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Merge pull request #18544 from ChangelingRain/runecolor
The Summon Nar-Sie rune is now colored right when invoked.
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@@ -492,11 +492,12 @@ var/list/teleport_runes = list()
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return
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//BEGIN THE SUMMONING
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used = 1
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color = rgb(255, 0, 0)
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..()
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world << 'sound/effects/dimensional_rend.ogg' //There used to be a message for this but every time it was changed it got edgier so I removed it
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var/turf/T = get_turf(src)
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sleep(40)
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if(src)
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color = rgb(255, 0, 0)
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new /obj/singularity/narsie/large(T) //Causes Nar-Sie to spawn even if the rune has been removed
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cult_mode.eldergod = 0
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else
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