Spacevine text + colors (#10568)

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-01-20 03:41:23 +00:00
committed by GitHub
co-authored by Jeremiah Gandalf
parent fe4b0ec41b
commit 77cf4285f4
+183 -173
View File
@@ -1,6 +1,6 @@
/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR
/datum/round_event_control/spacevine
name = "Spacevine"
name = "Space Vines"
typepath = /datum/round_event/spacevine
weight = 15
max_occurrences = 3
@@ -12,18 +12,18 @@
/datum/round_event/spacevine/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
var/obj/structure/spacevine/SV = new()
var/obj/structure/spacevine/vine = new()
for(var/area/hallway/A in world)
for(var/turf/F in A)
if(F.Enter(SV))
turfs += F
for(var/area/hallway/area in world)
for(var/turf/floor in area)
if(floor.Enter(vine))
turfs += floor
qdel(SV)
qdel(vine)
if(turfs.len) //Pick a turf to spawn at if we can
var/turf/T = pick(turfs)
new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
if(length(turfs)) //Pick a turf to spawn at if we can
var/turf/floor = pick(turfs)
new /datum/spacevine_controller(floor, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
/datum/spacevine_mutation
@@ -51,13 +51,13 @@
/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/item, expected_damage)
. = expected_damage
/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
return
/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/chem)
return
/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
@@ -72,12 +72,12 @@
/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/vine, mob/living/M)
return
/datum/spacevine_mutation/light
name = "light"
hue = "#ffff00"
name = "Light"
hue = "#B2EA70"
quality = POSITIVE
severity = 4
@@ -86,8 +86,8 @@
holder.set_light(severity, 0.3)
/datum/spacevine_mutation/toxicity
name = "toxic"
hue = "#ff00ff"
name = "Toxic"
hue = "#9B3675"
severity = 10
quality = NEGATIVE
@@ -102,9 +102,9 @@
if(!isvineimmune(eater))
eater.adjustToxLoss(5)
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
name = "explosive"
hue = "#ff0000"
/datum/spacevine_mutation/explosive // JC IT'S A BOMB
name = "Explosive"
hue = "#D83A56"
quality = NEGATIVE
severity = 2
@@ -115,26 +115,26 @@
. = 1
QDEL_IN(holder, 5)
/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/item)
explosion(holder, light_impact_range = severity, adminlog = FALSE)
/datum/spacevine_mutation/fire_proof
name = "fire proof"
hue = "#ff8888"
name = "Fire proof"
hue = "#FF616D"
quality = MINOR_NEGATIVE
/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
return 1
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(I && I.damtype == BURN)
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/item, expected_damage)
if(item && item.damtype == BURN)
. = 0
else
. = expected_damage
/datum/spacevine_mutation/vine_eating
name = "vine eating"
hue = "#ff7700"
name = "Vine eating"
hue = "#F4A442"
quality = MINOR_NEGATIVE
/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
@@ -143,58 +143,58 @@
qdel(prey)
/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
name = "aggressive spreading"
hue = "#333333"
name = "Aggressive spreading"
hue = "#316b2f"
severity = 3
quality = NEGATIVE
/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
for(var/mob/living/M in target)
if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, M)
/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/turf, mob/living)
for(var/mob/living/victim in turf)
if(!isvineimmune(victim) && victim.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, victim)
/// What happens if an aggr spreading vine buckles a mob.
/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
aggrospread_act(holder, buckled)
/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/vine, mob/living/living_mob)
var/mob/living/carbon/victim = living_mob //If the mob is carbon then it now also exists as a victim, and not just an living mob.
if(istype(victim)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
C.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is nailed by a sharp thorn!"), \
var/armor = victim.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/thorn = locate() in vine.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(thorn && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
victim.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
victim.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(living_mob, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
living_mob.visible_message(span_danger("[living_mob] is nailed by a sharp thorn!"), \
span_userdanger("You are nailed by a sharp thorn!"))
log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
log_combat(vine, living_mob, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
C.Knockdown(2 SECONDS)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is lacerated by an outburst of vines!"), \
victim.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
victim.Knockdown(2 SECONDS)
playsound(victim, 'sound/weapons/whip.ogg', 50, TRUE, -1)
living_mob.visible_message(span_danger("[living_mob] is lacerated by an outburst of vines!"), \
span_userdanger("You are lacerated by an outburst of vines!"))
log_combat(S, M, "aggressively lacerated")
log_combat(vine, living_mob, "aggressively lacerated")
else
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
C.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
C.throw_at(throw_target, 3, 6)
playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is smashed by a large vine!"), \
victim.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
victim.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(living_mob, get_dir(vine, get_step_away(living_mob, vine)))
victim.throw_at(throw_target, 3, 6)
playsound(victim, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
living_mob.visible_message(span_danger("[living_mob] is smashed by a large vine!"), \
span_userdanger("You are smashed by a large vine!"))
log_combat(S, M, "aggressively smashed")
log_combat(vine, living_mob, "aggressively smashed")
else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
M.adjustBruteLoss(75)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is brutally threshed by [S]!"), \
span_userdanger("You are brutally threshed by [S]!"))
log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
living_mob.adjustBruteLoss(75)
playsound(living_mob, 'sound/weapons/whip.ogg', 50, TRUE, -1)
living_mob.visible_message(span_danger("[living_mob] is brutally threshed by [vine]!"), \
span_userdanger("You are brutally threshed by [vine]!"))
log_combat(vine, living_mob, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
/datum/spacevine_mutation/transparency
name = "transparent"
@@ -206,86 +206,86 @@
holder.alpha = 125
/datum/spacevine_mutation/oxy_eater
name = "oxygen consuming"
hue = "#ffff88"
name = "Oxygen consuming"
hue = "#28B5B5"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/oxygen])
var/turf/open/floor/turf = holder.loc
if(istype(turf))
var/datum/gas_mixture/gas_mix = turf.air
if(!gas_mix.gases[/datum/gas/oxygen])
return
GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
gas_mix.gases[/datum/gas/oxygen][MOLES] = max(gas_mix.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
/datum/spacevine_mutation/nitro_eater
name = "nitrogen consuming"
hue = "#8888ff"
name = "Nitrogen consuming"
hue = "#FF7B54"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/nitrogen])
var/turf/open/floor/turf = holder.loc
if(istype(turf))
var/datum/gas_mixture/gas_mix = turf.air
if(!gas_mix.gases[/datum/gas/nitrogen])
return
GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
gas_mix.gases[/datum/gas/nitrogen][MOLES] = max(gas_mix.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
hue = "#00ffff"
hue = "#798777"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/carbon_dioxide])
var/turf/open/floor/turf = holder.loc
if(istype(turf))
var/datum/gas_mixture/gas_mix = turf.air
if(!gas_mix.gases[/datum/gas/carbon_dioxide])
return
GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
gas_mix.gases[/datum/gas/carbon_dioxide][MOLES] = max(gas_mix.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
/datum/spacevine_mutation/plasma_eater
name = "plasma consuming"
hue = "#ffbbff"
name = "Plasma consuming"
hue = "#9074b6"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/plasma])
var/turf/open/floor/turf = holder.loc
if(istype(turf))
var/datum/gas_mixture/gas_mix = turf.air
if(!gas_mix.gases[/datum/gas/plasma])
return
GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
gas_mix.gases[/datum/gas/plasma][MOLES] = max(gas_mix.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
/datum/spacevine_mutation/thorns
name = "thorny"
hue = "#666666"
name = "Thorny"
hue = "#9ECCA4"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
var/mob/living/M = crosser
M.adjustBruteLoss(5)
to_chat(M, span_alert("You cut yourself on the thorny vines."))
var/mob/living/victim = crosser
victim.adjustBruteLoss(5)
to_chat(victim, span_danger("You cut yourself on the thorny vines."))
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
var/mob/living/M = hitter
M.adjustBruteLoss(5)
to_chat(M, span_alert("You cut yourself on the thorny vines."))
var/mob/living/victim = hitter
victim.adjustBruteLoss(5)
to_chat(victim, span_danger("You cut yourself on the thorny vines."))
. = expected_damage
/datum/spacevine_mutation/woodening
name = "hardened"
name = "Hardened"
hue = "#997700"
quality = NEGATIVE
@@ -294,15 +294,15 @@
holder.set_density(TRUE)
holder.modify_max_integrity(100)
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(I?.get_sharpness())
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
if(item?.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
/datum/spacevine_mutation/flowering
name = "flowering"
hue = "#0A480D"
name = "Flowering"
hue = "#66DE93"
quality = NEGATIVE
severity = 10
@@ -314,10 +314,9 @@
if(prob(25))
holder.entangle(crosser)
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/structure/spacevine
name = "space vines"
name = "space vine"
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
@@ -329,6 +328,7 @@
max_integrity = 50
var/energy = 0
var/datum/spacevine_controller/master = null
/// List of mutations for a specific vine
var/list/mutations = list()
/obj/structure/spacevine/Initialize(mapload)
@@ -342,19 +342,20 @@
/obj/structure/spacevine/examine(mob/user)
. = ..()
var/text = "This one is a"
if(mutations.len)
for(var/A in mutations)
var/datum/spacevine_mutation/SM = A
text += " [SM.name]"
else
text += " normal"
text += " vine."
if(!length(mutations))
. += "This vine has no mutations."
return
var/text = "This vine has the following mutations:\n"
for(var/datum/spacevine_mutation/mutation as anything in mutations)
if(mutation.name == "transparent") /// Transparent has no hue
text += "<font color='#346751'>Transparent</font> "
else
text += "<font color='[mutation.hue]'>[mutation.name]</font> "
. += text
/obj/structure/spacevine/Destroy()
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_death(src)
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_death(src)
if(master)
master.VineDestroyed(src)
mutations = list()
@@ -363,31 +364,31 @@
unbuckle_all_mobs(force=1)
return ..()
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/chem)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_chem(src, R)
if(!override && istype(R, /datum/reagent/toxin/plantbgone))
for(var/datum/spacevine_mutation/mutation in mutations)
override += mutation.on_chem(src, chem)
if(!override && istype(chem, /datum/reagent/toxin/plantbgone))
if(prob(50))
qdel(src)
/obj/structure/spacevine/proc/eat(mob/eater)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_eat(src, eater)
for(var/datum/spacevine_mutation/mutation in mutations)
override += mutation.on_eat(src, eater)
if(!override)
qdel(src)
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(I.get_sharpness())
/obj/structure/spacevine/attacked_by(obj/item/item, mob/living/user)
var/damage_dealt = item.force
if(item.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
if(item.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, MELEE, 1)
for(var/datum/spacevine_mutation/mutation in mutations)
damage_dealt = mutation.on_hit(src, user, item, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, item.damtype, MELEE, 1)
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
@@ -399,23 +400,23 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/AM)
/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/movable)
SIGNAL_HANDLER
if(!isliving(AM))
if(!isliving(movable))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_cross(src, movable)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_hit(src, user)
user_unbuckle_mob(user, user)
. = ..()
/obj/structure/spacevine/attack_paw(mob/living/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_hit(src, user)
user_unbuckle_mob(user,user)
/obj/structure/spacevine/attack_alien(mob/living/user, list/modifiers)
@@ -477,17 +478,17 @@
for(var/datum/spacevine_mutation/mutation in muts)
mutation.add_mutation_to_vinepiece(vine)
if(parent)
SV.mutations |= parent.mutations
vine.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
vine.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativeness))
var/datum/spacevine_mutation/random_mutate = pick(vine_mutations_list - SV.mutations)
random_mutate.add_mutation_to_vinepiece(SV)
var/datum/spacevine_mutation/random_mutate = pick(vine_mutations_list - vine.mutations)
random_mutate.add_mutation_to_vinepiece(vine)
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.on_birth(SV)
location.Entered(SV, null)
return SV
for(var/datum/spacevine_mutation/mutation in vine.mutations)
mutation.on_birth(vine)
location.Entered(vine, null)
return vine
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/vine)
vine.master = null
@@ -502,6 +503,7 @@
seed.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
qdel(src)
/// Life cycle of a space vine
/datum/spacevine_controller/process(delta_time)
var/vine_count = length(vines)
if(!vine_count)
@@ -531,6 +533,7 @@
//So we shift the queue a bit
growth_queue += queue_end
/// Updates the icon as the space vine grows
/obj/structure/spacevine/proc/grow()
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
@@ -540,44 +543,46 @@
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_grow(src)
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_grow(src)
/// Buckles mobs trying to pass through it
/obj/structure/spacevine/proc/entangle_mob()
if(!has_buckled_mobs() && prob(25))
for(var/mob/living/V in src.loc)
entangle(V)
for(var/mob/living/victim in src.loc)
entangle(victim)
if(has_buckled_mobs())
break //only capture one mob at a time
/obj/structure/spacevine/proc/entangle(mob/living/V)
if(!V || isvineimmune(V))
/obj/structure/spacevine/proc/entangle(mob/living/victim)
if(!victim || isvineimmune(victim))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_buckle(src, V)
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
to_chat(V, span_danger("The vines [pick("wind", "tangle", "tighten")] around you!"))
buckle_mob(V, 1)
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_buckle(src, victim)
if((victim.stat != DEAD) && (victim.buckled != src)) //not dead or captured
to_chat(victim, span_userdanger("The vines [pick("wind", "tangle", "tighten")] around you!"))
buckle_mob(victim, 1)
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
/obj/structure/spacevine/proc/spread()
var/direction = pick(GLOB.cardinals)
var/turf/stepturf = get_step(src,direction)
var/turf/stepturf = get_step(src, direction)
if(!isspaceturf(stepturf) && stepturf.Enter(src))
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
var/datum/spacevine_mutation/vine_eating/eating = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
if(!spot_taken || (eating && (spot_taken && !spot_taken.mutations?.Find(eating)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(master)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
for(var/datum/spacevine_mutation/mutation in mutations)
mutation.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
/// Destroying an explosive vine sets off a chain reaction
/obj/structure/spacevine/ex_act(severity, target)
var/i
for(var/datum/spacevine_mutation/SM in mutations)
i += SM.on_explosion(severity, target, src)
if(!i && prob(34 * severity))
var/index
for(var/datum/spacevine_mutation/mutation in mutations)
index += mutation.on_explosion(severity, target, src)
if(!index && prob(34 * severity))
qdel(src)
/obj/structure/spacevine/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
@@ -585,8 +590,8 @@
/obj/structure/spacevine/atmos_expose(datum/gas_mixture/air, exposed_temperature)
var/volume = air.return_volume()
for(var/datum/spacevine_mutation/SM in mutations)
if(SM.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
for(var/datum/spacevine_mutation/mutation in mutations)
if(mutation.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
return
qdel(src)
@@ -595,10 +600,15 @@
if(isvineimmune(mover))
return TRUE
/proc/isvineimmune(atom/A)
if(isliving(A))
var/mob/living/M = A
if(("vines" in M.faction) || ("plants" in M.faction))
/**
* Used to determine whether the mob is immune to actions by the vine.
* Use cases: Stops vine from attacking itself, other plants.
*/
/proc/isvineimmune(atom/target)
if(isliving(target))
var/mob/living/victim = target
if(("vines" in victim.faction) || ("plants" in victim.faction))
return TRUE
return FALSE
*/