martyrdom.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Many stomach issues</li>
<li class="bugfix">Health Analyzers, and medical kiosk now show stomach contents</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer earn achievements in debug mafia games.</li>
<li class="refactor">And the achievement code is much nicer :)</li>
</ul>
<h2 class="date">05 September 2020</h2>
<h3 class="author">ArcaneMusic updated:</h3>
+27
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@@ -42688,7 +42688,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: Adding missing firelocks and afire alarms in medbays
- bugfix: Cyborg do not scream when disinfected in a storage unit
2020-09-06:
Bumtickley00:
- tweak: The blood filter can now be put in medical belts and medical aid kits
- tweak: Spray bottles, amputation shears, and surgical tape can now be put in the
medical aid kit
- bugfix: Printing and recycling bonesetters no longer creates materials from nothing
Radacitus:
- rscadd: Adds a new Ingredient Beacon and gives it to the Chef in-place of their
Ingredient Box on spawn.
- rscadd: Adds some custom text that appears when you use the Chef and Curator Beacons.
Ryll/Shaps:
- bugfix: Fixed an issue preventing zombies from being decappable. Krokodil addict
zombies are also no longer immune to wounds
- balance: Eswords/dual sabers/armblades/light eaters/similar weapons no longer
have significantly reduced wounding power and are similar in dismembering power
to their old incarnations. In addition, they are moderately less hard-countered
by armor.
- balance: Attacking a prone target will now hit the targeted limb 90% of the time
rather than the standard 80% (50% less likely to hit a different limb)
- balance: Sutures and cauterization are more effective at patching up piercing
wounds
- tweak: Improvised cauterization (anything hot that isn't a cautery) is now slightly
less efficient and requires an aggressive grab to apply to the target. No more
accidentally trying to cauterize the guy you just attacked with an esword!
YPOQ:
- bugfix: Fixed internal martyrdom.
nightred:
- bugfix: Many stomach issues
- bugfix: Health Analyzers, and medical kiosk now show stomach contents
tralezab:
- bugfix: You can no longer earn achievements in debug mafia games.
- refactor: And the achievement code is much nicer :)
@@ -1,8 +0,0 @@
author: "Ryll/Shaps"
delete-after: True
changes:
- bugfix: "Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds"
- balance: "Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor."
- balance: "Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)"
- balance: "Sutures and cauterization are more effective at patching up piercing wounds"
- tweak: "Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!"
@@ -1,5 +0,0 @@
author: "nightred"
delete-after: True
changes:
- bugfix: "Many stomach issues"
- bugfix: "Health Analyzers, and medical kiosk now show stomach contents"
@@ -1,5 +0,0 @@
author: "Bumtickley00"
delete-after: True
changes:
- tweak: "The blood filter can now be put in medical belts and medical aid kits"
- tweak: "Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit"
@@ -1,4 +0,0 @@
author: "Bumtickley00"
delete-after: True
changes:
- bugfix: "Printing and recycling bonesetters no longer creates materials from nothing"
@@ -1,5 +0,0 @@
author: "tralezab"
delete-after: True
changes:
- bugfix: "You can no longer earn achievements in debug mafia games."
- refactor: "And the achievement code is much nicer :)"
@@ -1,4 +0,0 @@
author: "YPOQ"
delete-after: True
changes:
- bugfix: "Fixed internal martyrdom."